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@@ -22,7 +22,7 @@
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"goal_radius": {
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"type": "number",
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"default": 0.5,
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
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"title": "Goal Radius"
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},
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"loot_table": { "type": "string", "pattern": "^loot_tables.*\\.json$", "description": "Loot table to select items from.", "title": "Loot Table" },
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@@ -28,7 +28,7 @@
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"goal_radius": {
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"type": "number",
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"default": 0.5,
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
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"title": "Goal Radius"
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},
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"interval": {
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@@ -10,7 +10,7 @@
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"goal_radius": {
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"type": "number",
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"default": 0.5,
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
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"title": "Goal Radius"
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},
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"search_count": {
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@@ -14,7 +14,7 @@
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"max_dist": {
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"type": "number",
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"default": 16,
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"description": "To be a valid target choice, the target type cannot be farther away from this entity than \"max_dist\".",
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"description": "To be a valid target choice, the target type cannot be farther away from this entity than `max_dist`.",
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"title": "Max Dist"
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},
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"must_see": {
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@@ -26,7 +26,7 @@
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"must_see_forget_duration": {
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"type": "boolean",
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"default": 3,
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"description": "Time (in seconds) the target must not be seen by this entity to become invalid. Used only if \"must_see\" is true.",
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"description": "Time (in seconds) the target must not be seen by this entity to become invalid. Used only if `must_see` is true.",
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"title": "Must See Forget Duration"
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}
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}
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@@ -42,13 +42,13 @@
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"attack_interval": {
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"type": "integer",
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"default": 0,
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"description": "Time range (in seconds) between searching for an attack target, range is in (0, \"attack_interval\"]. Only used if \"attack_interval\" is greater than 0, otherwise \"scan_interval\" is used.",
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"description": "Time range (in seconds) between searching for an attack target, range is in (0, `attack_interval`]. Only used if `attack_interval` is greater than 0, otherwise `scan_interval` is used.",
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"title": "Attack Interval"
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},
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"attack_interval_min": {
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"type": "number",
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"default": 0,
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"description": "Alias for \"attack_interval\"; provides the same functionality as \"attack_interval\".",
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"description": "Alias for `attack_interval`; provides the same functionality as `attack_interval`.",
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"title": "Attack Interval Min"
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},
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"attack_owner": { "type": "boolean", "default": false, "description": "If true, this entity can attack its owner.", "title": "Attack Owner" },
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@@ -67,7 +67,7 @@
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"must_see_forget_duration": {
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"type": "number",
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"default": 3,
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"description": "Time (in seconds) the target must not be seen by this entity to become invalid. Used only if \"must_see\" is true.",
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"description": "Time (in seconds) the target must not be seen by this entity to become invalid. Used only if `must_see` is true.",
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"title": "Must See Forget Duration"
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},
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"persist_time": {
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@@ -79,13 +79,13 @@
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"reselect_targets": {
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"type": "boolean",
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"default": false,
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"description": "Allows the attacking entity to update the nearest target, otherwise a target is only reselected after each \"scan_interval\" or \"attack_interval\".",
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"description": "Allows the attacking entity to update the nearest target, otherwise a target is only reselected after each `scan_interval` or `attack_interval`.",
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"title": "Reselect Targets"
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},
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"scan_interval": {
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"type": "integer",
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"default": 10,
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"description": "If \"attack_interval\" is 0 or isn't declared, then between attacks: scanning for a new target occurs every amount of ticks equal to \"scan_interval\", minimum value is 1. Values under 10 can affect performance.",
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"description": "If `attack_interval` is 0 or isn't declared, then between attacks: scanning for a new target occurs every amount of ticks equal to `scan_interval`, minimum value is 1. Values under 10 can affect performance.",
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"title": "Scan Interval"
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},
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"set_persistent": {
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@@ -97,25 +97,25 @@
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"target_invisible_multiplier": {
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"type": "number",
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"default": 0.7,
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"description": "Multiplied with the target's armor coverage percentage to modify \"max_dist\" when detecting an invisible target.",
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"description": "Multiplied with the target's armor coverage percentage to modify `max_dist` when detecting an invisible target.",
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"title": "Target Invisible Multiplier"
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},
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"target_search_height": {
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"type": "number",
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"default": -1,
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"description": "Maximum vertical target-search distance, if it's greater than the target type's \"max_dist\". A negative value defaults to \"entity_types\" greatest \"max_dist\".",
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"description": "Maximum vertical target-search distance, if it's greater than the target type's `max_dist`. A negative value defaults to `entity_types` greatest `max_dist`.",
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"title": "Target Search Height"
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},
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"target_sneak_visibility_multiplier": {
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"type": "number",
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"default": 0.8,
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"description": "Multiplied with the target type's \"max_dist\" when trying to detect a sneaking target.",
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"description": "Multiplied with the target type's `max_dist` when trying to detect a sneaking target.",
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"title": "Target Sneak Visibility Multiplier"
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},
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"within_radius": {
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"type": "number",
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"default": 0,
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"description": "Maximum distance this entity can be from the target when following it, otherwise the target becomes invalid. This value is only used if the entity doesn't declare \"minecraft:follow_range\".",
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"description": "Maximum distance this entity can be from the target when following it, otherwise the target becomes invalid. This value is only used if the entity doesn't declare `minecraft:follow_range`.",
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"title": "Within Radius"
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}
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}
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@@ -11,7 +11,7 @@
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"goal_radius": {
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"type": "number",
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"default": 0.5,
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
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"title": "Goal Radius"
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},
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"search_height": {
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@@ -23,7 +23,7 @@
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"goal_radius": {
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"type": "number",
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"default": 0.5,
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
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"title": "Goal Radius"
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},
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"max_dist": { "type": "number", "default": 0, "description": "Maximum distance this mob will look for items to pick up", "title": "Max Dist" },
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@@ -16,7 +16,7 @@
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"goal_radius": {
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"type": "number",
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"default": 0.5,
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
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"title": "Goal Radius"
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},
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"search_range": {
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@@ -8,7 +8,7 @@
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"despawn_from_chance": {
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"type": "boolean",
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"default": true,
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"description": "Determines if \"min_range_random_chance\" is used in the standard despawn rules",
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"description": "Determines if `min_range_random_chance` is used in the standard despawn rules",
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"title": "Despawn From Chance"
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},
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"despawn_from_distance": {
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@@ -34,7 +34,7 @@
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"despawn_from_inactivity": {
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"type": "boolean",
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"default": true,
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"description": "Determines if the \"min_range_inactivity_timer\" is used in the standard despawn rules.",
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"description": "Determines if the `min_range_inactivity_timer` is used in the standard despawn rules.",
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"title": "Despawn From Inactivity"
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},
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"despawn_from_simulation_edge": {
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