Files
minecraft-bedrock-json-schemas/source/behavior/blocks/format/components/destruction_particles.json
Xterionix c9449c75d6 Updated for 1.21.70 along with other improvements (#337)
* Update vscode-settings.json

* - Updated map color

* - Added replaceable block component

* - Effect durations can be set to infinite now

* - Added support for entity sound variants

* - Fix description for renders_when_invisible entity component

* - Added is_collidable component

* - Updated entity_sensor

* - Added body_rotation_axis_aligned

* - Updated projectile > on_hit

* - Set min and max for collision_box

* - Added locator field to sounds in animation controllers and animations

* - Added new event response

* - Removed peak_factor from mountain_parameters component

* - Added isotropic field to material_instances

* - Added tint field to material_instances

* - Added input_air_controlled entity component

* - Added use_beta_features property to entity.json

* - Added missing match_tool property

* - Added use_home_position_restriction to float_wander goal

* - Added deferred client biome components

* - Added dry_foliage_color client biome component

* - Added destruction_particles

* - Marked biome tinting as experimental

* - Fix property_inheritance under breedable

* - Fix inconsistency with scatter feature

* - Update rideable description

* - Allowed event.add/remove to be strings

* - Added missing property in move_around_target behavior

* - Made features accept block references

* - Allowed repairable to use item descriptors

* - Fix typo
2025-03-03 08:44:05 +01:00

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JSON

{
"$id": "blockception.minecraft.behavior.blocks.minecraft.destruction_particles",
"title": "Destruction Particles",
"description": "[Experimental] Sets the particles that will be used when block is destroyed. This component can be omitted.",
"type": "object",
"additionalProperties": false,
"required": ["texture"],
"properties": {
"texture": {
"title": "Texture",
"description": "The texture name used for the particle.",
"type": "string"
},
"tint_method": {
"title": "Tint Method",
"description": "Tint multiplied to the color. Tint method logic varies, but often refers to the \"rain\" and \"temperature\" of the biome the block is placed in to compute the tint.",
"type": "string",
"$ref": "../../../../general/vanilla/tint_methods.json"
}
}
}