Xterionix 6d9e384781 1.21.120 (#392)
* - Fix typo "torse" -> "torso"

* - Added "main_hand" as an equipment location

* - Added support for "beta" version of script modules

* - Update point lights to local light

* - Added precipitation_interactions

* - Added control flags field to more goals

* - Update fire_resistant to not accept direct values

* - Added swing_duration component

* - Added emissive block rendering

* - Added emit_vibrations field to use_modifiers

* - Added underwater ambient sounds
- Added chance field to ambient sound addition

* - Added alpha_masked_tint

* - Added apply_knockback_to_blocking_targets field to projectile
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Minecraft-bedrock-json-schemas

Compress Json Schemas Format json files Unit Test

The JSON validation schema files for Minecraft bedrock

Contributing

Any changes to the schemas are to be done through the source files in the folder source. These get converted and compressed through an action into smaller schemas. On other matters follow the Contribution guide.

This project could use help in filling in descriptions, titles and giving snippets!

JSON validation can give snippets for sub items, as well as description, but this hasn't always been filled out!

Manual Usage

Vscode

  • Copy the vscode-settings.json file into the .vscode folder in your project and rename it to: settings.json
    OR
  • Copy the contents of vscode-settings.json into your .code-workspace file under the property settings:
{
  "folders": [ { "path": "." } ],
  "settings": {
    "json.schemas": [
      ...
    ]
  }
}

Contents

Behavior files

Resource files

License

This project makes use of Microsoft open source license: CC-BY-4.0, MIT licenses.

Description
No description provided
Readme BSD-3-Clause 8.6 MiB
Languages
TypeScript 95.6%
JavaScript 3.3%
Makefile 1.1%