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minecraft-bedrock-json-schemas/source/behavior/entities/format/components/interact.json

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{
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"$id": "blockception.minecraft.behavior.entities.minecraft.interact",
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"type": "object",
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"title": "Interact",
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"description": "Defines interactions with this entity.",
"additionalProperties": false,
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"examples": [{ "interactions": [{}] }],
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"definitions": {
"interaction_spec": {
"type": "object",
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"additionalProperties": false,
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"properties": {
"add_items": {
"type": "object",
"description": "Loot table with items to add to the player's inventory upon successful interaction.",
"title": "Add Items",
"additionalProperties": false,
"properties": {
"table": {
"type": "string",
"$ref": "../../../../general/loot_table/identifier.json",
"description": "File path, relative to the Behavior Pack's path, to the loot table file.",
"title": "Table"
}
}
},
"admire": {
"type": "boolean",
"default": false,
"description": "Enables the mob to admire the item",
"title": "Admire Item"
},
"barter": {
"type": "boolean",
"default": false,
"description": "Enables the component to drop an item as a barter exchange.",
"title": "Barter"
},
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"cooldown": {
"type": "number",
"default": 0,
"description": "Time in seconds before this entity can be interacted with again.",
"title": "Cooldown"
},
"cooldown_after_being_attacked": {
"type": "number",
"default": "",
"description": "Duration, in seconds, for which mob won't barter items if it was hurt",
"title": "Cooldown After Being Attacked"
},
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"health_amount": {
"type": "number",
"default": 0,
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"description": "The amount of health this entity will recover or hurt when interacting with this item. Negative values will harm the entity.",
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"title": "Health Amount"
},
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"hurt_item": {
"type": "integer",
"default": 0,
"description": "The amount of damage the item will take when used to interact with this entity. A value of 0 means the item won't lose durability.",
"title": "Hurt Item"
},
"interact_text": {
"type": "string",
"default": "",
"description": "Text to show when the player is able to interact in this way with this entity when playing with Touch-screen controls.",
"title": "Interact Text"
},
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"on_interact": {
"$ref": "../types/trigger.json",
"description": "Event to fire when the interaction occurs.",
"title": "On Interact"
},
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"particle_on_start": {
"type": "object",
"description": "Particle effect that will be triggered at the start of the interaction.",
"title": "Particle On Start",
"properties": {
"particle_offset_towards_interactor": {
"type": "boolean",
"description": "Whether or not the particle will appear closer to who performed the interaction.",
"title": "Particle Offset Towards Interactor"
},
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"particle_type": {
"type": "string",
"description": "The type of particle that will be spawned.",
"title": "Particle Type"
},
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"particle_y_offset": {
"type": "number",
"description": "Will offset the particle this amount in the y direction.",
"title": "Particle Y Offset"
}
}
},
"play_sounds": {
"type": "string",
"default": "",
"description": "List of sounds to play when the interaction occurs.",
"title": "Play Sounds"
},
"spawn_entities": {
"type": "string",
"default": "",
"description": "List of entities to spawn when the interaction occurs.",
"title": "Spawn Entities"
},
"spawn_items": {
"type": "object",
"description": "Loot table with items to drop on the ground upon successful interaction.",
"title": "Spawn Items",
"additionalProperties": false,
"properties": {
"table": {
"type": "string",
"$ref": "../../../../general/loot_table/identifier.json",
"description": "File path, relative to the Behavior Pack's path, to the loot table file.",
"title": "Table"
}
}
},
"swing": {
"type": "boolean",
"default": false,
"description": "If true, the player will do the `swing` animation when interacting with this entity.",
"title": "Swing"
},
"transform_to_item": {
"type": "string",
"title": "Transform To Item",
"description": "The feed item used will transform to this item upon successful interaction. Format: itemName:auxValue"
},
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"use_item": {
"type": "boolean",
"default": false,
"description": "If true, the interaction will use an item.",
"title": "Use Item"
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},
"vibration": {
"title": "Vibration",
"type": "string",
"description": "Vibration to emit when the interaction occurs. Admitted values are entity_interact (used by default), shear, and none (no vibration emitted)."
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}
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}
}
},
"properties": {
"interactions": {
"description": "The interactions",
"title": "Interactions",
"oneOf": [
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{
"type": "object",
"$ref": "#/definitions/interaction_spec"
},
{
"type": "array",
"items": {
"$ref": "#/definitions/interaction_spec"
}
}
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]
}
}
}