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minecraft-bedrock-json-schemas/behavior/animation_controllers/animation_controller.json
2021-04-06 22:45:08 +02:00

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{
"$schema": "http://json-schema.org/draft-07/schema",
"$id": "blockception.minecraft.behavior.animation_controller",
"examples": [
{
"format_version": "1.10.0",
"animation_controllers": {
"controller.animation.example": { "initial_state": "default", "states": { "default": { "transitions": [{ "state_1": "query.is_baby" }] }, "state_1": {} } }
}
}
],
"allOf": [
{ "if": { "properties": { "format_version": { "type": "string", "const": "1.8.0" } } }, "then": { "$ref": "#/definitions/A" } },
{ "if": { "properties": { "format_version": { "type": "string", "const": "1.10.0" } } }, "then": { "$ref": "#/definitions/C" } }
],
"definitions": {
"A_animationspec": {
"anyOf": [
{ "title": "Animation Specification", "description": "A single string that specifies which animation there are", "type": "string" },
{
"type": "object",
"title": "Animation Specification",
"description": "A object specification on when to animate",
"maxProperties": 1,
"minProperties": 1,
"additionalProperties": { "$ref": "#/definitions/B" }
}
]
},
"A_particle_effect_spec": {
"additionalProperties": false,
"type": "object",
"required": ["effect"],
"properties": {
"bind_to_actor": {
"type": "boolean",
"title": "Bind To Actor",
"description": "Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor)."
},
"effect": { "type": "string", "title": "Effect", "description": "The name of a particle effect that should be played" },
"locator": { "type": "string", "title": "Locator", "description": "The name of a locator on the actor where the effect should be located" },
"pre_effect_script": { "type": "string", "title": "Pre Effect Script", "description": "A molang script that will be run when the particle emitter is initialized" }
}
},
"A_commands": {
"type": "string",
"description": "The event or commands to execute",
"oneOf": [
{ "pattern": "^@s .+$", "title": "Event" },
{ "pattern": "^/.+$", "title": "Command" },
{ "pattern": "^.+;$", "title": "Molang" }
]
},
"B": { "type": "string", "title": "Molang / String", "description": "Molang definition", "format": "molang" },
"A": {
"type": "object",
"title": "Animation Controller 1.8.0",
"description": "Animation controller for behaviors 1.8.0",
"required": ["format_version", "animation_controllers"],
"additionalProperties": false,
"properties": {
"format_version": {
"title": "1.8.0 Format Version",
"type": "string",
"pattern": "^1.8.0$",
"description": "A version that tells minecraft what type of data format can be expected when reading this file."
},
"animation_controllers": {
"type": "object",
"title": "Animation Controllers Schema",
"description": "The animation controllers schema for 1.8.0",
"propertyNames": { "pattern": "^controller\\.animation\\.[a-z\\.]+" },
"additionalProperties": {
"additionalProperties": false,
"type": "object",
"title": "A Animation Controller",
"description": "A single animation controller 1.8.0",
"required": ["states"],
"minProperties": 1,
"properties": {
"states": {
"title": "States",
"description": "The states of this animation controller",
"propertyNames": { "pattern": "[a-z\\.]+" },
"minProperties": 1,
"additionalProperties": {
"additionalProperties": false,
"title": "Animation State",
"description": "Animation state",
"type": "object",
"properties": {
"animations": {
"title": "Animations",
"description": "The animations definition for 1.8.0",
"type": "array",
"items": { "$ref": "#/definitions/A_animationspec", "description": "The animation key to play, defined in the entity", "title": "Animation" }
},
"on_entry": { "type": "array", "description": "Events, commands or transitions to preform", "items": { "$ref": "#/definitions/A_commands" } },
"on_exit": { "type": "array", "description": "Events, commands or transitions to preform", "items": { "$ref": "#/definitions/A_commands" } },
"transitions": {
"title": "Transition",
"description": "The transition definition for 1.8.0",
"minProperties": 1,
"type": "array",
"items": {
"title": "Transition",
"description": "A transition to another state",
"type": "object",
"examples": [{ "default": "query.is_chested" }],
"additionalProperties": { "$ref": "#/definitions/B" },
"minProperties": 1,
"maxProperties": 1
}
}
}
}
},
"initial_state": {
"title": "Initial State",
"description": "The state to start with, if not specified state at position 0 in the array is used",
"type": "string",
"examples": ["default"]
}
}
}
}
}
},
"C_animationspec": {
"anyOf": [
{ "title": "Animation Specification", "description": "A single string that specifies which animation there are", "type": "string" },
{
"type": "object",
"title": "Animation Specification",
"description": "A object specification on how to transition",
"maxProperties": 1,
"minProperties": 1,
"additionalProperties": { "$ref": "#/definitions/B" }
}
]
},
"C_particle_effect_spec": {
"additionalProperties": false,
"type": "object",
"required": ["effect"],
"properties": {
"bind_to_actor": {
"type": "boolean",
"title": "Bind To Actor",
"description": "Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor)."
},
"effect": { "type": "string", "title": "Effect", "description": "The name of a particle effect that should be played" },
"locator": { "type": "string", "title": "Locator", "description": "The name of a locator on the actor where the effect should be located" },
"pre_effect_script": { "type": "string", "title": "Pre Effect Script", "description": "A molang script that will be run when the particle emitter is initialized" }
}
},
"C_commands": {
"type": "string",
"description": "The event or commands to execute",
"examples": ["@s example:event"],
"oneOf": [
{ "pattern": "^@s .+$", "title": "Event" },
{ "pattern": "^/.+$", "title": "Command" },
{ "pattern": "^.+;$", "title": "Molang" }
]
},
"C": {
"type": "object",
"required": ["format_version", "animation_controllers"],
"additionalProperties": false,
"title": "Animation Controller 1.10.0",
"description": "Animation controller for minecraft behavior 1.10.0",
"properties": {
"format_version": {
"title": "1.10.0 Format Version",
"type": "string",
"pattern": "^1.10.0$",
"description": "A version that tells minecraft what type of data format can be expected when reading this file."
},
"animation_controllers": {
"type": "object",
"title": "Animation Controllers",
"description": "The animation controllers schema for 1.10.0",
"propertyNames": { "pattern": "^controller\\.animation\\.[a-z\\.]+" },
"additionalProperties": {
"additionalProperties": false,
"type": "object",
"title": "Animation Controller",
"description": "A single animation controller 1.10.0",
"required": ["states"],
"minProperties": 1,
"properties": {
"states": {
"title": "States",
"description": "The states of this animation controller",
"propertyNames": { "pattern": "[a-z\\.]+" },
"minProperties": 1,
"additionalProperties": {
"additionalProperties": false,
"title": "Animation State",
"description": "Animation state",
"type": "object",
"properties": {
"animations": {
"title": "Animations",
"description": "The animations definition for 1.10.0",
"type": "array",
"items": {
"$ref": "#/definitions/C_animationspec",
"description": "The key definition of an animation to play, defined in the entity",
"title": "Animations"
}
},
"on_entry": {
"type": "array",
"description": "Events, commands or transitions to preform on entry of this state",
"title": "On Entry",
"items": { "$ref": "#/definitions/C_commands" }
},
"on_exit": {
"type": "array",
"description": "Events, commands or transitions to preform on exit of this state",
"title": "On Exit",
"items": { "$ref": "#/definitions/C_commands" }
},
"transitions": {
"title": "Transition",
"description": "The transition definition for 1.10.0",
"minProperties": 1,
"type": "array",
"items": {
"title": "Transitions",
"description": "A object specification on how to transition",
"type": "object",
"maxProperties": 1,
"minProperties": 1,
"additionalProperties": { "$ref": "#/definitions/B" }
}
}
}
}
},
"initial_state": { "type": "string", "description": "The state to start with, if not specified state at position 0 in the array is used", "title": "Initial State" }
}
}
}
}
}
}
}