feat(debug): 支持网易 Minecraft 调试启动

新增 debug 子命令,自动准备开发世界、注册内置调试 MOD,并将项目行为包和资源包链接到网易运行目录,方便启动游戏后直接进入调试世界。

调试 MOD 资源随仓库一起嵌入,避免依赖本机绝对路径;Windows junction 写入剥离 verbatim 前缀后的 DOS 路径,保证 Minecraft 能正确读取链接包。
This commit is contained in:
2026-05-16 00:59:51 +08:00
parent de2b804aad
commit 011b59c948
36 changed files with 4138 additions and 3 deletions

43
src/debug/mod.rs Normal file
View File

@@ -0,0 +1,43 @@
pub mod addon;
pub mod config;
pub mod env;
pub mod hotreload;
pub mod ipc;
pub mod level;
pub mod log;
pub mod nbt;
pub mod process;
pub mod win;
use std::path::Path;
use crate::error::Result;
pub fn run(project_dir: &Path) -> Result<()> {
let mut config = config::load_or_create(project_dir)?;
config::ensure_game_executable(project_dir, &mut config)?;
let mod_dirs = config.included_mod_dirs(project_dir)?;
let mut linked_packs = Vec::new();
if !config::env_is_subprocess_mode() {
env::clean_runtime_packs()?;
if config.include_debug_mod {
let debug_pack = addon::register_debug_mod(&config, &mod_dirs)?;
println!("[MCDK] 已注册调试MOD{}", debug_pack.uuid);
linked_packs.push(debug_pack);
}
addon::link_user_mod_dirs(&mod_dirs, &mut linked_packs)?;
level::prepare_world(&config, &linked_packs)?;
}
let config_arg = if config.auto_join_game_effective() && !config::env_is_subprocess_mode() {
Some(level::write_dev_config(&config)?)
} else {
None
};
process::launch_game(&config, config_arg.as_deref(), &mod_dirs)
}