* - Add new client biome components * - Added built-in block tags * - Add liquid detection block component * - Add item visual component * - Allow ambient_occlusion to use floats * - Added cannot_be_attacked and ignore component * - Added play_sound event response * - Added summon_event property to summon_entity behavior * - Updated home and looked_at components * - Added compostable item component * - Added jigsaws * - Added processor_lists * - Made identifier required in jigsaws * - Added structure sets * - Remove compressed volume file * - Add template pools * - Setup jigsaw schemas * - Added broadcast_when_dying * - Update interact.vibration * - Fix format_version ref in jigsaw schemas
225 lines
8.1 KiB
JSON
225 lines
8.1 KiB
JSON
{
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"$id": "blockception.minecraft.behavior.entities.minecraft.interact",
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"type": "object",
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"title": "Interact",
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"description": "Defines interactions with this entity.",
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"additionalProperties": false,
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"examples": [{ "interactions": [{}] }],
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"definitions": {
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"interaction_spec": {
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"add_items": {
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"title": "Add Items",
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"type": "object",
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"description": "Loot table with items to add to the player's inventory upon successful interaction.",
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"additionalProperties": false,
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"properties": {
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"table": {
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"type": "string",
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"$ref": "../../../../general/loot_table/identifier.json",
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"description": "File path, relative to the Behavior Pack's path, to the loot table file.",
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"title": "Table"
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}
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}
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},
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"cooldown": {
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"title": "Cooldown",
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"type": "number",
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"default": 0,
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"description": "Time in seconds before this entity can be interacted with again."
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},
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"admire": {
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"title": "Admire",
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"type": "boolean",
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"default": false,
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"description": "Allows entity to admire the item. Requires \"minecraft:admire_item\" and \"minecraft:behavior.admire_item\" to work.",
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"$comment": "UNDOCUMENTED"
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},
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"barter": {
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"title": "Barter",
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"type": "boolean",
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"default": false,
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"description": "Allows entity to barter with the item. Requires \"minecraft:barter\" to work.",
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"$comment": "UNDOCUMENTED"
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},
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"cooldown_after_being_attacked": {
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"title": "Cooldown After Being Attacked",
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"type": "number",
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"default": 0,
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"description": "Time in seconds before this entity can be interacted with after being attacked."
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},
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"health_amount": {
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"title": "Health Amount",
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"type": "integer",
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"default": 0,
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"description": "The amount of health this entity will recover or hurt when interacting with this item. Negative values will harm the entity."
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},
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"hurt_item": {
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"title": "Hurt Item",
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"type": "integer",
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"default": 0,
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"description": "The amount of damage the item will take when used to interact with this entity. A value of 0 means the item won't lose durability."
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},
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"interact_text": {
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"title": "Interact Text",
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"type": "string",
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"description": "Text to show when the player is able to interact in this way with this entity when playing with Touch-screen controls."
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},
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"on_interact": {
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"title": "On Interact",
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"$ref": "../types/trigger.json",
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"description": "Event to fire when the interaction occurs."
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},
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"particle_on_start": {
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"title": "Particle On Start",
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"type": "object",
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"description": "Particle effect that will be triggered at the start of the interaction.",
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"properties": {
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"particle_offset_towards_interactor": {
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"type": "boolean",
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"description": "Whether or not the particle will appear closer to who performed the interaction.",
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"title": "Particle Offset Towards Interactor"
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},
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"particle_type": {
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"type": "string",
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"description": "The type of particle that will be spawned.",
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"title": "Particle Type"
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},
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"particle_y_offset": {
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"type": "number",
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"description": "Will offset the particle this amount in the y direction.",
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"title": "Particle Y Offset"
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}
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}
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},
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"play_sounds": {
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"title": "Play Sounds",
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"$ref": "../../../../general/sound_event.json",
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"description": "List of sounds to play when the interaction occurs."
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},
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"spawn_entities": {
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"title": "Spawn Entities",
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"type": "string",
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"description": "List of entities to spawn when the interaction occurs."
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},
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"spawn_items": {
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"type": "object",
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"description": "Loot table with items to drop on the ground upon successful interaction.",
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"title": "Spawn Items",
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"additionalProperties": false,
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"properties": {
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"table": {
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"type": "string",
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"$ref": "../../../../general/loot_table/identifier.json",
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"description": "File path, relative to the Behavior Pack's path, to the loot table file.",
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"title": "Table"
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}
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}
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},
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"swing": {
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"title": "Swing",
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"type": "boolean",
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"default": false,
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"description": "If true, the player will do the \"swing\" animation when interacting with this entity."
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},
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"transform_to_item": {
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"title": "Transform To Item",
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"type": "string",
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"description": "The feed item used will transform to this item upon successful interaction. Format: itemName:auxValue"
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},
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"use_item": {
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"title": "Use Item",
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"type": "boolean",
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"default": false,
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"description": "If true, the interaction will use an item."
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},
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"vibration": {
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"title": "Vibration",
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"type": "string",
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"default": "entity_interact",
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"description": "Vibration to emit when the interaction occurs. Admitted values are none (no vibration emitted), shear, entity_die, entity_act, entity_interact.",
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"enum": ["none", "shear", "entity_die", "entity_act", "entity_interact"]
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},
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"give_item": {
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"title": "Give Item",
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"type": "boolean",
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"$comment": "UNDOCUMENTED",
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"description": "UNDOCUMENTED Item to give to the player upon successful interaction."
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},
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"take_item": {
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"title": "Take Item",
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"type": "boolean",
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"$comment": "UNDOCUMENTED",
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"description": "UNDOCUMENTED Takes an item from the player."
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},
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"drop_item_slot": {
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"title": "Drop Item Slot",
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"type": "string",
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"examples": [
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"slot.armor.head",
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"slot.armor.chest",
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"slot.armor.legs",
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"slot.armor.feet"
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],
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"description": "The entity's equipment slot to remove and drop the item from, if any, upon successful interaction."
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},
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"equip_item_slot": {
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"title": "Equip Item Slot",
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"type": "string",
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"description": "The entity's equipment slot to equip the item to, if any, upon successful interaction.",
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"examples": [
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"slot.armor.head",
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"slot.armor.chest",
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"slot.armor.legs",
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"slot.armor.feet"
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]
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},
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"repair_entity_item": {
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"title": "Repair Entity Item",
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"type": "object",
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"description": "Allows to repair one of the entity's items.",
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"properties": {
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"amount": {
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"title": "Amount",
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"description": "How much of the item durability should be restored upon interaction.",
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"type": "integer",
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"minimum": 0
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},
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"slot": {
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"title": "Slot",
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"description": "The entity's slot containing the item to be repaired.",
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"type": "string",
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"examples": [
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"slot.armor.head",
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"slot.armor.chest",
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"slot.armor.legs",
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"slot.armor.feet"
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]
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}
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}
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}
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}
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}
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},
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"properties": {
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"interactions": {
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"description": "The interactions.",
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"title": "Interactions",
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"oneOf": [
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{
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"type": "object",
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"$ref": "#/definitions/interaction_spec"
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},
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{
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"type": "array",
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"items": {
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"$ref": "#/definitions/interaction_spec"
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}
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}
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]
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}
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}
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}
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