* - Fix typo "torse" -> "torso"

* - Added "main_hand" as an equipment location

* - Added support for "beta" version of script modules

* - Update point lights to local light

* - Added precipitation_interactions

* - Added control flags field to more goals

* - Update fire_resistant to not accept direct values

* - Added swing_duration component

* - Added emissive block rendering

* - Added emit_vibrations field to use_modifiers

* - Added underwater ambient sounds
- Added chance field to ambient sound addition

* - Added alpha_masked_tint

* - Added apply_knockback_to_blocking_targets field to projectile
This commit is contained in:
Xterionix
2025-10-15 12:51:49 -05:00
committed by GitHub
parent cbd0262612
commit 6d9e384781
19 changed files with 168 additions and 57 deletions

View File

@@ -297,6 +297,12 @@
"description": "Defines the damage that an entity may receive on being hit by this projectile. See the table below for all impact_damage parameters.",
"additionalProperties": false,
"properties": {
"apply_knockback_to_blocking_targets": {
"title": "Apply Knockback To Blocking Targets",
"description": "UNDOCUMENTED",
"type": "boolean",
"default": false
},
"catch_fire": {
"title": "Catch Fire",
"description": "Determines if the struck object is set on fire.",