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minecraft-bedrock-json-schemas/source/behaviour/entities/1.13.0/components/minecraft.navigation.float.json
2021-03-21 15:18:38 +01:00

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{
"$schema": "http://json-schema.org/draft-07/schema",
"$id": "blockception.minecraft.behaviour.entities.1.13.0.minecraft.navigation.float",
"title": "Navigation.float",
"description": "Allows this entity to generate paths by flying around the air like the regular Ghast.",
"type": "object",
"additionalProperties": false,
"properties": {
"avoid_damage_blocks": {
"type": "boolean",
"default": false,
"description": "Tells the pathfinder to avoid blocks that cause damage when finding a path",
"title": "Avoid Damage Blocks"
},
"avoid_portals": {
"type": "boolean",
"default": false,
"description": "Tells the pathfinder to avoid portals (like nether portals) when finding a path",
"title": "Avoid Portals"
},
"avoid_sun": {
"type": "boolean",
"default": false,
"description": "Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths",
"title": "Avoid Sun"
},
"avoid_water": { "type": "boolean", "default": false, "description": "Tells the pathfinder to avoid water when creating a path", "title": "Avoid Water" },
"blocks_to_avoid": {
"type": "array",
"description": "Tells the pathfinder which blocks to avoid when creating a path",
"title": "Blocks To Avoid",
"items": { "title": "Block", "description": "UNDOCUMENTATED", "$ref": "../../../../general/block/identifier.json" }
},
"can_breach": { "type": "boolean", "default": false, "description": "Tells the pathfinder whether or not it can jump out of water (like a dolphin)", "title": "Can Breach" },
"can_break_doors": {
"type": "boolean",
"default": false,
"description": "Tells the pathfinder that it can path through a closed door and break it",
"title": "Can Break Doors"
},
"can_jump": { "type": "boolean", "default": true, "description": "Tells the pathfinder whether or not it can jump up blocks", "title": "Can Jump" },
"can_open_doors": {
"type": "boolean",
"default": false,
"description": "Tells the pathfinder that it can path through a closed door assuming the AI will open the door",
"title": "Can Open Doors"
},
"can_open_iron_doors": {
"type": "boolean",
"default": false,
"description": "Tells the pathfinder that it can path through a closed iron door assuming the AI will open the door",
"title": "Can Open Iron Doors"
},
"can_pass_doors": { "type": "boolean", "default": true, "description": "Whether a path can be created through a door", "title": "Can Pass Doors" },
"can_path_from_air": { "type": "boolean", "default": false, "description": "Tells the pathfinder that it can start pathing when in the air", "title": "Can Path From Air" },
"can_path_over_lava": {
"type": "boolean",
"default": false,
"description": "Tells the pathfinder whether or not it can travel on the surface of the lava",
"title": "Can Path Over Lava"
},
"can_path_over_water": {
"type": "boolean",
"default": false,
"description": "Tells the pathfinder whether or not it can travel on the surface of the water",
"title": "Can Path Over Water"
},
"can_sink": { "type": "boolean", "default": true, "description": "Tells the pathfinder whether or not it will be pulled down by gravity while in water", "title": "Can Sink" },
"can_swim": {
"type": "boolean",
"default": false,
"description": "Tells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path",
"title": "Can Swim"
},
"can_walk": { "type": "boolean", "default": true, "description": "Tells the pathfinder whether or not it can walk on the ground outside water", "title": "Can Walk" },
"can_walk_in_lava": {
"type": "boolean",
"default": false,
"description": "Tells the pathfinder whether or not it can travel in lava like walking on ground",
"title": "Can Walk In Lava"
},
"is_amphibious": { "type": "boolean", "default": false, "description": "Tells the pathfinder whether or not it can walk on the ground underwater", "title": "Is Amphibious" }
}
}