Merge pull request #60 from Blockception/34-update-property-minecraftbehaviorpickup_items
Updated pickup_items
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@@ -10,24 +10,24 @@
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"can_pickup_any_item": {
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"type": "boolean",
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"default": false,
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"description": "If true, the mob can pickup any item",
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"description": "If true, the mob can pickup any item.",
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"title": "Can Pickup Any Item"
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},
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"can_pickup_to_hand_or_equipment": {
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"type": "boolean",
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"default": true,
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"description": "If true, the mob can pickup items to its hand or armor slots",
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"description": "If true, the mob can pickup items to its hand or armor slots.",
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"title": "Can Pickup To Hand Or Equipment"
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},
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"cooldown_after_being_attacked": {
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"type": "number",
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"default": true,
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"description": "Duration, in seconds, for which the mob won't pickup items if it was hurt",
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"$comment": "UNDOCUMENTED",
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"default": 20.0,
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"description": "Amount of time an offended entity needs before being willing to pick up items.",
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"title": "Cooldown After Being Attacked"
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},
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"excluded_items": {
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"title": "Excluded Items",
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"description": "List of items this mob will not pick up.",
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"type": "array",
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"items": {
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"title": "Excluded Item",
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@@ -37,13 +37,13 @@
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"goal_radius": {
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"type": "number",
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"default": 0.5,
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot.",
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"title": "Goal Radius"
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},
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"max_dist": {
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"type": "number",
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"default": 0,
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"description": "Maximum distance this mob will look for items to pick up",
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"default": 0.0,
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"description": "Maximum distance this mob will look for items to pick up.",
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"title": "Maximum Dist"
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},
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"search_height": {
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@@ -56,7 +56,7 @@
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"pickup_based_on_chance": {
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"type": "boolean",
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"default": false,
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"description": "If true, depending on the difficulty, there is a random chance that the mob may not be able to pickup items",
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"description": "If true, depending on the difficulty, there is a random chance that the mob may not be able to pickup items.",
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"title": "Pickup Based On Chance"
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},
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"pickup_same_items_as_in_hand": {
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@@ -69,7 +69,7 @@
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"track_target": {
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"type": "boolean",
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"default": false,
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"description": "If true, this mob will chase after the target as long as it's a valid target",
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"description": "If true, this mob will chase after the target as long as it's a valid target.",
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"title": "Track Target"
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}
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},
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