feat(debug): 支持网易 Minecraft 调试启动
新增 debug 子命令,自动准备开发世界、注册内置调试 MOD,并将项目行为包和资源包链接到网易运行目录,方便启动游戏后直接进入调试世界。 调试 MOD 资源随仓库一起嵌入,避免依赖本机绝对路径;Windows junction 写入剥离 verbatim 前缀后的 DOS 路径,保证 Minecraft 能正确读取链接包。
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128
debug_mod/DEBUG_ENV_SCRIPT/modMain.py
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128
debug_mod/DEBUG_ENV_SCRIPT/modMain.py
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# -*- coding: utf-8 -*-
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from .QuModLibs.QuMod import *
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from .Game import (
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RELOAD_MOD,
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INIT_RELOAD_TIME,
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RELOAD_ADDON,
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RELOAD_WORLD,
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RELOAD_SHADERS,
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)
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from .Config import DEBUG_CONFIG
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import threading
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import sys
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lambda: "By Zero123"
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REF = 0
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class STD_OUT_WRAPPER(object):
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def __init__(self, baseIO):
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self.baseIO = baseIO
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self.writeLock = threading.Lock()
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self._buffer = []
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def __getattr__(self, name):
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return getattr(self.baseIO, name)
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def write(self, data):
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with self.writeLock:
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parts = data.splitlines(True)
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for part in parts:
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if part.endswith("\n"):
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if self._buffer:
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line = "".join(self._buffer) + part
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self._buffer = []
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else:
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line = part
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self.baseIO.write("[Python] " + line)
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else:
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self._buffer.append(part)
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def close(self):
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return self.baseIO.close()
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def writelines(self, lines):
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for line in lines:
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self.write(line)
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def fileno(self):
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return self.baseIO.fileno()
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stdout = sys.stdout
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stderr = sys.stderr
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def REST_STDOUT():
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sys.stdout = stdout
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sys.stderr = stderr
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sys.stdout = STD_OUT_WRAPPER(sys.stdout)
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sys.stderr = STD_OUT_WRAPPER(sys.stderr)
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@PRE_SERVER_LOADER_HOOK
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def SERVER_INIT():
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global REF
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REF += 1
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def _DESTROY():
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global REF
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REF -= 1
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if REF != 0:
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return
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REST_STDOUT()
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from .QuModLibs.Systems.Loader.Server import LoaderSystem
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LoaderSystem.REG_DESTROY_CALL_FUNC(_DESTROY)
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from . import IPCSystem
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IPCSystem.ON_SERVER_INIT()
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def CLOnKeyPressInGame(args={}):
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if args["isDown"] != "0":
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return
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if args["screenName"] != "hud_screen" and not DEBUG_CONFIG.get(
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"reload_key_global", False
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):
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return
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key = args["key"]
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if key == str(DEBUG_CONFIG.get("reload_key", "82")):
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RELOAD_MOD()
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elif key == str(DEBUG_CONFIG.get("reload_world_key", "")):
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RELOAD_WORLD()
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elif key == str(DEBUG_CONFIG.get("reload_addon_key", "")):
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RELOAD_ADDON()
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elif key == str(DEBUG_CONFIG.get("reload_shaders_key", "")):
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RELOAD_SHADERS()
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@PRE_CLIENT_LOADER_HOOK
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def CLIENT_INIT():
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global REF
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REF += 1
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from . import IPCSystem
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def _DESTROY():
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global REF
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REF -= 1
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IPCSystem.ON_CLIENT_EXIT()
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if REF != 0:
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return
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REST_STDOUT()
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from .QuModLibs.Systems.Loader.Client import LoaderSystem
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LoaderSystem.REG_DESTROY_CALL_FUNC(_DESTROY)
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LoaderSystem.getSystem().nativeStaticListen("OnKeyPressInGame", CLOnKeyPressInGame)
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IPCSystem.ON_CLIENT_INIT()
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try:
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INIT_RELOAD_TIME()
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except:
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pass
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