Updated reference

This commit is contained in:
DaanV2
2021-11-16 13:06:51 +01:00
parent 1d0f2c930b
commit 594abe33af

View File

@@ -18,7 +18,7 @@
"pre_effect_script": { "pre_effect_script": {
"title": "Pre Effect Script", "title": "Pre Effect Script",
"description": "A molang script that will be run when the particle emitter is initialized", "description": "A molang script that will be run when the particle emitter is initialized",
"$ref": "../../../molang/string.json" "$ref": "../../molang/string.json"
}, },
"bind_to_actor": { "bind_to_actor": {
"type": "boolean", "type": "boolean",
@@ -36,17 +36,17 @@
{ {
"title": "Position X", "title": "Position X",
"description": "The position over the X-axis or forwards/backwards.\nCan be molang or a float", "description": "The position over the X-axis or forwards/backwards.\nCan be molang or a float",
"$ref": "../../../molang/number.json" "$ref": "../../molang/number.json"
}, },
{ {
"title": "Position Y", "title": "Position Y",
"description": "The position over the Y-axis, or up/down.\nCan be molang or a float", "description": "The position over the Y-axis, or up/down.\nCan be molang or a float",
"$ref": "../../../molang/number.json" "$ref": "../../molang/number.json"
}, },
{ {
"title": "Position Z", "title": "Position Z",
"description": "The position over the Z-axis, or left/right.\nCan be molang or a float", "description": "The position over the Z-axis, or left/right.\nCan be molang or a float",
"$ref": "../../../molang/number.json" "$ref": "../../molang/number.json"
} }
] ]
}, },
@@ -58,17 +58,17 @@
{ {
"title": "Rotation X", "title": "Rotation X",
"description": "The rotation over the X-axis, or up or down.\nCan be molang or a float", "description": "The rotation over the X-axis, or up or down.\nCan be molang or a float",
"$ref": "../../../molang/number.json" "$ref": "../../molang/number.json"
}, },
{ {
"title": "Rotation Y", "title": "Rotation Y",
"description": "The rotation over the Y-axis, or yaw.\nCan be molang or a float", "description": "The rotation over the Y-axis, or yaw.\nCan be molang or a float",
"$ref": "../../../molang/number.json" "$ref": "../../molang/number.json"
}, },
{ {
"title": "Rotation Z", "title": "Rotation Z",
"description": "The rotation over the Z-axis, or roll.\nCan be molang or a float", "description": "The rotation over the Z-axis, or roll.\nCan be molang or a float",
"$ref": "../../../molang/number.json" "$ref": "../../molang/number.json"
} }
] ]
}, },
@@ -80,17 +80,17 @@
{ {
"title": "Position X", "title": "Position X",
"description": "The position over the X-axis or forwards/backwards.\nCan be molang or a float", "description": "The position over the X-axis or forwards/backwards.\nCan be molang or a float",
"$ref": "../../../molang/number.json" "$ref": "../../molang/number.json"
}, },
{ {
"title": "Position Y", "title": "Position Y",
"description": "The position over the Y-axis, or up/down.\nCan be molang or a float", "description": "The position over the Y-axis, or up/down.\nCan be molang or a float",
"$ref": "../../../molang/number.json" "$ref": "../../molang/number.json"
}, },
{ {
"title": "Position Z", "title": "Position Z",
"description": "The position over the Z-axis, or left/right.\nCan be molang or a float", "description": "The position over the Z-axis, or left/right.\nCan be molang or a float",
"$ref": "../../../molang/number.json" "$ref": "../../molang/number.json"
} }
] ]
}, },
@@ -124,7 +124,7 @@
"anim_time_update": { "anim_time_update": {
"title": "Start Delay", "title": "Start Delay",
"description": "How does time pass when playing the animation. Defaults to `query.anim_time + query.delta_time` which means advance in seconds.", "description": "How does time pass when playing the animation. Defaults to `query.anim_time + query.delta_time` which means advance in seconds.",
"$ref": "../../../molang/number.json" "$ref": "../../molang/number.json"
}, },
"animation_length": { "animation_length": {
"title": "Animation Length", "title": "Animation Length",
@@ -135,7 +135,7 @@
"title": "Blend Weight", "title": "Blend Weight",
"description": "UNDOCUMENTED", "description": "UNDOCUMENTED",
"$comment": "UNDOCUMENTED", "$comment": "UNDOCUMENTED",
"$ref": "../../../molang/number.json" "$ref": "../../molang/number.json"
}, },
"bones": { "bones": {
"title": "Bones", "title": "Bones",
@@ -162,7 +162,7 @@
"description": "A single point in time", "description": "A single point in time",
"oneOf": [ "oneOf": [
{ {
"$ref": "../../../molang/number.json", "$ref": "../../molang/number.json",
"description": "Uniform position" "description": "Uniform position"
}, },
{ {
@@ -214,7 +214,7 @@
"description": "A single point in time", "description": "A single point in time",
"oneOf": [ "oneOf": [
{ {
"$ref": "../../../molang/number.json", "$ref": "../../molang/number.json",
"description": "Uniform rotation" "description": "Uniform rotation"
}, },
{ {
@@ -270,7 +270,7 @@
"$comment": "UNDOCUMENTED", "$comment": "UNDOCUMENTED",
"oneOf": [ "oneOf": [
{ {
"$ref": "../../../molang/number.json", "$ref": "../../molang/number.json",
"description": "Uniform scale" "description": "Uniform scale"
}, },
{ "$ref": "#/definitions/ScaleV3" }, { "$ref": "#/definitions/ScaleV3" },
@@ -309,7 +309,7 @@
"loop_delay": { "loop_delay": {
"title": "Loop Delay", "title": "Loop Delay",
"description": "How long to wait in seconds before looping this animation. Note that this expression is evaluated after each loop and on looping animation only.", "description": "How long to wait in seconds before looping this animation. Note that this expression is evaluated after each loop and on looping animation only.",
"$ref": "../../../molang/number.json" "$ref": "../../molang/number.json"
}, },
"override_previous_animation": { "override_previous_animation": {
"title": "Override Previous Animation", "title": "Override Previous Animation",
@@ -335,7 +335,7 @@
"start_delay": { "start_delay": {
"title": "Start Delay", "title": "Start Delay",
"description": "How long to wait in seconds before playing this animation. Note that this expression is evaluated once before playing, and only re-evaluated if asked to play from the beginning again. A looping animation should use `loop_delay` if it wants a delay between loops.", "description": "How long to wait in seconds before playing this animation. Note that this expression is evaluated once before playing, and only re-evaluated if asked to play from the beginning again. A looping animation should use `loop_delay` if it wants a delay between loops.",
"$ref": "../../../molang/number.json" "$ref": "../../molang/number.json"
}, },
"sound_effects": { "sound_effects": {
"title": "Sound Effect", "title": "Sound Effect",