feat(debug): 支持网易 Minecraft 调试启动
新增 debug 子命令,自动准备开发世界、注册内置调试 MOD,并将项目行为包和资源包链接到网易运行目录,方便启动游戏后直接进入调试世界。 调试 MOD 资源随仓库一起嵌入,避免依赖本机绝对路径;Windows junction 写入剥离 verbatim 前缀后的 DOS 路径,保证 Minecraft 能正确读取链接包。
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debug_mod/DEBUG_ENV_SCRIPT/QuModLibs/Systems/Loader/Server.py
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debug_mod/DEBUG_ENV_SCRIPT/QuModLibs/Systems/Loader/Server.py
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# -*- coding: utf-8 -*-
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import mod.server.extraServerApi as serverApi
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from ...Util import errorPrint, TRY_EXEC_FUN, getObjectPathName
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from ...IN import RuntimeService
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from .SharedRes import (
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CallObjData,
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EasyListener,
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SERVER_CALL_EVENT,
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CLIENT_CALL_EVENT,
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NAMESPACE,
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SYSTEMNAME
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)
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lambda: "By Zero123"
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ServerSystem = serverApi.GetServerSystemCls()
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engineSpaceName, engineSystemName = serverApi.GetEngineNamespace(), serverApi.GetEngineSystemName()
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def serverImportModule(filePath):
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""" 服务端文件导入 """
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return serverApi.ImportModule(filePath)
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class LoaderSystem(ServerSystem, EasyListener):
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""" QuMod加载器系统
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加载器承担了系统文件的加载以及事件监听 系统通信
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"""
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@staticmethod
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def getSystem():
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# type: () -> LoaderSystem
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""" 获取加载器系统 如果未注册将会自动注册并返回 """
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system = serverApi.GetSystem(NAMESPACE, SYSTEMNAME)
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if system:
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return system
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return serverApi.RegisterSystem(NAMESPACE, SYSTEMNAME, LoaderSystem.__module__ + "." + LoaderSystem.__name__)
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_REG_CALL_FUNCS = {}
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_REG_STATIC_LISTEN_FUNCS = {}
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_DY_IMP_CACHE = {}
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@staticmethod
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def dyImportModule(modulePath):
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if not modulePath in LoaderSystem._DY_IMP_CACHE:
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LoaderSystem._DY_IMP_CACHE[modulePath] = serverImportModule(modulePath)
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return LoaderSystem._DY_IMP_CACHE[modulePath]
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@staticmethod
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def REG_DESTROY_CALL_FUNC(func=lambda: None):
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""" 适用于静态函数的注册销毁时回调 """
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keyName = getObjectPathName(func)
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if not keyName in LoaderSystem._REG_CALL_FUNCS:
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# callFunc = lambda: LoaderSystem._REG_CALL_FUNCS[keyName]()
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LoaderSystem.getSystem().addDestroyCall(func)
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LoaderSystem._REG_CALL_FUNCS[keyName] = func
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@staticmethod
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def REG_STATIC_LISTEN_FUNC(eventName="", funcObj=lambda: None):
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""" 注册静态监听函数 """
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keyName = getObjectPathName(funcObj)
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if not keyName in LoaderSystem._REG_STATIC_LISTEN_FUNCS:
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# callFunc = lambda *args: LoaderSystem._REG_STATIC_LISTEN_FUNCS[keyName](*args)
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LoaderSystem.getSystem().nativeStaticListen(eventName, funcObj)
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LoaderSystem._REG_STATIC_LISTEN_FUNCS[keyName] = funcObj
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def __init__(self, namespace, systemName):
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ServerSystem.__init__(self, namespace, systemName)
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EasyListener.__init__(self)
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RuntimeService._serverStarting = True
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self.namespace = namespace
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self.systemName = systemName
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self.rpcPlayerId = None
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self._systemList = RuntimeService._serverSystemList
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self._initState = False
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self._regInitState = False
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self._waitTime = 0.0
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self._onDestroyCall = []
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self._onDestroyCall_LAST = []
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""" 后置销毁触发 通常是内部使用确保在用户业务之后执行 """
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self._initSystemListen()
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self.systemInit()
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def _systemCallListenerHook(self, args={}):
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target = "__id__"
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if target in args:
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self.rpcPlayerId = args[target]
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return
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self.rpcPlayerId = None
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def _initSystemListen(self):
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self.ListenForEvent(NAMESPACE, SYSTEMNAME, CLIENT_CALL_EVENT, self, self._systemCallListener)
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def _easyListenForEvent(self, eventName="", parent=None, func=lambda: None):
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return self.ListenForEvent(engineSpaceName, engineSystemName, eventName, parent, func)
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def _easyUnListenForEvent(self, eventName="", parent=None, func=lambda: None):
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return self.UnListenForEvent(engineSpaceName, engineSystemName, eventName, parent, func)
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def sendCall(self, playerId="", apiName="", args=tuple(), kwargs=dict()):
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""" 向指定玩家客户端请求调用 当playerId声明为*时代表全体玩家 """
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sendData = self._packageCallArgs(apiName, args, kwargs)
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if playerId == "*":
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self.BroadcastToAllClient(SERVER_CALL_EVENT, sendData)
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return
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self.NotifyToClient(playerId, SERVER_CALL_EVENT, sendData)
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def sendMultiClientsCall(self, playerListId=[], apiName="", args=tuple(), kwargs=dict()):
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""" 批量向多个玩家客户端发包相同的调用数据 """
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sendData = self._packageCallArgs(apiName, args, kwargs)
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self.NotifyToMultiClients(playerListId, SERVER_CALL_EVENT, sendData)
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def addDestroyCall(self, funObj, doubleCheck=True):
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""" 添加销毁触发 """
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if doubleCheck and funObj in self._onDestroyCall:
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return
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self._onDestroyCall.append(funObj)
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def removeDestroyCall(self, funObj):
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""" 移除销毁触发 """
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if funObj in self._onDestroyCall:
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self._onDestroyCall.remove(funObj)
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def Destroy(self):
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# 用户级destroy执行
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for obj in self._onDestroyCall:
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TRY_EXEC_FUN(obj)
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self._onDestroyCall = []
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# 高权限destroy执行
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for obj in self._onDestroyCall_LAST:
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TRY_EXEC_FUN(obj)
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self._onDestroyCall_LAST = []
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RuntimeService._serverStarting = False
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def getSystemList(self):
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# type: () -> list[tuple[str, str | None]]
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return self._systemList
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def removeCallObjByUid(self, _uid = ""):
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""" 尝试移除特定uid的callObj 如果存在 """
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for i, obj in enumerate(self._callQueue):
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if obj._uid == _uid:
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del self._callQueue[i]
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break
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def proxyRegister(self, funcObj):
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""" 代理注册 """
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from functools import wraps
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@wraps(funcObj)
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def newFun(*args, **kwargs):
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callObj = CallObjData(funcObj, args, kwargs)
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self._callQueue.append(callObj)
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return callObj
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return newFun
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def unsafeUpdate(self, callObjData):
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# type: (CallObjData) -> bool
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""" 不安全的强制刷新 """
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if callObjData in self._callQueue:
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self._callQueue.remove(callObjData)
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callObjData.callObj(*callObjData.args, **callObjData.kwargs)
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return True
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return False
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def Update(self):
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self.regSystemInit()
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if self._callQueue:
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for obj in self._callQueue:
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try:
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obj.callObj(*obj.args, **obj.kwargs)
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except Exception as e:
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errorPrint("{} call执行异常 {}".format(obj.callObj, e))
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import traceback
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traceback.print_exc()
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self._callQueue = []
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return ServerSystem.Update(self)
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def systemInit(self):
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self._initState = True
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def regSystemInit(self):
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""" 系统信息注册初始化 """
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if self._regInitState:
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return
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# 加载Before事件
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for funcObj in RuntimeService._serverLoadBefore:
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TRY_EXEC_FUN(funcObj)
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# 因历史原因systemName已废弃 此处仅兼容旧版项目
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for path, _ in self._systemList:
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sysObj = None
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try:
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sysObj = serverImportModule(path)
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if sysObj == None:
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errorPrint("[服务端] 系统文件加载失败(API异常): {}".format(path))
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continue
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except Exception as e:
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errorPrint("[服务端] 系统文件错误: {} ({})".format(path, e))
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import traceback
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traceback.print_exc()
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continue
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# if not systemName: systemName = uuid4().hex
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self._regInitState = True
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# 加载Finish事件
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for funcObj in RuntimeService._serverLoadFinish:
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TRY_EXEC_FUN(funcObj)
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