Updated Comments
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@@ -18,7 +18,7 @@
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"timeline": {
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"title": "Timeline",
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"type": "object",
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"description": "A series of times, e.g. 0.0 or 1.0, that trigger the event, these get fired on every loop the emitter goes through, \"time\" is the time, e.g. one line might be: \"0.4\": \"event\"",
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"description": "A series of times, e.g. 0.0 or 1.0, that trigger the event, these get fired on every loop the emitter goes through, `time` is the time, e.g. one line might be: `0.4`: `event`",
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"propertyNames": { "pattern": "^[\\d\\.]+$" },
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"additionalProperties": {
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"title": "Timeline Object",
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@@ -28,7 +28,7 @@
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},
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"travel_distance_events": {
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"title": "Travel Distance Events",
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"description": "A series of distances, e.g. 0.0 or 1.0, that trigger the event these get fired when the emitter has moved by the specified input distance, e.g. one line might be: \"0.4\": \"event\"",
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"description": "A series of distances, e.g. 0.0 or 1.0, that trigger the event these get fired when the emitter has moved by the specified input distance, e.g. one line might be: `0.4`: `event`",
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"propertyNames": { "pattern": "^[\\d\\.]+$" }
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},
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"looping_travel_distance_events": {
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@@ -1,6 +1,6 @@
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{
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"$id": "blockception.minecraft.resource.particle.1.10.0.particle_appearance_tinting",
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"description": "Color fields are special, they can be either an RGB, or a \"#RRGGBB\" field (or RGBA or \"AARRGGBB\"). If RGB(A), the channels are from 0 to 1. If the string \"#AARRGGBB\", then the values are hex from 00 to ff.",
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"description": "Color fields are special, they can be either an RGB, or a `#RRGGBB` field (or RGBA or `AARRGGBB`). If RGB(A), the channels are from 0 to 1. If the string `#AARRGGBB`, then the values are hex from 00 to ff.",
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"type": "object",
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"title": "Particle Appearance Tinting Component For 1.10.0",
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"additionalProperties": false,
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