"description":"If true, players can leash this entity even if it is already leashed to another mob.",
"title":"Can Be Stolen"
},
"on_unleash_interact_only":{
"title":"On Unleash Interact Only",
"description":"When set to true, \"on_unleash\" does not trigger when the entity gets unleashed for other reasons such as being stolen or the leash breaking.",
"description":"Defines how this entity behaves when leashed to another entity. A preset is selected upon leashing and remains until the entity is leashed to something else. The first preset whose \"filter\" conditions are met will be applied; if none match, a default configuration is used instead.",
"description":"Adjusts the rotation at which the entity reaches equilibrium, when \"spring_type\" is set to \"dampened\" or \"quad_dampened\"",
"type":"number",
"default":0
},
"spring_type":{
"title":"Spring Type",
"description":"Defines the type of spring-like force that pulls the entity towards its leash holder:\n- \"bouncy\": Simulates a highly elastic spring that never reaches an equilibrium if the leashed entity is suspended mid-air.\n- \"dampened\": Simulates a dampened spring attached to the front of the leashed entity's collision. It reaches an equilibrium if the entity is suspended mid-air and aligns with the movement direction.\n- \"quad_dampened\": Simulates four dampened springs connected to the center of each side of the entities' collisions. It reaches an equilibrium if the entity is suspended mid-air and gradually aligns with the leash holder over time.",