* - Added VV * - Updated block culling * - Added remove_in_peaceful * - Added leashable_to * - Updated leashable * - Added body_rotation_always_follows_head * - Added particle count to destruction_particles * - Added uv_lock * - Added liquid_settings to jigsaws * - Added missing jigsaw fields * - Added random_offset * - Updated color grading description for one field * - Added damaged_by_entity loot table condition * - Added y offset to interact > spawn_items * - Added is_riding_self filter * - Added hides_player_location to wearable * - Added henyey_greenstein_g to fog * - Added block component movable * - Removed internal markers for VV client biome components * - Removed experimental marker for air controlled
112 lines
4.3 KiB
JSON
112 lines
4.3 KiB
JSON
{
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"$id": "blockception.minecraft.behavior.entities.minecraft.leashable",
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"type": "object",
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"title": "Leashable",
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"description": "Allows this entity to be leashed and defines the conditions and events for this entity when is leashed.",
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"additionalProperties": false,
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"definitions": {
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"hard_distance": {
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"type": "number",
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"default": 6,
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"description": "Distance in blocks at which the leash stiffens, restricting movement.",
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"title": "Hard Distance"
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},
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"max_distance": {
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"type": "number",
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"default": 10,
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"description": "Distance in blocks at which the leash breaks.",
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"title": "Maximum Distance"
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},
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"soft_distance": {
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"type": "number",
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"default": 4,
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"description": "Distance in blocks at which the `spring` effect starts acting to keep this entity close to the entity that leashed it.",
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"title": "Soft Distance"
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}
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},
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"properties": {
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"can_be_cut": {
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"title": "Can Be Cut",
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"description": "If true, players can cut both incoming and outgoing leashes by using shears on the entity.",
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"type": "boolean",
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"default": true
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},
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"can_be_stolen": {
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"type": "boolean",
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"default": false,
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"description": "If true, players can leash this entity even if it is already leashed to another mob.",
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"title": "Can Be Stolen"
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},
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"on_unleash_interact_only": {
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"title": "On Unleash Interact Only",
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"description": "When set to true, \"on_unleash\" does not trigger when the entity gets unleashed for other reasons such as being stolen or the leash breaking.",
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"type": "boolean",
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"default": false
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},
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"hard_distance": {
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"$ref": "#/definitions/hard_distance"
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},
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"max_distance": {
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"$ref": "#/definitions/max_distance"
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},
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"on_leash": {
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"$ref": "../types/event_object.json",
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"description": "Event to call when this entity is leashed.",
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"title": "On Leash"
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},
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"on_unleash": {
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"$ref": "../types/event_object.json",
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"description": "Event to call when this entity is unleashed.",
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"title": "On Unleash"
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},
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"soft_distance": {
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"$ref": "#/definitions/soft_distance"
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},
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"presets": {
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"title": "Presets",
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"description": "Defines how this entity behaves when leashed to another entity. A preset is selected upon leashing and remains until the entity is leashed to something else. The first preset whose \"filter\" conditions are met will be applied; if none match, a default configuration is used instead.",
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"type": "array",
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"items": {
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"title": "Preset",
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"filter": {
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"$ref": "../../filters/filters.json"
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},
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"hard_distance": {
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"$ref": "#/definitions/hard_distance"
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},
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"max_distance": {
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"$ref": "#/definitions/max_distance"
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},
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"soft_distance": {
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"$ref": "#/definitions/soft_distance"
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},
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"rotation_adjustment": {
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"title": "Rotation Adjustment",
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"description": "Adjusts the rotation at which the entity reaches equilibrium, when \"spring_type\" is set to \"dampened\" or \"quad_dampened\"",
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"type": "number",
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"default": 0
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},
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"spring_type": {
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"title": "Spring Type",
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"description": "Defines the type of spring-like force that pulls the entity towards its leash holder:\n- \"bouncy\": Simulates a highly elastic spring that never reaches an equilibrium if the leashed entity is suspended mid-air.\n- \"dampened\": Simulates a dampened spring attached to the front of the leashed entity's collision. It reaches an equilibrium if the entity is suspended mid-air and aligns with the movement direction.\n- \"quad_dampened\": Simulates four dampened springs connected to the center of each side of the entities' collisions. It reaches an equilibrium if the entity is suspended mid-air and gradually aligns with the leash holder over time.",
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"default": "dampened",
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"type": "string",
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"enum": ["bouncy", "dampened", "quad_dampened"]
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}
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}
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}
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}
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},
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"examples": [
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{
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"can_be_stolen": false,
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"hard_distance": 6,
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"max_distance": 10,
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"soft_distance": 4
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}
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]
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}
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