251 lines
11 KiB
JSON
251 lines
11 KiB
JSON
{
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"$schema": "http://json-schema.org/draft-07/schema",
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"$id": "blockception.minecraft.behavior.animation_controller",
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"examples": [
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{
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"format_version": "1.10.0",
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"animation_controllers": {
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"controller.animation.example": { "initial_state": "default", "states": { "default": { "transitions": [{ "state_1": "query.is_baby" }] }, "state_1": {} } }
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}
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}
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],
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"allOf": [
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{ "if": { "properties": { "format_version": { "type": "string", "const": "1.8.0" } } }, "then": { "$ref": "#/definitions/A" } },
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{ "if": { "properties": { "format_version": { "type": "string", "const": "1.10.0" } } }, "then": { "$ref": "#/definitions/C" } }
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],
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"definitions": {
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"A_animationspec": {
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"anyOf": [
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{ "title": "Animation Specification", "description": "A single string that specifies which animation there are", "type": "string" },
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{
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"type": "object",
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"title": "Animation Specification",
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"description": "A object specification on when to animate",
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"maxProperties": 1,
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"minProperties": 1,
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"additionalProperties": { "$ref": "#/definitions/B" }
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}
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]
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},
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"A_particle_effect_spec": {
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"additionalProperties": false,
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"type": "object",
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"required": ["effect"],
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"properties": {
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"bind_to_actor": {
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"type": "boolean",
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"title": "Bind To Actor",
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"description": "Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor)."
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},
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"effect": { "type": "string", "title": "Effect", "description": "The name of a particle effect that should be played" },
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"locator": { "type": "string", "title": "Locator", "description": "The name of a locator on the actor where the effect should be located" },
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"pre_effect_script": { "type": "string", "title": "Pre Effect Script", "description": "A molang script that will be run when the particle emitter is initialized" }
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}
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},
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"A_commands": {
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"type": "string",
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"description": "The event or commands to execute",
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"oneOf": [
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{ "pattern": "^@s .+$", "title": "Event" },
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{ "pattern": "^/.+$", "title": "Command" },
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{ "pattern": "^.+;$", "title": "Molang" }
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]
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},
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"B": { "type": "string", "title": "Molang / String", "description": "Molang definition", "format": "molang" },
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"A": {
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"type": "object",
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"title": "Animation Controller 1.8.0",
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"description": "Animation controller for behaviors 1.8.0",
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"required": ["format_version", "animation_controllers"],
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"additionalProperties": false,
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"properties": {
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"format_version": {
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"title": "1.8.0 Format Version",
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"type": "string",
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"pattern": "^1.8.0$",
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"description": "A version that tells minecraft what type of data format can be expected when reading this file."
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},
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"animation_controllers": {
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"type": "object",
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"title": "Animation Controllers Schema",
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"description": "The animation controllers schema for 1.8.0",
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"propertyNames": { "pattern": "^controller\\.animation\\.[a-z\\.]+" },
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"additionalProperties": {
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"additionalProperties": false,
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"type": "object",
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"title": "A Animation Controller",
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"description": "A single animation controller 1.8.0",
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"required": ["states"],
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"minProperties": 1,
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"properties": {
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"states": {
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"title": "States",
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"description": "The states of this animation controller",
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"propertyNames": { "pattern": "[a-z\\.]+" },
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"minProperties": 1,
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"additionalProperties": {
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"additionalProperties": false,
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"title": "Animation State",
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"description": "Animation state",
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"type": "object",
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"properties": {
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"animations": {
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"title": "Animations",
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"description": "The animations definition for 1.8.0",
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"type": "array",
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"items": { "$ref": "#/definitions/A_animationspec", "description": "The animation key to play, defined in the entity", "title": "Animation" }
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},
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"on_entry": { "type": "array", "description": "Events, commands or transitions to preform", "items": { "$ref": "#/definitions/A_commands" } },
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"on_exit": { "type": "array", "description": "Events, commands or transitions to preform", "items": { "$ref": "#/definitions/A_commands" } },
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"transitions": {
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"title": "Transition",
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"description": "The transition definition for 1.8.0",
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"minProperties": 1,
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"type": "array",
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"items": {
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"title": "Transition",
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"description": "A transition to another state",
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"type": "object",
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"examples": [{ "default": "query.is_chested" }],
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"additionalProperties": { "$ref": "#/definitions/B" },
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"minProperties": 1,
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"maxProperties": 1
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}
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}
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}
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}
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},
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"initial_state": {
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"title": "Initial State",
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"description": "The state to start with, if not specified state at position 0 in the array is used",
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"type": "string",
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"examples": ["default"]
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}
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}
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}
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}
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}
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},
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"C_animationspec": {
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"anyOf": [
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{ "title": "Animation Specification", "description": "A single string that specifies which animation there are", "type": "string" },
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{
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"type": "object",
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"title": "Animation Specification",
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"description": "A object specification on how to transition",
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"maxProperties": 1,
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"minProperties": 1,
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"additionalProperties": { "$ref": "#/definitions/B" }
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}
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]
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},
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"C_particle_effect_spec": {
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"additionalProperties": false,
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"type": "object",
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"required": ["effect"],
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"properties": {
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"bind_to_actor": {
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"type": "boolean",
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"title": "Bind To Actor",
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"description": "Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor)."
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},
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"effect": { "type": "string", "title": "Effect", "description": "The name of a particle effect that should be played" },
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"locator": { "type": "string", "title": "Locator", "description": "The name of a locator on the actor where the effect should be located" },
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"pre_effect_script": { "type": "string", "title": "Pre Effect Script", "description": "A molang script that will be run when the particle emitter is initialized" }
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}
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},
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"C_commands": {
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"type": "string",
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"description": "The event or commands to execute",
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"examples": ["@s example:event"],
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"oneOf": [
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{ "pattern": "^@s .+$", "title": "Event" },
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{ "pattern": "^/.+$", "title": "Command" },
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{ "pattern": "^.+;$", "title": "Molang" }
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]
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},
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"C": {
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"type": "object",
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"required": ["format_version", "animation_controllers"],
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"additionalProperties": false,
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"title": "Animation Controller 1.10.0",
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"description": "Animation controller for minecraft behavior 1.10.0",
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"properties": {
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"format_version": {
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"title": "1.10.0 Format Version",
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"type": "string",
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"pattern": "^1.10.0$",
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"description": "A version that tells minecraft what type of data format can be expected when reading this file."
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},
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"animation_controllers": {
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"type": "object",
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"title": "Animation Controllers",
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"description": "The animation controllers schema for 1.10.0",
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"propertyNames": { "pattern": "^controller\\.animation\\.[a-z\\.]+" },
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"additionalProperties": {
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"additionalProperties": false,
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"type": "object",
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"title": "Animation Controller",
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"description": "A single animation controller 1.10.0",
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"required": ["states"],
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"minProperties": 1,
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"properties": {
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"states": {
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"title": "States",
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"description": "The states of this animation controller",
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"propertyNames": { "pattern": "[a-z\\.]+" },
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"minProperties": 1,
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"additionalProperties": {
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"additionalProperties": false,
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"title": "Animation State",
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"description": "Animation state",
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"type": "object",
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"properties": {
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"animations": {
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"title": "Animations",
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"description": "The animations definition for 1.10.0",
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"type": "array",
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"items": {
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"$ref": "#/definitions/C_animationspec",
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"description": "The key definition of an animation to play, defined in the entity",
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"title": "Animations"
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}
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},
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"on_entry": {
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"type": "array",
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"description": "Events, commands or transitions to preform on entry of this state",
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"title": "On Entry",
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"items": { "$ref": "#/definitions/C_commands" }
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},
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"on_exit": {
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"type": "array",
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"description": "Events, commands or transitions to preform on exit of this state",
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"title": "On Exit",
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"items": { "$ref": "#/definitions/C_commands" }
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},
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"transitions": {
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"title": "Transition",
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"description": "The transition definition for 1.10.0",
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"minProperties": 1,
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"type": "array",
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"items": {
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"title": "Transitions",
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"description": "A object specification on how to transition",
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"type": "object",
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"maxProperties": 1,
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"minProperties": 1,
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"additionalProperties": { "$ref": "#/definitions/B" }
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}
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}
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}
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}
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},
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"initial_state": { "type": "string", "description": "The state to start with, if not specified state at position 0 in the array is used", "title": "Initial State" }
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}
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}
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}
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}
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}
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}
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}
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