Updated health amount
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@@ -33,7 +33,7 @@
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"health_amount": {
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"type": "number",
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"default": 0,
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"description": "Amount of health to add to the entity upon successful interaction.",
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"description": "The amount of health this entity will recover or hurt when interacting with this item. Negative values will harm the entity.",
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"title": "Health Amount"
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},
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"hurt_item": {
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@@ -13,8 +13,15 @@
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},
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"sway_amplitude": {
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"type": "number",
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"description": "The amount of sway that is allowed for movement.",
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"title": "Sway Amplitude"
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"description": "Strength of the sway movement.",
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"title": "Sway Amplitude",
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"default": 0.05
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},
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"sway_frequency": {
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"type": "number",
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"description": "Multiplier for the frequency of the sway movement.",
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"title": "Sway Amplitude",
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"default": 0.5
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}
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},
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"examples": [
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@@ -11,19 +11,20 @@
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"description": "equipment_slot: slot.weapon.mainhand, slot.weapon.offhand, slot.armor.head, slot.armor.chest, slot.armor.legs, slot.armor.feet, slot.hotbar, slot.inventory, slot.enderchest, slot.saddle, slot.armor, slot.chest",
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"type": "string",
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"enum": [
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"slot.armor.legs",
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"none",
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"slot.weapon.mainhand",
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"none",
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"slot.weapon.offhand",
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"slot.armor.head",
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"slot.armor.chest",
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"slot.armor.legs",
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"slot.armor.feet",
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"slot.hotbar",
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"slot.inventory",
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"slot.enderchest",
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"slot.saddle",
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"slot.armor",
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"slot.chest"
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"slot.chest",
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"slot.equippable"
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]
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}
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}
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