Updated lookat
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@@ -20,9 +20,9 @@
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"title": "Look Cooldown"
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},
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"look_event": {
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"type": "string",
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"description": "The event identifier to run when the entities specified in filters look at this entity",
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"title": "Look Event"
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"title": "Look Event",
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"$ref": "../types/event.json"
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},
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"search_radius": {
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"type": "number",
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@@ -11,30 +11,30 @@
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"$ref": "../types/range_number_type.json",
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"default": [0.0, 0.0],
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"description": "The range for the random amount of time during which the entity is `cooling down` and won't get angered or look for a target",
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"title": "TODO Title"
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"title": "Look Cooldown"
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},
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"look_event": {
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"type": "string",
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"description": "The event identifier to run when the entities specified in filters look at this entity",
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"title": "TODO Title"
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"title": "Look Event",
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"$ref": "../types/event.json"
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},
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"mAllowInvulnerable": {
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"AllowInvulnerable": {
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"type": "boolean",
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"default": false,
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"description": "If true, invulnerable entities (e.g. Players in creative mode) are considered valid targets",
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"title": "TODO Title"
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"title": "Allow Invulnerable"
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},
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"searchRadius": {
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"type": "number",
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"default": 10,
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"description": "Maximum distance this entity will look for another entity looking at it",
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"title": "TODO Title"
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"title": "Search Radius"
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},
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"setTarget": {
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"type": "boolean",
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"default": true,
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"description": "If true, this entity will set the attack target as the entity that looked at it",
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"title": "TODO Title"
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"title": "Set Target"
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}
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}
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}
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