Updated behaviors and entities components
This commit is contained in:
@@ -8,6 +8,41 @@
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"properties": {
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"priority": {
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"$ref": "./types/priority.json"
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},
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"chance_to_start": {
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"title": "Chance To Start",
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"type": "number",
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"default": 0.0,
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"description": "Percent chance that the mob will start this goal from 0.0 to 1.0 (where 1.0 = 100%)."
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},
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"filters": {
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"title": "Filters",
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"$ref": "../../filters/filters.json",
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"description": "Conditions that need to be met for the behavior to start."
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},
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"max_head_rotation_y": {
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"title": "Max Head Rotation Y",
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"type": "number",
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"default": 30,
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"description": "Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target."
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},
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"max_offer_flower_duration": {
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"title": "Max Offer Flower Duration",
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"type": "number",
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"default": 20.0,
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"description": "The max amount of time (in seconds) that the mob will offer the flower for before exiting the Goal."
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},
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"max_rotation_x": {
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"title": "Max Rotation X",
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"type": "number",
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"default": 30,
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"description": "Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target."
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},
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"search_area": {
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"title": "Search Area",
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"default": [6, 2, 6],
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"description": "The dimensions of the AABB used to search for a potential mob to offer flower to.",
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"$ref": "../../../../general/vectors/number3.json"
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}
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}
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}
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@@ -11,51 +11,20 @@
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},
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"look_time": {
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"title": "Look Time",
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"description": "The range of time in seconds the mob will stay looking in a random direction before looking elsewhere.",
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"oneOf": [
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{
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"type": "number"
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},
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{
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"type": "array",
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"items": [
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{
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"type": "number",
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"title": "Minimum",
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"description": "Minimum."
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},
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{
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"type": "number",
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"title": "Maximum",
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"description": "Maximum."
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}
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]
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}
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]
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"$ref": "../../../../general/vectors/number2.json",
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"description": "The range of time in seconds the mob will stay looking in a random direction before looking elsewhere"
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},
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"look_distance": {
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"title": "Look Distance",
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"description": "The distance in blocks from which the mob will look at.",
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"type": "number",
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"default": 8.0
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},
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"probability": {
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"title": "Probability",
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"type": "number",
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"default": 0.02,
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"description": "The probability of looking at the target. A value of 1.00 is 100%."
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},
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"angle_of_view_vertical": {
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"title": "Angle Of View Vertical",
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"max_angle_of_view_horizontal": {
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"title": "Max Angle Of View Horizontal",
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"type": "integer",
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"default": 360,
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"description": "The angle in degrees that the mob can see in the X-axis (left-right)."
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"default": 30,
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"description": "The rightmost angle a mob can look at on the horizontal plane with respect to its initial facing direction."
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},
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"angle_of_view_horizontal": {
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"title": "Angle Of View Horizontal",
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"min_angle_of_view_horizontal": {
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"title": "Min Angle Of View Horizontal",
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"type": "integer",
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"default": 360,
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"description": "The angle in degrees that the mob can see in the Y-axis (up-down)."
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"default": -30,
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"description": "The leftmost angle a mob can look at on the horizontal plane with respect to its initial facing direction."
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}
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},
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"examples": [
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@@ -8,35 +8,59 @@
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"priority": {
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"$ref": "types/priority.json"
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},
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"continue_if_leashed": {
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"title": "Continue If Leashed",
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"type": "boolean",
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"default": false,
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"description": "If the goal should continue to be used as long as the mob is leashed."
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},
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"max_angle_of_view_horizontal": {
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"title": "Max Angle Of View Horizontal",
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"type": "number",
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"default": 30.0,
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"description": "The rightmost angle a mob can look at on the horizontal plane with respect to its initial facing direction."
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},
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"max_look_count": {
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"title": "Max Look Count",
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"type": "integer",
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"default": 2,
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"description": "The Maximum amount of unique looks a mob will have while looking around.",
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"title": "Maximum Look Count"
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"description": "The max amount of unique looks a mob will have while looking around."
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},
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"max_look_time": {
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"title": "Max Look Time",
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"type": "integer",
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"default": 40,
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"description": "The Maximum amount of time (in ticks) a mob will stay looking at a direction while looking around.",
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"title": "Maximum Look Time"
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"description": "The max amount of time (in ticks) a mob will stay looking at a direction while looking around."
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},
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"min_angle_of_view_horizontal": {
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"title": "Min Angle Of View Horizontal",
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"type": "number",
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"default": -30.0,
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"description": "The leftmost angle a mob can look at on the horizontal plane with respect to its initial facing direction."
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},
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"min_look_count": {
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"title": "Min Look Count",
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"type": "integer",
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"default": 1,
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"description": "The Minimum amount of unique looks a mob will have while looking around.",
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"title": "Minimum Look Count"
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"description": "The min amount of unique looks a mob will have while looking around."
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},
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"min_look_time": {
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"title": "Min Look Time",
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"type": "integer",
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"default": 20,
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"description": "The Minimum amount of time (in ticks) a mob will stay looking at a direction while looking around.",
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"title": "Minimum Look Time"
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"description": "The min amount of time (in ticks) a mob will stay looking at a direction while looking around."
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},
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"probability": {
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"title": "Probability",
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"type": "number",
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"default": 0.02,
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"description": "The probability of randomly looking around/sitting.",
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"title": "Probability"
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"description": "The probability of randomly looking around/sitting."
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},
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"random_look_around_cooldown": {
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"title": "Random Look Around Cooldown",
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"type": "integer",
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"default": 0,
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"description": "The cooldown in seconds before the goal can be used again."
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}
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},
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"examples": [
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@@ -48,4 +72,4 @@
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"probability": 0.02
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}
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]
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}
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}
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@@ -6,8 +6,48 @@
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"additionalProperties": false,
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"required": [],
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"properties": {
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"priority": {
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"$ref": "./types/priority.json"
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"priority": { "$ref": "./types/priority.json" },
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"speed_multiplier": { "$ref": "./types/speed_multiplier.json" },
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"filters": {
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"title": "Filters",
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"$ref": "../../filters/filters.json",
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"description": "Conditions that need to be met for the behavior to start."
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},
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"max_head_rotation_y": {
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"title": "Max Head Rotation Y",
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"type": "number",
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"default": 30,
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"description": "Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target."
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},
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"max_rotation_x": {
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"title": "Max Rotation X",
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"type": "number",
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"default": 30,
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"description": "Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target."
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},
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"max_wait_time": {
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"title": "Max Wait Time",
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"type": "number",
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"default": 20.0,
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"description": "The maximum amount of time (in seconds) for the mob to randomly wait for before taking the flower."
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},
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"min_distance_to_target": {
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"title": "Min Distance To Target",
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"type": "number",
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"default": 2.0,
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"description": "Minimum distance (in blocks) for the entity to be considered having reached its target."
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},
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"min_wait_time": {
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"title": "Min Wait Time",
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"type": "number",
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"default": 4.0,
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"description": "The minimum amount of time (in seconds) for the mob to randomly wait for before taking the flower."
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},
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"search_area": {
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"title": "Search Area",
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"default": [6, 2, 6],
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"description": "The dimensions of the AABB used to search for a potential mob to take a flower from.",
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"$ref": "../../../../general/vectors/number3.json"
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}
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}
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}
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@@ -42,6 +42,7 @@
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"minecraft:custom_hit_test": { "$ref": "./components/custom_hit_test.json" },
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"minecraft:damage_over_time": { "$ref": "./components/damage_over_time.json" },
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"minecraft:damage_sensor": { "$ref": "./components/damage_sensor.json" },
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"minecraft:dash": { "$ref": "./components/dash.json" },
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"minecraft:default_look_angle": { "$ref": "./components/default_look_angle.json" },
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"minecraft:despawn": { "$ref": "./components/despawn.json" },
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"minecraft:drying_out_timer": { "$ref": "./components/drying_out_timer.json" },
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@@ -180,6 +181,7 @@
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"minecraft:trusting": { "$ref": "./components/trusting.json" },
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"minecraft:type_family": { "$ref": "./components/type_family.json" },
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"minecraft:underwater_movement": { "$ref": "./components/underwater_movement.json" },
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"minecraft:variable_max_auto_step": { "$ref": "./components/variable_max_auto_step.json" },
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"minecraft:variant": { "$ref": "./components/variant.json" },
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"minecraft:vibration_damper": { "$ref": "./components/vibration_damper.json" },
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"minecraft:vibration_listener": { "$ref": "./components/vibration_listener.json" },
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@@ -5,6 +5,18 @@
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"description": "A component that does damage to entities that get within range.",
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"additionalProperties": false,
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"properties": {
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"cause": {
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"title": "Cause",
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"$ref": "../../../../general/entity/damage_source.json",
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"type": "string",
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"description": "The type of damage that is applied to entities that enter the damage range."
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},
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"damage_cooldown": {
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"title": "damage cooldown",
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"type": "number",
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"default": 0,
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"description": "Attack cooldown (in seconds) for how often this entity can attack a target."
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},
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"damage_per_tick": {
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"type": "integer",
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"default": 2,
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@@ -19,14 +31,14 @@
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},
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"entity_filter": {
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"$ref": "../../filters/filters.json",
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"description": "Filter to see which entities can be affected by the attack.",
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"description": "The set of entities that are valid to apply the damage to when within range.",
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"title": "Entity Filter"
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},
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"cause": {
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"type": "string",
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"description": "what causes the attack to occur.",
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"title": "Cause",
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"$ref": "../../../../general/entity/damage_source.json"
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"play_attack_sound": {
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"title": "play attack sound",
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"type": "boolean",
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"default": 4.94066e-324,
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"description": "If the entity should play their attack sound when attacking a target."
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}
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},
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"examples": [
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33
source/behavior/entities/format/components/dash.json
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33
source/behavior/entities/format/components/dash.json
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@@ -0,0 +1,33 @@
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{
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"$id": "blockception.minecraft.behavior.entities.minecraft.dash",
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"type": "object",
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"title": "Dash",
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"additionalProperties": false,
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"description": "Ability for a ridable entity to dash.",
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"required": [],
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"properties": {
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"cooldown_time": {
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"title": "cooldown time",
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"type": "number",
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"default": 1.0,
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"description": "The dash cooldown in seconds."
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},
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"horizontal_momentum": {
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"title": "horizoontal momentum",
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"type": "number",
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"default": 1.0,
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"description": "Horizontal momentum of the dash."
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},
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"vertical_momentum": {
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"title": "vertical momentum",
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"type": "number",
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"default": 1.0,
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"description": "Vertical momentum of the dash."
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}
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},
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"examples": [
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{
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"value": 0.0
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}
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]
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}
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@@ -0,0 +1,27 @@
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{
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"$id": "blockception.minecraft.behavior.entities.minecraft.variable_max_auto_step",
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"type": "object",
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"title": "Variable Max Auto Step",
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"additionalProperties": false,
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"description": "Entities with this component will have a maximum auto step height that is different depending on wether they are on a block that prevents jumping. Incompatible with \"runtime_identifier\": \"minecraft:horse\".",
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"required": [],
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"properties": {
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"base_value": {
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"title": "base value",
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"type": "number",
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"default": 0.5625,
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"description": "The maximum auto step height when on any other block."
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},
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"jump_prevented_value": {
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"title": "jump prevented value",
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"type": "number",
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"default": 0.5625,
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"description": "The maximum auto step height when on a block that prevents jumping."
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}
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},
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"examples": [
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{
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"value": 0.0
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}
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]
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}
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@@ -3,5 +3,5 @@
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"description": "Recipe tags 1.12.0",
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"title": "Tags",
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"type": "array",
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"items": { "type": "string", "title": "Tag", "examples": ["smithing_table"] }
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"items": { "type": "string", "title": "Tag", "examples": ["smithing_table", "deprecated"] }
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}
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