Updated Comments
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@@ -126,7 +126,7 @@
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"properties": {
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"anim_time_update": {
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"title": "Start Delay",
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"description": "How does time pass when playing the animation. Defaults to \"query.anim_time + query.delta_time\" which means advance in seconds.",
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"description": "How does time pass when playing the animation. Defaults to `query.anim_time + query.delta_time` which means advance in seconds.",
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"$ref": "../../../molang/number.json"
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},
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"animation_length": {
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@@ -126,7 +126,7 @@
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"properties": {
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"anim_time_update": {
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"title": "Anim Time Update",
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"description": "How does time pass when playing the animation. Defaults to \"query.anim_time + query.delta_time\" which means advance in seconds.",
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"description": "How does time pass when playing the animation. Defaults to `query.anim_time + query.delta_time` which means advance in seconds.",
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"$ref": "../../../molang/number.json"
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},
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"animation_length": {
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@@ -178,7 +178,7 @@
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},
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"variables": {
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"title": "Variables",
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"description": " A list of variables that need certain settings applied to them. Currently, for the client, only \"public\" is supported.",
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"description": " A list of variables that need certain settings applied to them. Currently, for the client, only `public` is supported.",
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"type": "object",
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"minProperties": 1,
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"propertyNames": { "pattern": "variable.[a-zA-Z_][a-zA-Z0-9_]*" },
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@@ -250,15 +250,15 @@
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},
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"normals": {
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"type": "array",
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"description": "Vertex normals. Can be either indexed via the \"polys\" section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections.",
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"description": "Vertex normals. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections.",
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"items": {
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"type": "array",
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"minItems": 3,
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"maxItems": 3,
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"description": "Vertex normals. Can be either indexed via the \"polys\" section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections.",
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"description": "Vertex normals. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections.",
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"items": {
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"type": "number",
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"description": "Vertex normals. Can be either indexed via the \"polys\" section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections."
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"description": "Vertex normals. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections."
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}
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}
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},
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@@ -266,7 +266,7 @@
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"oneOf": [
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{
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"type": "string",
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"description": "If not specifying vertex indices, arrays of data must be a list of tris or quads, set by making this property either \"tri_list\" or \"quad_list\"",
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"description": "If not specifying vertex indices, arrays of data must be a list of tris or quads, set by making this property either `tri_list` or `quad_list`",
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"enum": ["tri_list", "quad_list"]
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},
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{
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@@ -299,21 +299,21 @@
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"maxItems": 3,
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"items": {
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"type": "number",
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"description": "Vertex positions for the mesh. Can be either indexed via the \"polys\" section, or be a quad-list if mapped 1-to-1 to the normals and UVs sections."
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"description": "Vertex positions for the mesh. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the normals and UVs sections."
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}
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}
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},
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"uvs": {
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"type": "array",
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"description": "Vertex UVs. Can be either indexed via the \"polys\" section, or be a quad-list if mapped 1-to-1 to the positions and normals sections.",
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"description": "Vertex UVs. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the positions and normals sections.",
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"items": {
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"type": "array",
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"description": "Vertex UVs. Can be either indexed via the \"polys\" section, or be a quad-list if mapped 1-to-1 to the positions and normals sections.",
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"description": "Vertex UVs. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the positions and normals sections.",
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"minItems": 2,
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"maxItems": 2,
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"items": {
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"type": "number",
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"description": "Vertex UVs. Can be either indexed via the \"polys\" section, or be a quad-list if mapped 1-to-1 to the positions and normals sections."
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"description": "Vertex UVs. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the positions and normals sections."
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}
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}
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}
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@@ -308,15 +308,15 @@
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},
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"normals": {
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"type": "array",
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"description": "Vertex normals. Can be either indexed via the \"polys\" section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections.",
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"description": "Vertex normals. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections.",
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"items": {
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"type": "array",
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"minItems": 3,
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"maxItems": 3,
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"description": "Vertex normals. Can be either indexed via the \"polys\" section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections.",
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"description": "Vertex normals. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections.",
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"items": {
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"type": "number",
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"description": "Vertex normals. Can be either indexed via the \"polys\" section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections."
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"description": "Vertex normals. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections."
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}
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}
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},
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@@ -324,7 +324,7 @@
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"oneOf": [
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{
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"type": "string",
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"description": "If not specifying vertex indices, arrays of data must be a list of tris or quads, set by making this property either \"tri_list\" or \"quad_list\"",
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"description": "If not specifying vertex indices, arrays of data must be a list of tris or quads, set by making this property either `tri_list` or `quad_list`",
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"enum": ["tri_list", "quad_list"]
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},
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{
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@@ -357,21 +357,21 @@
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"maxItems": 3,
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"items": {
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"type": "number",
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"description": "Vertex positions for the mesh. Can be either indexed via the \"polys\" section, or be a quad-list if mapped 1-to-1 to the normals and UVs sections."
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"description": "Vertex positions for the mesh. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the normals and UVs sections."
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}
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}
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},
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"uvs": {
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"type": "array",
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"description": "Vertex UVs. Can be either indexed via the \"polys\" section, or be a quad-list if mapped 1-to-1 to the positions and normals sections.",
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"description": "Vertex UVs. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the positions and normals sections.",
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"items": {
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"type": "array",
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"description": "Vertex UVs. Can be either indexed via the \"polys\" section, or be a quad-list if mapped 1-to-1 to the positions and normals sections.",
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"description": "Vertex UVs. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the positions and normals sections.",
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"minItems": 2,
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"maxItems": 2,
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"items": {
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"type": "number",
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"description": "Vertex UVs. Can be either indexed via the \"polys\" section, or be a quad-list if mapped 1-to-1 to the positions and normals sections."
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"description": "Vertex UVs. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the positions and normals sections."
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}
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}
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}
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@@ -106,7 +106,7 @@
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"properties": {
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"binding": {
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"title": "Binding",
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"description": "useful for items. A molang expression specifying the bone name of the parent skeletal hierarchy that this bone should use as the root transform. Without this field it will look for a bone in the parent entity with the same name as this bone. If both are missing, it will assume a local skeletal hierarchy (via the \"parent\" field). If that is also missing, it will attach to the owning entity's root transform.",
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"description": "useful for items. A molang expression specifying the bone name of the parent skeletal hierarchy that this bone should use as the root transform. Without this field it will look for a bone in the parent entity with the same name as this bone. If both are missing, it will assume a local skeletal hierarchy (via the `parent` field). If that is also missing, it will attach to the owning entity's root transform.",
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"$ref": "../../../../molang/string.json"
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},
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"cubes": {
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@@ -317,15 +317,15 @@
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},
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"normals": {
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"type": "array",
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"description": "Vertex normals. Can be either indexed via the \"polys\" section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections.",
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"description": "Vertex normals. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections.",
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"items": {
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"type": "array",
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"minItems": 3,
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"maxItems": 3,
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"description": "Vertex normals. Can be either indexed via the \"polys\" section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections.",
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"description": "Vertex normals. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections.",
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"items": {
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"type": "number",
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"description": "Vertex normals. Can be either indexed via the \"polys\" section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections."
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"description": "Vertex normals. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections."
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}
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}
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},
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@@ -333,7 +333,7 @@
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"oneOf": [
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{
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"type": "string",
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"description": "If not specifying vertex indices, arrays of data must be a list of tris or quads, set by making this property either \"tri_list\" or \"quad_list\"",
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"description": "If not specifying vertex indices, arrays of data must be a list of tris or quads, set by making this property either `tri_list` or `quad_list`",
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"enum": ["tri_list", "quad_list"]
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},
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{
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@@ -366,21 +366,21 @@
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"maxItems": 3,
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"items": {
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"type": "number",
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"description": "Vertex positions for the mesh. Can be either indexed via the \"polys\" section, or be a quad-list if mapped 1-to-1 to the normals and UVs sections."
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"description": "Vertex positions for the mesh. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the normals and UVs sections."
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}
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}
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},
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"uvs": {
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"type": "array",
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"description": "Vertex UVs. Can be either indexed via the \"polys\" section, or be a quad-list if mapped 1-to-1 to the positions and normals sections.",
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"description": "Vertex UVs. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the positions and normals sections.",
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"items": {
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"type": "array",
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"description": "Vertex UVs. Can be either indexed via the \"polys\" section, or be a quad-list if mapped 1-to-1 to the positions and normals sections.",
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"description": "Vertex UVs. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the positions and normals sections.",
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"minItems": 2,
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"maxItems": 2,
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"items": {
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"type": "number",
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"description": "Vertex UVs. Can be either indexed via the \"polys\" section, or be a quad-list if mapped 1-to-1 to the positions and normals sections."
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"description": "Vertex UVs. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the positions and normals sections."
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}
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}
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}
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@@ -18,7 +18,7 @@
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"timeline": {
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"title": "Timeline",
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"type": "object",
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"description": "A series of times, e.g. 0.0 or 1.0, that trigger the event, these get fired on every loop the emitter goes through, \"time\" is the time, e.g. one line might be: \"0.4\": \"event\"",
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"description": "A series of times, e.g. 0.0 or 1.0, that trigger the event, these get fired on every loop the emitter goes through, `time` is the time, e.g. one line might be: `0.4`: `event`",
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"propertyNames": { "pattern": "^[\\d\\.]+$" },
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"additionalProperties": {
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"title": "Timeline Object",
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@@ -28,7 +28,7 @@
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},
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"travel_distance_events": {
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"title": "Travel Distance Events",
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"description": "A series of distances, e.g. 0.0 or 1.0, that trigger the event these get fired when the emitter has moved by the specified input distance, e.g. one line might be: \"0.4\": \"event\"",
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"description": "A series of distances, e.g. 0.0 or 1.0, that trigger the event these get fired when the emitter has moved by the specified input distance, e.g. one line might be: `0.4`: `event`",
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"propertyNames": { "pattern": "^[\\d\\.]+$" }
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},
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"looping_travel_distance_events": {
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@@ -1,6 +1,6 @@
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{
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"$id": "blockception.minecraft.resource.particle.1.10.0.particle_appearance_tinting",
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"description": "Color fields are special, they can be either an RGB, or a \"#RRGGBB\" field (or RGBA or \"AARRGGBB\"). If RGB(A), the channels are from 0 to 1. If the string \"#AARRGGBB\", then the values are hex from 00 to ff.",
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"description": "Color fields are special, they can be either an RGB, or a `#RRGGBB` field (or RGBA or `AARRGGBB`). If RGB(A), the channels are from 0 to 1. If the string `#AARRGGBB`, then the values are hex from 00 to ff.",
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"type": "object",
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"title": "Particle Appearance Tinting Component For 1.10.0",
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"additionalProperties": false,
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