* - Added VV * - Updated block culling * - Added remove_in_peaceful * - Added leashable_to * - Updated leashable * - Added body_rotation_always_follows_head * - Added particle count to destruction_particles * - Added uv_lock * - Added liquid_settings to jigsaws * - Added missing jigsaw fields * - Added random_offset * - Updated color grading description for one field * - Added damaged_by_entity loot table condition * - Added y offset to interact > spawn_items * - Added is_riding_self filter * - Added hides_player_location to wearable * - Added henyey_greenstein_g to fog * - Added block component movable * - Removed internal markers for VV client biome components * - Removed experimental marker for air controlled
31 lines
992 B
JSON
31 lines
992 B
JSON
{
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"$id": "blockception.minecraft.behavior.shadows.color_grading",
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"type": "object",
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"title": "Shadows",
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"description": "The properties of the shadows",
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"additionalProperties": false,
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"properties": {
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"format_version": { "$ref": "../../general/format_version.json" },
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"minecraft:shadow_settings": {
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"title": "Shadow Settings",
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"description": "UNDOCUMENTED",
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"type": "object",
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"additionalProperties": false,
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"required": [ "shadow_style" ],
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"properties": {
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"shadow_style": {
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"title": "Shadow Style",
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"description": "The type of shadows to use.",
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"type": "string",
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"enum": [ "blocky_shadows", "soft_shadows" ]
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},
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"texel_size": {
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"title": "Texel Size",
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"description": "The resolution to snap shadow texels to; recommended to use the same resolution as block texture assets in the accompanying pack",
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"type": "integer"
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}
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}
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}
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}
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}
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