* - Remove deprecated biome components * - Remove block hcf * - Add item specific destroy speeds * - Add owner distance filter * - Update scatter feature distribution property * - Add new entity components - Remove behavior.peek * - Add new item components - Remove hcf item stuff * - Remove volumes * - Add set_potion loot table function * - Mark fields as required * - Add item display transforms * - Add redstone conductivity block component * - Add is_navigating filter * - Fix move around target ref * - Add pack namespaced loot tables functions
714 lines
43 KiB
JSON
714 lines
43 KiB
JSON
{
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"$id": "blockception.minecraft.resource.model.1.21.0",
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"additionalProperties": false,
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"type": "object",
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"title": "Geometry 1.21.0",
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"description": "The minecraft resourcepack model schema for 1.21.0",
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"required": [
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"format_version",
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"minecraft:geometry"
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],
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"definitions": {
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"uv": {
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"type": "array",
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"items": [
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{
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"type": "number",
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"title": "X",
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"description": "The x component of the uv."
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},
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{
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"type": "number",
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"title": "Y",
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"description": "The y component of the uv."
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}
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]
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},
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"direction_uv": {
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"additionalProperties": false,
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"type": "object",
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"properties": {
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"uv": {
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"title": "Uv",
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"description": "Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.",
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"$ref": "#/definitions/uv"
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},
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"uv_size": {
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"title": "Uv Size",
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"description": "The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.",
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"$ref": "#/definitions/uv"
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},
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"material_instance": {
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"type": "string",
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"title": "Material Instance",
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"description": "Specifies the UV's for the face that stretches."
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}
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}
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},
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"display_transform": {
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"rotation": {
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"title": "Rotation",
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"description": "Amount in degrees the block should be rotated on each axis. \"rotation\" is specified as [x, y, z] using floating point values and must be axis aligned, otherwise the value will be rounded to the nearest axis-aligned value.",
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"type": "array",
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"items": [
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{
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"title": "X",
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"type": "number",
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"default": 0
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},
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{
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"title": "Y",
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"type": "number",
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"default": 0
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},
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{
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"title": "Z",
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"type": "number",
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"default": 0
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}
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]
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},
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"scale": {
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"title": "Scale",
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"description": "Amount the block should be scaled along each axis. \"scale\" is specified as [x, y, z] using floating point values.",
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"type": "array",
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"items": [
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{
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"title": "X",
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"type": "number",
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"default": 1
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},
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{
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"title": "Y",
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"type": "number",
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"default": 1
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},
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{
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"title": "Z",
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"type": "number",
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"default": 1
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}
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]
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},
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"translation": {
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"title": "Translation",
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"description": "Amount the block should be translated along each axis. \"translation\" is specified as [x, y, z] using floating point values.",
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"type": "array",
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"items": [
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{
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"title": "X",
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"type": "number",
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"default": 0
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},
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{
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"title": "Y",
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"type": "number",
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"default": 0
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},
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{
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"title": "Z",
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"type": "number",
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"default": 0
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}
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]
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},
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"scale_pivot": {
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"title": "Scale Pivot",
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"description": "Offset to the pivot point around which to apply the scale. \"scale_pivot\" is specified as [x, y, z] using floating point values.",
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"type": "array",
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"default": [ 0, 0, 0 ],
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"items": [
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{
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"title": "X",
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"type": "number",
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"default": 0
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},
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{
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"title": "Y",
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"type": "number",
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"default": 0
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},
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{
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"title": "Z",
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"type": "number",
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"default": 0
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}
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]
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},
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"rotation_pivot": {
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"title": "Rotation Pivot",
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"description": "Offset to the pivot point around which to apply the rotation. \"rotation_pivot\" is specified as [x, y, z] using floating point values.",
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"type": "array",
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"default": [ 0, 0, 0 ],
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"items": [
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{
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"title": "X",
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"type": "number",
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"default": 0
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},
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{
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"title": "Y",
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"type": "number",
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"default": 0
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},
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{
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"title": "Z",
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"type": "number",
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"default": 0
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}
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]
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}
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}
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},
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"properties": {
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"debug": {
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"title": "Debug",
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"description": "UNDOCUMENTED.",
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"$comment": "UNDOCUMENTED",
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"type": "boolean",
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"default": false
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},
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"format_version": {
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"$ref": "../../../../general/format_version.json"
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},
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"minecraft:geometry": {
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"type": "array",
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"title": "Geometry",
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"description": "The collection of geometries.",
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"minItems": 1,
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"items": {
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"additionalProperties": false,
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"description": "Model specification.",
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"title": "Model",
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"type": "object",
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"required": [
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"description"
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],
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"properties": {
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"description": {
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"type": "object",
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"additionalProperties": false,
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"description": "The descriptions of the geometry.",
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"title": "Description",
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"required": [
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"identifier"
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],
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"properties": {
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"identifier": {
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"type": "string",
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"description": "Entity definition and Client Block definition files refer to this geometry via this identifier.",
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"pattern": "^geometry.[\\:a-zA-Z0-9_\\-\\.]+$",
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"title": "Identifier"
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},
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"texture_width": {
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"type": "number",
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"description": "Assumed width in texels of the texture that will be bound to this geometry.",
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"title": "Texture Width"
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},
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"texture_height": {
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"type": "number",
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"description": "Assumed height in texels of the texture that will be bound to this geometry.",
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"title": "Texture Height"
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},
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"visible_bounds_offset": {
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"title": "Visible Bounds Offset",
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"description": "Offset of the visibility bounding box from the entity location point (in model space units).",
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"type": "array",
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"minItems": 3,
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"maxItems": 3,
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"items": {
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"type": "number"
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}
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},
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"visible_bounds_width": {
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"type": "number",
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"title": "Visible Bounds Width",
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"description": "Width of the visibility bounding box (in model space units)."
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},
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"visible_bounds_height": {
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"type": "number",
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"title": "Visible Bounds Height",
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"description": "Height of the visible bounding box (in model space units)."
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}
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}
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},
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"bones": {
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"title": "Bones",
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"type": "array",
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"description": "Bones define the `skeleton` of the mob: the parts that can be animated, and to which geometry and other bones are attached.",
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"items": {
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"additionalProperties": false,
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"type": "object",
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"description": "A bones specification.",
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"required": [
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"name"
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],
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"properties": {
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"binding": {
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"title": "Binding",
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"description": "useful for items. A molang expression specifying the bone name of the parent skeletal hierarchy that this bone should use as the root transform. Without this field it will look for a bone in the parent entity with the same name as this bone. If both are missing, it will assume a local skeletal hierarchy (via the `parent` field). If that is also missing, it will attach to the owning entity's root transform.",
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"$ref": "../../../../molang/string.json"
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},
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"cubes": {
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"title": "Cubes",
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"description": "This is the list of cubes associated with this bone.",
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"type": "array",
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"items": {
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"additionalProperties": false,
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"type": "object",
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"description": "A single cube.",
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"properties": {
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"inflate": {
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"type": "number",
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"description": "Grow this box by this additive amount in all directions (in model space units), this field overrides the bone's inflate field for this cube only."
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},
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"mirror": {
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"type": "boolean",
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"description": "Mirrors this cube about the unrotated x axis (effectively flipping the east / west faces), overriding the bone's `mirror` setting for this cube."
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},
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"origin": {
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"type": "array",
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"minItems": 3,
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"maxItems": 3,
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"items": {
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"type": "number",
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"description": "This point declares the unrotated lower corner of cube (smallest x/y/z value in model space units)."
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}
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},
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"pivot": {
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"type": "array",
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"description": "If this field is specified, rotation of this cube occurs around this point, otherwise its rotation is around the center of the box. Note that in 1.12 this is flipped upside-down, but is fixed in 1.14.",
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"title": "Pivot",
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"items": [
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{
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"type": "number",
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"title": "X",
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"description": "If this field is specified, rotation of this cube occurs around this point, otherwise its rotation is around the center of the box. Note that in 1.12 this is flipped upside-down, but is fixed in 1.14."
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},
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{
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"type": "number",
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"title": "Y",
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"description": "If this field is specified, rotation of this cube occurs around this point, otherwise its rotation is around the center of the box. Note that in 1.12 this is flipped upside-down, but is fixed in 1.14."
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},
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{
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"type": "number",
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"title": "Z",
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"description": "If this field is specified, rotation of this cube occurs around this point, otherwise its rotation is around the center of the box. Note that in 1.12 this is flipped upside-down, but is fixed in 1.14."
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}
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]
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},
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"reset": {
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"title": "Reset",
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"description": "UNDOCUMENTED.",
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"$comment": "UNDOCUMENTED",
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"type": "boolean"
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},
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"rotation": {
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"title": "Rotation",
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"type": "array",
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"minItems": 3,
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"maxItems": 3,
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"items": {
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"type": "number",
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"description": "The cube is rotated by this amount (in degrees, x-then-y-then-z order) around the pivot."
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}
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},
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"size": {
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"title": "Size",
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"type": "array",
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"description": "The cube extends this amount relative to its origin (in model space units).",
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"items": [
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{
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"type": "number",
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"title": "X",
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"description": "The cube extends this amount relative to its origin (in model space units)."
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},
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{
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"type": "number",
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"title": "Y",
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"description": "The cube extends this amount relative to its origin (in model space units)."
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},
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{
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"type": "number",
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"title": "Z",
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"description": "The cube extends this amount relative to its origin (in model space units)."
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}
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]
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},
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"uv": {
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"title": "Uv",
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"description": "This is an alternate per-face uv mapping which specifies each face of the cube. Omitting a face will cause that face to not get drawn.",
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"oneOf": [
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{
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"additionalProperties": false,
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"type": "object",
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"properties": {
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"north": {
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"title": "North",
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"$ref": "#/definitions/direction_uv",
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"description": "Specifies the UV's for the face that stretches along the x and y axes, and faces the -z axis."
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},
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"south": {
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"title": "South",
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"$ref": "#/definitions/direction_uv",
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"description": "Specifies the UV's for the face that stretches along the x and y axes, and faces the z axis."
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},
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"east": {
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"title": "East",
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"$ref": "#/definitions/direction_uv",
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"description": "Specifies the UV's for the face that stretches along the z and y axes, and faces the x axis."
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},
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"west": {
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"title": "West",
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"$ref": "#/definitions/direction_uv",
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"description": "Specifies the UV's for the face that stretches along the z and y axes, and faces the -x axis."
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},
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"up": {
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"title": "Up",
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"$ref": "#/definitions/direction_uv",
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"description": "Specifies the UV's for the face that stretches along the x and z axes, and faces the y axis."
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},
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"down": {
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"title": "Down",
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"$ref": "#/definitions/direction_uv",
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"description": "Specifies the UV's for the face that stretches along the x and z axes, and faces the -y axis."
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}
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}
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},
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{
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"type": "array",
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"items": [
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{
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"type": "number",
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"title": "X",
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"description": "The x component of the uv."
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},
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{
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"type": "number",
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"title": "Y",
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"description": "The y component of the uv."
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}
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]
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}
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]
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}
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}
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}
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},
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"debug": {
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"type": "boolean"
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},
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"inflate": {
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"type": "number",
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"description": "Grow this box by this additive amount in all directions (in model space units)."
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},
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"locators": {
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"description": "This is a list of locators associated with this bone. A locator is a point in model space that tracks a particular bone as the bone animates (by maintaining it's relationship to the bone through the animation).",
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"type": "object",
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"additionalProperties": {
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"oneOf": [
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{
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"type": "object",
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"required": [
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"offset",
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"rotation"
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],
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"properties": {
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"offset": {
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"type": "array",
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"minItems": 3,
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"maxItems": 3,
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"description": "Position of the locator in model space.",
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"items": {
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"type": "number",
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"description": "Position of the locator in model space."
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}
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},
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"rotation": {
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"type": "array",
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"minItems": 3,
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"maxItems": 3,
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"description": "Rotation of the locator in model space.",
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"items": {
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"type": "number",
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"description": "Rotation of the locator in model space."
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}
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},
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"ignore_inherited_scale": {
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"type": "boolean",
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"description": "Discard scale inherited from parent bone."
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}
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}
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},
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{
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"type": "array",
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"minItems": 3,
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"maxItems": 3,
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"description": "This is a list of locators associated with this bone. A locator is a point in model space that tracks a particular bone as the bone animates (by maintaining it's relationship to the bone through the animation).",
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"items": {
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"type": "number",
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"description": "Position of the locator in model space."
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}
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}
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]
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}
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},
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"mirror": {
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"type": "boolean",
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"title": "Mirror",
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"description": "Mirrors the UV's of the unrotated cubes along the x axis, also causes the east/west faces to get flipped."
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},
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"name": {
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"type": "string",
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"title": "Name",
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"description": "Animation files refer to this bone via this identifier."
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},
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"parent": {
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"type": "string",
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"title": "Parent",
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"description": "Bone that this bone is relative to. If the parent bone moves, this bone will move along with it."
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},
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"pivot": {
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"type": "array",
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"title": "Pivot",
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"description": "The bone pivots around this point (in model space units).",
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"items": [
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{
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"type": "number",
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"title": "X"
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},
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{
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"type": "number",
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"title": "Y"
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},
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{
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"type": "number",
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"title": "Z"
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}
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]
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},
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"poly_mesh": {
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"additionalProperties": false,
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"type": "object",
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"description": "***EXPERIMENTAL*** A triangle or quad mesh object. Can be used in conjunction with cubes and texture geometry.",
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"required": [
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"polys"
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],
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"properties": {
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"normalized_uvs": {
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"type": "boolean",
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"description": "If true, UVs are assumed to be [0-1]. If false, UVs are assumed to be [0-texture_width] and [0-texture_height] respectively."
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},
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"normals": {
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"type": "array",
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"description": "Vertex normals. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections.",
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"items": {
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"type": "array",
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"minItems": 3,
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"maxItems": 3,
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"description": "Vertex normals. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections.",
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"items": {
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"type": "number",
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"description": "Vertex normals. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections."
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}
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}
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},
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"polys": {
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"oneOf": [
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{
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"type": "string",
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"description": "If not specifying vertex indices, arrays of data must be a list of tris or quads, set by making this property either `tri_list` or `quad_list`.",
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"enum": [
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"tri_list",
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"quad_list"
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]
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},
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{
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"type": "array",
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"description": "Poly element indices, as an array of polygons, each an array of either three or four vertices, each an array of indices into positions, normals, and UVs (in that order).",
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"items": {
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"type": "array",
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"minItems": 3,
|
|
"maxItems": 4,
|
|
"description": "Poly element indices, as an array of polygons, each an array of either three or four vertices, each an array of indices into positions, normals, and UVs (in that order).",
|
|
"items": {
|
|
"type": "array",
|
|
"minItems": 3,
|
|
"maxItems": 3,
|
|
"items": [
|
|
{
|
|
"type": "number",
|
|
"description": "The index of the position."
|
|
},
|
|
{
|
|
"type": "number",
|
|
"description": "The index of the normal vertex."
|
|
},
|
|
{
|
|
"type": "number",
|
|
"description": "The index of the uv vertex."
|
|
}
|
|
]
|
|
}
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"positions": {
|
|
"type": "array",
|
|
"items": {
|
|
"type": "array",
|
|
"minItems": 3,
|
|
"maxItems": 3,
|
|
"items": {
|
|
"type": "number",
|
|
"description": "Vertex positions for the mesh. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the normals and UVs sections."
|
|
}
|
|
}
|
|
},
|
|
"uvs": {
|
|
"type": "array",
|
|
"description": "Vertex UVs. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the positions and normals sections.",
|
|
"items": {
|
|
"type": "array",
|
|
"description": "Vertex UVs. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the positions and normals sections.",
|
|
"minItems": 2,
|
|
"maxItems": 2,
|
|
"items": {
|
|
"type": "number",
|
|
"description": "Vertex UVs. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the positions and normals sections."
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
"render_group_id": {
|
|
"type": "integer",
|
|
"minimum": 0
|
|
},
|
|
"rotation": {
|
|
"type": "array",
|
|
"title": "Rotation",
|
|
"description": "This is the initial rotation of the bone around the pivot, pre-animation (in degrees, x-then-y-then-z order).",
|
|
"items": [
|
|
{
|
|
"type": "number",
|
|
"title": "X",
|
|
"description": "in degrees."
|
|
},
|
|
{
|
|
"type": "number",
|
|
"title": "Y",
|
|
"description": "in degrees."
|
|
},
|
|
{
|
|
"type": "number",
|
|
"title": "Z",
|
|
"description": "in degrees."
|
|
}
|
|
]
|
|
},
|
|
"texture_meshes": {
|
|
"type": "array",
|
|
"title": "Texture Meshes",
|
|
"description": "***EXPERIMENTAL*** Adds a mesh to the bone's geometry by converting texels in a texture into boxes.",
|
|
"items": {
|
|
"type": "object",
|
|
"additionalProperties": false,
|
|
"required": [
|
|
"texture"
|
|
],
|
|
"properties": {
|
|
"local_pivot": {
|
|
"type": "array",
|
|
"description": "The pivot point on the texture (in *texture space* not entity or bone space) of the texture geometry.",
|
|
"minItems": 3,
|
|
"maxItems": 3,
|
|
"items": {
|
|
"type": "number",
|
|
"description": "The pivot point on the texture (in *texture space* not entity or bone space) of the texture geometry."
|
|
}
|
|
},
|
|
"position": {
|
|
"type": "array",
|
|
"description": "The position of the pivot point after rotation (in *entity space* not texture or bone space) of the texture geometry.",
|
|
"minItems": 3,
|
|
"maxItems": 3,
|
|
"items": {
|
|
"type": "number",
|
|
"description": "The position of the pivot point after rotation (in *entity space* not texture or bone space) of the texture geometry."
|
|
}
|
|
},
|
|
"rotation": {
|
|
"type": "array",
|
|
"description": "The rotation (in degrees) of the texture geometry relative to the offset.",
|
|
"minItems": 3,
|
|
"maxItems": 3,
|
|
"items": {
|
|
"type": "number",
|
|
"description": "The rotation (in degrees) of the texture geometry relative to the offset."
|
|
}
|
|
},
|
|
"scale": {
|
|
"type": "array",
|
|
"description": "The scale (in degrees) of the texture geometry relative to the offset.",
|
|
"minItems": 3,
|
|
"maxItems": 3,
|
|
"items": {
|
|
"type": "number",
|
|
"description": "The scale (in degrees) of the texture geometry relative to the offset."
|
|
}
|
|
},
|
|
"texture": {
|
|
"type": "string",
|
|
"description": "The friendly-named texture to use."
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
"cape": {
|
|
"title": "Cape",
|
|
"description": "UNDOCUMENTED.",
|
|
"$comment": "UNDOCUMENTED",
|
|
"type": "string"
|
|
},
|
|
"item_display_transforms": {
|
|
"title": "Item Display Transforms",
|
|
"type": "object",
|
|
"additionalProperties": true,
|
|
"properties": {
|
|
"gui": {
|
|
"$ref": "#/definitions/display_transform"
|
|
},
|
|
"firstperson_righthand": {
|
|
"$ref": "#/definitions/display_transform"
|
|
},
|
|
"firstperson_lefthand": {
|
|
"$ref": "#/definitions/display_transform"
|
|
},
|
|
"thirdperson_righthand": {
|
|
"$ref": "#/definitions/display_transform"
|
|
},
|
|
"thirdperson_lefthand": {
|
|
"$ref": "#/definitions/display_transform"
|
|
},
|
|
"ground": {
|
|
"$ref": "#/definitions/display_transform"
|
|
},
|
|
"fixed": {
|
|
"$ref": "#/definitions/display_transform"
|
|
},
|
|
"head": {
|
|
"$ref": "#/definitions/display_transform"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|