* - Fix typo "torse" -> "torso"

* - Added "main_hand" as an equipment location

* - Added support for "beta" version of script modules

* - Update point lights to local light

* - Added precipitation_interactions

* - Added control flags field to more goals

* - Update fire_resistant to not accept direct values

* - Added swing_duration component

* - Added emissive block rendering

* - Added emit_vibrations field to use_modifiers

* - Added underwater ambient sounds
- Added chance field to ambient sound addition

* - Added alpha_masked_tint

* - Added apply_knockback_to_blocking_targets field to projectile
This commit is contained in:
Xterionix
2025-10-15 12:51:49 -05:00
committed by GitHub
parent cbd0262612
commit 6d9e384781
19 changed files with 168 additions and 57 deletions

View File

@@ -4,5 +4,5 @@
"type": "string",
"description": "The equipment location to test.",
"default": "self",
"enum": ["any", "armor", "feet", "hand", "head", "inventory", "leg", "torse"]
"enum": ["any", "armor", "feet", "main_hand", "hand", "head", "inventory", "leg", "torso"]
}

View File

@@ -12,6 +12,9 @@
"default": 1,
"description": "Should start tick interval."
},
"control_flags": {
"$ref": "./types/control_flags.json"
},
"search_range": {
"type": "integer",
"title": "Search Range",

View File

@@ -9,6 +9,9 @@
"priority": {
"$ref": "./types/priority.json"
},
"control_flags": {
"$ref": "./types/control_flags.json"
},
"avoid_mob_sound": {
"title": "Avoid Mob Sound",
"default": "",

View File

@@ -8,6 +8,9 @@
"priority": {
"$ref": "./types/priority.json"
},
"control_flags": {
"$ref": "./types/control_flags.json"
},
"allow_dig_when_named": {
"title": "Allow Dig When Named",
"type": "boolean",

View File

@@ -6,6 +6,9 @@
"additionalProperties": false,
"properties": {
"priority": { "$ref": "./types/priority.json" },
"control_flags": {
"$ref": "./types/control_flags.json"
},
"cooldown_seconds": {
"title": "Cooldown Seconds",
"type": "number",

View File

@@ -297,6 +297,12 @@
"description": "Defines the damage that an entity may receive on being hit by this projectile. See the table below for all impact_damage parameters.",
"additionalProperties": false,
"properties": {
"apply_knockback_to_blocking_targets": {
"title": "Apply Knockback To Blocking Targets",
"description": "UNDOCUMENTED",
"type": "boolean",
"default": false
},
"catch_fire": {
"title": "Catch Fire",
"description": "Determines if the struck object is set on fire.",