1.21.120 (#392)
* - Fix typo "torse" -> "torso" * - Added "main_hand" as an equipment location * - Added support for "beta" version of script modules * - Update point lights to local light * - Added precipitation_interactions * - Added control flags field to more goals * - Update fire_resistant to not accept direct values * - Added swing_duration component * - Added emissive block rendering * - Added emit_vibrations field to use_modifiers * - Added underwater ambient sounds - Added chance field to ambient sound addition * - Added alpha_masked_tint * - Added apply_knockback_to_blocking_targets field to projectile
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@@ -297,6 +297,12 @@
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"description": "Defines the damage that an entity may receive on being hit by this projectile. See the table below for all impact_damage parameters.",
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"additionalProperties": false,
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"properties": {
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"apply_knockback_to_blocking_targets": {
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"title": "Apply Knockback To Blocking Targets",
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"description": "UNDOCUMENTED",
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"type": "boolean",
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"default": false
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},
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"catch_fire": {
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"title": "Catch Fire",
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"description": "Determines if the struck object is set on fire.",
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