Updated Comments
This commit is contained in:
@@ -46,7 +46,7 @@
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"goal_radius": {
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"type": "number",
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"default": 0.5,
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
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"title": "Goal Radius"
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},
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"radius_change": { "type": "number", "title": "Radius Change", "description": "UNDOCUMENTED" },
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@@ -17,7 +17,7 @@
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"goal_radius": {
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"type": "number",
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"default": 0.5,
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
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"title": "Goal Radius"
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},
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"loot_table": { "type": "string", "description": "Loot table to select items from.", "title": "Loot Table" },
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@@ -11,7 +11,7 @@
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"goal_radius": {
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"type": "number",
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"default": 0.5,
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
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"title": "Goal Radius"
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},
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"interval": {
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@@ -8,8 +8,8 @@
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"properties": {
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"priority": { "$ref": "types/priority.json" },
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"speed_multiplier": { "$ref": "types/speed_multiplier.json" },
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"max_seconds_before_search": { "title": "TODO", "description": "UNDOCUMENATED", "type": "number" },
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"search_cooldown_max_seconds": { "title": "TODO", "description": "UNDOCUMENATED", "type": "number" },
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"seconds_until_new_task": { "title": "TODO", "description": "UNDOCUMENATED", "type": "number" }
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"max_seconds_before_search": { "title": "Max Seconds Before Search", "description": "UNDOCUMENATED", "type": "number" },
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"search_cooldown_max_seconds": { "title": "Search Cooldown Max Seconds", "description": "UNDOCUMENATED", "type": "number" },
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"seconds_until_new_task": { "title": "Seconds Until New Task", "description": "UNDOCUMENATED", "type": "number" }
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}
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}
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@@ -8,13 +8,19 @@
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"properties": {
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"priority": { "$ref": "types/priority.json" },
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"speed_multiplier": { "$ref": "types/speed_multiplier.json" },
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"duration": { "type": "number", "default": 1, "description": "Amount of time in seconds that the mob reacts.", "title": "TODO Title" },
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"poi_type": { "type": "string", "default": "", "description": "Defines what POI type to hide at.", "title": "TODO Title" },
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"duration": { "type": "number", "default": 1, "description": "Amount of time in seconds that the mob reacts.", "title": "Duration" },
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"poi_type": {
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"type": "string",
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"default": "",
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"description": "Defines what POI type to hide at.",
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"title": "Point Of Interest Type",
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"examples": ["bed"]
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},
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"timeout_cooldown": {
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"type": "number",
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"default": 8,
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"description": "The cooldown time in seconds before the goal can be reused after a internal failure or timeout condition.",
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"title": "TODO Title"
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"title": "Timeout Cooldown"
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}
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}
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}
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@@ -11,8 +11,8 @@
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"goal_radius": {
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"type": "number",
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"default": 0.5,
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
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"title": "TODO Title"
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
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"title": "Goal Radius"
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},
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"search_count": {
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"type": "integer",
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@@ -11,7 +11,7 @@
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"goal_radius": {
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"type": "number",
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"default": 0.5,
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
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"title": "TODO Title"
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},
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"on_lay": { "$ref": "../types/event.json", "description": "Event to run when this mob lays the egg.", "title": "TODO Title" },
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@@ -11,7 +11,7 @@
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"goal_radius": {
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"type": "number",
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"default": 0.5,
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
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"title": "TODO Title"
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},
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"search_count": {
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@@ -10,7 +10,7 @@
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"goal_radius": {
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"type": "number",
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"default": 0.5,
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
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"title": "Goal Radius"
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},
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"search_count": {
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@@ -10,7 +10,7 @@
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"goal_radius": {
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"type": "number",
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"default": 0.5,
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
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"title": "Goal Radius"
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},
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"search_count": {
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@@ -17,7 +17,7 @@
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"goal_radius": {
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"type": "number",
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"default": 0.5,
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
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"title": "TODO Title"
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},
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"search_range": {
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@@ -29,7 +29,7 @@
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"goal_radius": {
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"type": "number",
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"default": 0.5,
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
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"title": "Goal Radius"
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}
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}
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@@ -23,7 +23,7 @@
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"ignore_mob_damage": {
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"type": "boolean",
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"default": false,
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"description": "If true, the mob will not panic in response to damage from other mobs. This overrides the damage types in \"damage_sources\"",
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"description": "If true, the mob will not panic in response to damage from other mobs. This overrides the damage types in `damage_sources`",
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"title": "TODO Title"
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},
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"prefer_water": { "type": "boolean", "default": false, "description": "If true, the mob will prefer water over land", "title": "TODO Title" },
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@@ -11,7 +11,7 @@
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"goal_radius": {
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"type": "number",
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"default": 0.5,
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
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"title": "TODO Title"
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},
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"search_height": {
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@@ -11,7 +11,7 @@
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"goal_radius": {
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"type": "number",
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"default": 0.5,
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
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"title": "TODO Title"
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},
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"max_dist": { "type": "number", "default": 0, "description": "Maximum distance this mob will look for items to pick up", "title": "TODO Title" },
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@@ -30,7 +30,7 @@
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"goal_radius": {
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"type": "number",
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"default": 0.5,
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
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"title": "TODO Title"
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},
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"max_to_eat": { "type": "integer", "default": 6, "description": "Maximum number of things this entity wants to eat", "title": "TODO Title" },
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@@ -12,7 +12,7 @@
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"goal_radius": {
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"type": "number",
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"default": 0.5,
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
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"title": "TODO Title"
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},
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"max_dist": {
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@@ -11,7 +11,7 @@
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"goal_radius": {
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"type": "number",
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"default": 0.5,
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
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"title": "TODO Title"
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},
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"interval": {
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@@ -16,7 +16,7 @@
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"goal_radius": {
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"type": "number",
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"default": 0.5,
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
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"title": "Goal Radius"
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},
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"search_range": {
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@@ -35,7 +35,7 @@
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"work_in_rain_tolerance": {
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"type": "integer",
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"default": -1,
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"description": "If \"can_work_in_rain\" is false, this is the maximum number of ticks left in the goal where rain will not interrupt the goal",
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"description": "If `can_work_in_rain` is false, this is the maximum number of ticks left in the goal where rain will not interrupt the goal",
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"title": "TODO Title"
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}
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},
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@@ -14,13 +14,13 @@
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"despawn_from_chance": {
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"type": "boolean",
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"default": true,
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"description": "Determines if \"min_range_random_chance\" is used in the standard despawn rules",
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"description": "Determines if `min_range_random_chance` is used in the standard despawn rules",
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"title": "Despawn From Chance"
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},
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"despawn_from_inactivity": {
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"type": "boolean",
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"default": true,
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"description": "Determines if the \"min_range_inactivity_timer\" is used in the standard despawn rules.",
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"description": "Determines if the `min_range_inactivity_timer` is used in the standard despawn rules.",
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"title": "Despawn From Inactivity"
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},
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"despawn_from_distance": { "type": "object", "description": "UNDOCUMENTED", "title": "TODO", "additionalProperties": false },
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