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minecraft-bedrock-json-schemas/source/behavior/biomes/format/components/humidity.json

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1.21.100 (#363) * - Added replacements for enderman block place/take behaviors * - Added transport items goal * - Added grass_is_shaded property * - Removed experimental tag for movable component * - Remove experimental tag from random offset * - Added can_wear_armor field * - Added "none" heightmap projection * - Improved descriptions for jigsaw rule * - Added blockstate and random block state predicates * - Improve rule descriptions * - Added min and max values for terrain texture variations * - Update template pool with empty pool * - Improved surface builder component * - Added humidity biome component * - Added partially frozen biome component * - Renamed to rotation_axis_aligned * - Added map_tints biome component
2025-08-08 18:59:24 +05:00
{
"$id": "blockception.minecraft.behavior.biomes.minecraft.humidity",
"title": "Humidity",
"description": "Forces a biome to ether always be humid or never humid. Humidity effects the spread chance, and spread rate of fire in the biome",
"type": "object",
"additionalProperties": false,
"required": ["is_humid"],
"properties": {
"is_humid": {
"title": "Is Humid",
"description": "Whether or not the biome is humid.",
"type": "boolean",
"default": false
}
}
}
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