Updated Comments

This commit is contained in:
DaanV2
2021-06-19 15:05:41 +02:00
parent 827e8be9f9
commit 93b0a7f030
45 changed files with 98 additions and 92 deletions

View File

@@ -46,7 +46,7 @@
"goal_radius": {
"type": "number",
"default": 0.5,
"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
"title": "Goal Radius"
},
"radius_change": { "type": "number", "title": "Radius Change", "description": "UNDOCUMENTED" },

View File

@@ -17,7 +17,7 @@
"goal_radius": {
"type": "number",
"default": 0.5,
"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
"title": "Goal Radius"
},
"loot_table": { "type": "string", "description": "Loot table to select items from.", "title": "Loot Table" },

View File

@@ -11,7 +11,7 @@
"goal_radius": {
"type": "number",
"default": 0.5,
"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
"title": "Goal Radius"
},
"interval": {

View File

@@ -8,8 +8,8 @@
"properties": {
"priority": { "$ref": "types/priority.json" },
"speed_multiplier": { "$ref": "types/speed_multiplier.json" },
"max_seconds_before_search": { "title": "TODO", "description": "UNDOCUMENATED", "type": "number" },
"search_cooldown_max_seconds": { "title": "TODO", "description": "UNDOCUMENATED", "type": "number" },
"seconds_until_new_task": { "title": "TODO", "description": "UNDOCUMENATED", "type": "number" }
"max_seconds_before_search": { "title": "Max Seconds Before Search", "description": "UNDOCUMENATED", "type": "number" },
"search_cooldown_max_seconds": { "title": "Search Cooldown Max Seconds", "description": "UNDOCUMENATED", "type": "number" },
"seconds_until_new_task": { "title": "Seconds Until New Task", "description": "UNDOCUMENATED", "type": "number" }
}
}

View File

@@ -8,13 +8,19 @@
"properties": {
"priority": { "$ref": "types/priority.json" },
"speed_multiplier": { "$ref": "types/speed_multiplier.json" },
"duration": { "type": "number", "default": 1, "description": "Amount of time in seconds that the mob reacts.", "title": "TODO Title" },
"poi_type": { "type": "string", "default": "", "description": "Defines what POI type to hide at.", "title": "TODO Title" },
"duration": { "type": "number", "default": 1, "description": "Amount of time in seconds that the mob reacts.", "title": "Duration" },
"poi_type": {
"type": "string",
"default": "",
"description": "Defines what POI type to hide at.",
"title": "Point Of Interest Type",
"examples": ["bed"]
},
"timeout_cooldown": {
"type": "number",
"default": 8,
"description": "The cooldown time in seconds before the goal can be reused after a internal failure or timeout condition.",
"title": "TODO Title"
"title": "Timeout Cooldown"
}
}
}

View File

@@ -11,8 +11,8 @@
"goal_radius": {
"type": "number",
"default": 0.5,
"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
"title": "TODO Title"
"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
"title": "Goal Radius"
},
"search_count": {
"type": "integer",

View File

@@ -11,7 +11,7 @@
"goal_radius": {
"type": "number",
"default": 0.5,
"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
"title": "TODO Title"
},
"on_lay": { "$ref": "../types/event.json", "description": "Event to run when this mob lays the egg.", "title": "TODO Title" },

View File

@@ -11,7 +11,7 @@
"goal_radius": {
"type": "number",
"default": 0.5,
"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
"title": "TODO Title"
},
"search_count": {

View File

@@ -10,7 +10,7 @@
"goal_radius": {
"type": "number",
"default": 0.5,
"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
"title": "Goal Radius"
},
"search_count": {

View File

@@ -10,7 +10,7 @@
"goal_radius": {
"type": "number",
"default": 0.5,
"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
"title": "Goal Radius"
},
"search_count": {

View File

@@ -17,7 +17,7 @@
"goal_radius": {
"type": "number",
"default": 0.5,
"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
"title": "TODO Title"
},
"search_range": {

View File

@@ -29,7 +29,7 @@
"goal_radius": {
"type": "number",
"default": 0.5,
"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
"title": "Goal Radius"
}
}

View File

@@ -23,7 +23,7 @@
"ignore_mob_damage": {
"type": "boolean",
"default": false,
"description": "If true, the mob will not panic in response to damage from other mobs. This overrides the damage types in \"damage_sources\"",
"description": "If true, the mob will not panic in response to damage from other mobs. This overrides the damage types in `damage_sources`",
"title": "TODO Title"
},
"prefer_water": { "type": "boolean", "default": false, "description": "If true, the mob will prefer water over land", "title": "TODO Title" },

View File

@@ -11,7 +11,7 @@
"goal_radius": {
"type": "number",
"default": 0.5,
"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
"title": "TODO Title"
},
"search_height": {

View File

@@ -11,7 +11,7 @@
"goal_radius": {
"type": "number",
"default": 0.5,
"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
"title": "TODO Title"
},
"max_dist": { "type": "number", "default": 0, "description": "Maximum distance this mob will look for items to pick up", "title": "TODO Title" },

View File

@@ -30,7 +30,7 @@
"goal_radius": {
"type": "number",
"default": 0.5,
"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
"title": "TODO Title"
},
"max_to_eat": { "type": "integer", "default": 6, "description": "Maximum number of things this entity wants to eat", "title": "TODO Title" },

View File

@@ -12,7 +12,7 @@
"goal_radius": {
"type": "number",
"default": 0.5,
"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
"title": "TODO Title"
},
"max_dist": {

View File

@@ -11,7 +11,7 @@
"goal_radius": {
"type": "number",
"default": 0.5,
"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
"title": "TODO Title"
},
"interval": {

View File

@@ -16,7 +16,7 @@
"goal_radius": {
"type": "number",
"default": 0.5,
"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
"title": "Goal Radius"
},
"search_range": {

View File

@@ -35,7 +35,7 @@
"work_in_rain_tolerance": {
"type": "integer",
"default": -1,
"description": "If \"can_work_in_rain\" is false, this is the maximum number of ticks left in the goal where rain will not interrupt the goal",
"description": "If `can_work_in_rain` is false, this is the maximum number of ticks left in the goal where rain will not interrupt the goal",
"title": "TODO Title"
}
},

View File

@@ -14,13 +14,13 @@
"despawn_from_chance": {
"type": "boolean",
"default": true,
"description": "Determines if \"min_range_random_chance\" is used in the standard despawn rules",
"description": "Determines if `min_range_random_chance` is used in the standard despawn rules",
"title": "Despawn From Chance"
},
"despawn_from_inactivity": {
"type": "boolean",
"default": true,
"description": "Determines if the \"min_range_inactivity_timer\" is used in the standard despawn rules.",
"description": "Determines if the `min_range_inactivity_timer` is used in the standard despawn rules.",
"title": "Despawn From Inactivity"
},
"despawn_from_distance": { "type": "object", "description": "UNDOCUMENTED", "title": "TODO", "additionalProperties": false },