Updated dialogue schema to fit microsoft documentation
This commit is contained in:
@@ -8,7 +8,6 @@
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"required": ["format_version", "minecraft:npc_dialogue"],
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"properties": {
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"format_version": {
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"const": "1.14.0",
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"type": "string",
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"description": "Specifies the version of the game this entity was made in. Minimum supported version is 1.14.0. Current supported version is 1.14.0.",
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"title": "Format Version"
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@@ -32,35 +31,32 @@
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"$comment": "UNDOCUMENTED",
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"type": "object",
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"additionalProperties": false,
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"required": ["scene_tag"],
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"examples": [{ "scene_tag": "foo_intro" }],
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"properties": {
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"buttons": {
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"title": "Buttons",
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"description": "UNDOCUMENTED",
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"$comment": "UNDOCUMENTED",
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"description": "This is where you can create buttons for your NPC",
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"type": "array",
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"maxItems": 6,
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"items": {
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"title": "Button",
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"description": "UNDOCUMENTED",
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"$comment": "UNDOCUMENTED",
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"description": "This is where you can create buttons for your NPC",
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"name": {
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"title": "Name",
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"description": "UNDOCUMENTED",
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"$comment": "UNDOCUMENTED",
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"description": "Set the text that is going to be displayed on your NPC’s button",
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"$ref": "../../../general/rawtext/rawtext.json"
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},
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"commands": {
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"type": "array",
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"description": "UNDOCUMENTED",
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"$comment": "UNDOCUMENTED",
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"description": "allows you to add commands which will be run in-game when the button is pressed",
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"title": "Commands",
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"items": {
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"title": "Minecraft Command",
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"description": "UNDOCUMENTED",
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"$comment": "UNDOCUMENTED",
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"description": "The commands to execute",
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"type": "string",
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"pattern": "^/[a-z].*$"
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}
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@@ -70,33 +66,39 @@
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},
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"npc_name": {
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"title": "NPC Name",
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"description": "UNDOCUMENTED",
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"$comment": "UNDOCUMENTED",
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"description": "This is where you can add or change a name for your NPC dialogue box. This is an optional property that is useful for dynamically changing NPC names.",
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"$ref": "../../../general/rawtext/rawtext.json"
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},
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"on_close_commands": {
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"type": "array",
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"description": "UNDOCUMENTED",
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"$comment": "UNDOCUMENTED",
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"description": "This is where you can define which commands will fire when the NPC dialogue box closes",
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"title": "On Close Commands",
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"items": {
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"title": "Minecraft Command",
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"description": "UNDOCUMENTED",
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"$comment": "UNDOCUMENTED",
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"description": "A minecraft command to execute",
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"type": "string",
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"pattern": "^/[a-z].*$"
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}
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},
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"on_open_commands": {
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"type": "array",
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"description": "This is where you can define which commands will fire when the NPC dialogue box opens",
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"title": "On Close Commands",
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"items": {
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"title": "Minecraft Command",
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"description": "A minecraft command to execute",
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"type": "string",
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"pattern": "^/[a-z].*$"
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}
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},
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"scene_tag": {
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"title": "Scene Tag",
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"description": "UNDOCUMENTED",
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"$comment": "UNDOCUMENTED",
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"description": "This is the name you will use to call this scene in-game. This is a required property.",
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"type": "string"
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},
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"text": {
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"title": "Text",
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"description": "UNDOCUMENTED",
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"$comment": "UNDOCUMENTED",
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"description": "This is where you enter the dialogue you want your NPC to display in-game for this scene. You can type the dialogue text directly here or use raw text if you are using a language file. This is an optional property, but without it your NPC dialogue box will be empty.",
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"$ref": "../../../general/rawtext/rawtext.json"
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}
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}
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@@ -18,6 +18,8 @@
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"allOf": [
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{ "if": { "properties": { "format_version": { "type": "string", "const": "1.14.0" } } }, "then": { "$ref": "./1.14.0/dialogue.json" } },
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{ "if": { "properties": { "format_version": { "type": "string", "const": "1.14" } } }, "then": { "$ref": "./1.14.0/dialogue.json" } },
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{ "if": { "properties": { "format_version": { "type": "string", "const": "1.17.0" } } }, "then": { "$ref": "./1.14.0/dialogue.json" } },
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{ "if": { "properties": { "format_version": { "type": "string", "const": "1.17" } } }, "then": { "$ref": "./1.14.0/dialogue.json" } },
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{ "properties": { "format_version": { "$ref": "../../general/format_version.json" } } }
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]
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}
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