* - Add new client biome components * - Added built-in block tags * - Add liquid detection block component * - Add item visual component * - Allow ambient_occlusion to use floats * - Added cannot_be_attacked and ignore component * - Added play_sound event response * - Added summon_event property to summon_entity behavior * - Updated home and looked_at components * - Added compostable item component * - Added jigsaws * - Added processor_lists * - Made identifier required in jigsaws * - Added structure sets * - Remove compressed volume file * - Add template pools * - Setup jigsaw schemas * - Added broadcast_when_dying * - Update interact.vibration * - Fix format_version ref in jigsaw schemas
56 lines
3.0 KiB
JSON
56 lines
3.0 KiB
JSON
{
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"$id": "blockception.minecraft.behavior.blocks.minecraft.liquid_detection",
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"title": "Liquid Detection",
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"description": "The definitions for how a block behaves when detecting liquid. Only one rule definition is allowed per liquid type - if multiple are specified, the first will be used and the rest will be ignored.\nExperimental toggles required: Upcoming Creator Features",
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"type": "object",
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"additionalProperties": false,
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"required": [ ],
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"definitions": {
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"definition_rule": {
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"title": "Definition Rule",
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"description": "The definition rule that specifies the behavior for one liquid type.",
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"can_contain_liquid": {
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"title": "Can Contain Liquid",
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"description": "Whether this block can contain the liquid. For example, if the liquid type is water, this means the block can be waterlogged.",
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"type": "boolean",
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"default": false
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},
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"liquid_type": {
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"title": "Liquid Type",
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"description": "The type of liquid this detection rule is for.",
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"type": "string",
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"enum": [ "water" ],
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"default": "water"
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},
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"on_liquid_touches": {
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"title": "On Liquid Touches",
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"description": "How the block reacts to flowing water. Must be one of the following options:\n\"blocking\" - The default value for this field. The block stops the liquid from flowing.\n\"broken\" - The block is destroyed completely.\n\"popped\" - The block is destroyed and its item is spawned.\n\"no_reaction\" - The block is unaffected; visually, the liquid will flow through the block.",
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"type": "string",
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"enum": [ "blocking", "broken", "popped", "no_reaction" ],
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"default": "blocking"
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},
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"stops_liquid_flowing_from_direction": {
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"title": "Stops Liquid Flowing From Direction",
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"description": "When a block contains a liquid, controls the directions in which the liquid can't flow out from the block. Also controls the directions in which a block can stop liquid flowing into it if no_reaction is set for the on_liquid_touches field. The default is an empty list; this means that liquid can flow out of all directions by default.",
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"type": "array",
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"uniqueItems": true,
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"items": {
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"type": "string",
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"enum": [ "up", "down", "north", "south", "east", "west", "side", "all" ]
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}
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}
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}
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}
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},
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"properties": {
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"detection_rules": {
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"type": "array",
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"items": {
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"$ref": "#/definitions/definition_rule"
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}
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}
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}
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} |