* - Updated old biome format * - Added biome tags component * - Added dismount mode, and rider enter/exit event * - Made surface_color not required * - Update float wander goal * - Update follow mob behavior * - Added music def field * - Added camera fields to rideable * - Add array snippet * - Updated leashable component with presets * - Made texture field optional in destruction particles * - Marked isotropic as stable * - Moved can_be_stolen back * - Updated tempt goal * - Added float tempt behavior * - Made heightmap project optional * - Added distance based render methods * - Marked tint method as stable * - Added droop item y offset * - Added has_equipment_tag filter * - Remove unnused test.json * - Allow for custom components * - Add new block culling support * - Removed enum for biome tags in support of custom biomes * - Added replace_biomes component * - Fix errors
56 lines
1.8 KiB
JSON
56 lines
1.8 KiB
JSON
{
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"$id": "blockception.minecraft.behavior.biomes.minecraft.mountain_parameters",
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"title": "Mountain Parameters",
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"description": "Noise parameters used to drive mountain terrain generation in Overworld.",
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"steep_material_adjustment": {
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"type": "object",
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"title": "Steep Material Adjustment",
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"description": "Defines surface material for steep slopes.",
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"additionalProperties": false,
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"properties": {
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"material": {
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"title": "Material",
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"description": "Block type use as steep material.",
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"$ref": "../../../../general/block/reference.json"
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},
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"north_slopes": {
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"type": "boolean",
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"title": "North Slopes",
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"description": "Enable for north-facing slopes."
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},
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"south_slopes": {
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"type": "boolean",
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"title": "South Slopes",
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"description": "Enable for south-facing slopes."
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},
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"west_slopes": {
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"type": "boolean",
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"title": "West Slopes",
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"description": "Enable for west-facing slopes."
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},
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"east_slopes": {
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"type": "boolean",
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"title": "East Slopes",
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"description": "Enable for east-facing slopes."
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}
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}
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},
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"top_slide": {
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"title": "Top Slide",
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"description": "Controls the density tapering that happens at the top of the world to prevent terrain from reaching too high.",
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"type": "object",
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"additionalProperties": false,
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"required": ["enabled"],
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"properties": {
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"enabled": {
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"title": "Enabled",
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"description": "If false, top slide will be disabled. If true, other parameters will be taken into account"
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}
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}
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}
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}
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}
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