Files
emod-cli/src/commands/mod.rs
Blank038 011b59c948 feat(debug): 支持网易 Minecraft 调试启动
新增 debug 子命令,自动准备开发世界、注册内置调试 MOD,并将项目行为包和资源包链接到网易运行目录,方便启动游戏后直接进入调试世界。

调试 MOD 资源随仓库一起嵌入,避免依赖本机绝对路径;Windows junction 写入剥离 verbatim 前缀后的 DOS 路径,保证 Minecraft 能正确读取链接包。
2026-05-16 00:59:51 +08:00

96 lines
2.4 KiB
Rust

use clap::{Args, Parser, Subcommand, arg};
pub mod components;
pub mod create;
pub mod debug;
pub mod init;
pub mod release;
#[derive(Parser)]
#[command(
name = "emod-cli",
version = "1.0.0",
about = "Convenient Management of NetEase Minecraft Mod Project",
allow_external_subcommands = true,
long_about = None,
propagate_version = true
)]
pub struct Cli {
#[command(subcommand)]
pub command: Commands,
}
#[derive(Subcommand)]
pub enum Commands {
/// Release a new version
Release(ReleaseArgs),
/// Create a new mod project
Create(CreateArgs),
/// Initialize standard empty directories for an existing project
Init(InitArgs),
/// Create a new component
Components(ComponentsArgs),
/// Launch NetEase Minecraft with debug MOD, IPC logging, and hot reload
Debug(DebugArgs),
}
#[derive(Args)]
pub struct ReleaseArgs {
/// The path of the project
#[arg(short, long)]
pub path: Option<String>,
/// The version of the project
#[arg(short, long, conflicts_with = "pin")]
pub ver: Option<String>,
/// Reuse the current version without auto-incrementing.
/// Useful when retrying after a failed release that already wrote new version files.
#[arg(short = 'P', long, conflicts_with = "ver")]
pub pin: bool,
}
#[derive(Args)]
pub struct CreateArgs {
/// The name of the mod
#[arg(short, long)]
pub name: String,
/// Example target, default example is 'default'
#[arg(short, long)]
pub target: Option<String>,
}
#[derive(Args)]
pub struct InitArgs {
/// The path of the project (default: current directory)
#[arg(short, long)]
pub path: Option<String>,
/// Example target whose layout to apply
#[arg(short, long)]
pub target: Option<String>,
}
#[derive(Args)]
pub struct ComponentsArgs {
/// The path of the project
#[arg(short, long)]
pub path: Option<String>,
/// The name of the component
#[arg(short, long)]
pub component: String,
/// Import the path of the geo file.
#[arg(short, long)]
pub geo: Option<String>,
/// Import the path of the texture file.
#[arg(short, long)]
pub texture: Option<String>,
/// The item's identifier
#[arg(short, long)]
pub identifier: Option<String>,
}
#[derive(Args)]
pub struct DebugArgs {
/// The path of the project (default: current directory)
#[arg(short, long)]
pub path: Option<String>,
}