Fixing strings
This commit is contained in:
@@ -41,7 +41,7 @@
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"title": "Inner Boundary Time Increase",
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"type": "number",
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"default": 0.25,
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"description": "Time (in seconds) to add to attack path recalculation when the target is beyond the \."path_inner_boundary\"."
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"description": "Time (in seconds) to add to attack path recalculation when the target is beyond the \"path_inner_boundary\"."
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},
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"max_dist": {
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"title": "Max Dist",
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@@ -75,7 +75,7 @@
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"title": "Outer Boundary Time Increase",
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"type": "number",
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"default": 0.5,
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"description": "Time (in seconds) to add to attack path recalculation when the target is beyond the \."path_outer_boundary\"."
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"description": "Time (in seconds) to add to attack path recalculation when the target is beyond the \"path_outer_boundary\"."
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},
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"path_fail_time_increase": {
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"title": "Path Fail Time Increase",
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@@ -87,19 +87,19 @@
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"title": "Path Inner Boundary",
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"type": "number",
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"default": 16,
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"description": "Distance at which to increase attack path recalculation by \."inner_boundary_tick_increase\"."
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"description": "Distance at which to increase attack path recalculation by \"inner_boundary_tick_increase\"."
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},
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"path_outer_boundary": {
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"title": "Path Outer Boundary",
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"type": "number",
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"default": 32,
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"description": "Distance at which to increase attack path recalculation by \."outer_boundary_tick_increase\"."
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"description": "Distance at which to increase attack path recalculation by \"outer_boundary_tick_increase\"."
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},
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"random_stop_interval": {
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"title": "Random Stop Interval",
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"type": "integer",
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"default": 0,
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"description": "This entity will have a 1 in N chance to stop it's current attack, where N = \."random_stop_interval\"."
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"description": "This entity will have a 1 in N chance to stop it's current attack, where N = \"random_stop_interval\"."
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},
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"reach_multiplier": {
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"title": "Reach Multiplier",
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@@ -18,7 +18,7 @@
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"title": "Continue Charge Threshold Time",
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"type": "number",
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"default": 0.5,
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"description": "If the dragon is outside the \."target_zone\" for longer than \"continue_charge_threshold_time\" seconds, the charge is canceled."
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"description": "If the dragon is outside the \"target_zone\" for longer than \"continue_charge_threshold_time\" seconds, the charge is canceled."
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},
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"flight_speed": {
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"title": "Flight Speed",
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@@ -54,7 +54,7 @@
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"title": "View Angle",
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"type": "number",
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"default": 10,
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"description": "The target must be within \."view_angle\" degrees of the dragon's current rotation before a fireball can be shot."
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"description": "The target must be within \"view_angle\" degrees of the dragon's current rotation before a fireball can be shot."
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}
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}
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}
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@@ -27,7 +27,7 @@
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"eat_and_replace_block_pairs": {
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"title": "Eat And Replace Block Pairs",
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"type": "array",
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"description": "A collection of pairs of blocks; the first (\."eat_block\")is the block the entity should eat, the second (\"replace_block\") is the block that should replace the eaten block.",
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"description": "A collection of pairs of blocks; the first (\"eat_block\")is the block the entity should eat, the second (\"replace_block\") is the block that should replace the eaten block.",
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"items": {
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"type": "object",
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"title": "Eat And Replace Block Pair",
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@@ -35,7 +35,7 @@
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"title": "Inner Boundary Time Increase",
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"type": "number",
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"default": 0.25,
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"description": "Time (in seconds) to add to attack path recalculation when the target is beyond the \."path_inner_boundary\"."
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"description": "Time (in seconds) to add to attack path recalculation when the target is beyond the \"path_inner_boundary\"."
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},
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"max_dist": {
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"title": "Max Dist",
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@@ -74,7 +74,7 @@
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"title": "Outer Boundary Time Increase",
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"type": "number",
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"default": 0.5,
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"description": "Time (in seconds) to add to attack path recalculation when the target is beyond the \."path_outer_boundary\"."
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"description": "Time (in seconds) to add to attack path recalculation when the target is beyond the \"path_outer_boundary\"."
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},
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"path_fail_time_increase": {
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"title": "Path Fail Time Increase",
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@@ -86,19 +86,19 @@
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"title": "Path Inner Boundary",
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"type": "number",
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"default": 16,
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"description": "Distance at which to increase attack path recalculation by \."inner_boundary_tick_increase\"."
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"description": "Distance at which to increase attack path recalculation by \"inner_boundary_tick_increase\"."
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},
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"path_outer_boundary": {
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"title": "Path Outer Boundary",
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"type": "number",
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"default": 32,
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"description": "Distance at which to increase attack path recalculation by \."outer_boundary_tick_increase\"."
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"description": "Distance at which to increase attack path recalculation by \"outer_boundary_tick_increase\"."
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},
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"random_stop_interval": {
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"title": "Random Stop Interval",
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"type": "integer",
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"default": 0,
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"description": "This entity will have a 1 in N chance to stop it's current attack, where N = \."random_stop_interval\"."
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"description": "This entity will have a 1 in N chance to stop it's current attack, where N = \"random_stop_interval\"."
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},
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"reach_multiplier": {
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"title": "Reach Multiplier",
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@@ -12,7 +12,7 @@
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"title": "Attack Interval",
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"type": "number",
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"default": 0,
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"description": "Alternative to \."attack_interval_min\" & \"attack_interval_max\". Consistent reload-time (in seconds), when not using a charged shot. Does not scale with target-distance."
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"description": "Alternative to \"attack_interval_min\" & \"attack_interval_max\". Consistent reload-time (in seconds), when not using a charged shot. Does not scale with target-distance."
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},
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"attack_interval_max": {
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"title": "Attack Interval Max",
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@@ -54,7 +54,7 @@
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"title": "Charge Charged Trigger",
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"type": "number",
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"default": 0,
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"description": "Time (in seconds, then add \."charge_shoot_trigger\"), before a charged up attack is done charging. Charge-time decays while target is not in sight."
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"description": "Time (in seconds, then add \"charge_shoot_trigger\"), before a charged up attack is done charging. Charge-time decays while target is not in sight."
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},
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"charge_shoot_trigger": {
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"title": "Charge Shoot Trigger",
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@@ -13,7 +13,7 @@
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"title": "Add Random Time Range",
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"type": "integer",
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"default": 3,
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"description": "Additional time (in whole seconds), chosen randomly in the range of [0, \."add_random_time_range\"], to add to \"min_change_direction_time\"."
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"description": "Additional time (in whole seconds), chosen randomly in the range of [0, \"add_random_time_range\"], to add to \"min_change_direction_time\"."
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},
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"min_change_direction_time": {
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"title": "Min Change Direction Time",
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@@ -31,7 +31,7 @@
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"title": "Inner Boundary Time Increase",
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"type": "number",
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"default": 0.25,
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"description": "Time (in seconds) to add to attack path recalculation when the target is beyond the \."path_inner_boundary\"."
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"description": "Time (in seconds) to add to attack path recalculation when the target is beyond the \"path_inner_boundary\"."
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},
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"max_dist": {
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"title": "Max Dist",
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@@ -71,7 +71,7 @@
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"title": "Outer Boundary Time Increase",
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"type": "number",
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"default": 0.5,
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"description": "Time (in seconds) to add to attack path recalculation when the target is beyond the \."path_outer_boundary\"."
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"description": "Time (in seconds) to add to attack path recalculation when the target is beyond the \"path_outer_boundary\"."
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},
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"path_fail_time_increase": {
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"title": "Path Fail Time Increase",
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@@ -83,19 +83,19 @@
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"title": "Path Inner Boundary",
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"type": "number",
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"default": 16,
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"description": "Distance at which to increase attack path recalculation by \."inner_boundary_tick_increase\"."
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"description": "Distance at which to increase attack path recalculation by \"inner_boundary_tick_increase\"."
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},
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"path_outer_boundary": {
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"title": "Path Outer Boundary",
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"type": "number",
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"default": 32,
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"description": "Distance at which to increase attack path recalculation by \."outer_boundary_tick_increase\"."
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"description": "Distance at which to increase attack path recalculation by \"outer_boundary_tick_increase\"."
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},
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"random_stop_interval": {
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"title": "Random Stop Interval",
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"type": "integer",
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"default": 0,
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"description": "This entity will have a 1 in N chance to stop it's current attack, where N = \."random_stop_interval\"."
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"description": "This entity will have a 1 in N chance to stop it's current attack, where N = \"random_stop_interval\"."
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},
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"reach_multiplier": {
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"title": "Reach Multiplier",
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@@ -47,7 +47,7 @@
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"title": "Work In Rain Tolerance",
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"type": "integer",
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"default": -1,
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"description": "If \."can_work_in_rain\" is false, this is the maximum number of ticks left in the goal where rain will not interrupt the goal"
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"description": "If \"can_work_in_rain\" is false, this is the maximum number of ticks left in the goal where rain will not interrupt the goal"
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}
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},
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"examples": [
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@@ -87,7 +87,7 @@
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"title": "Work In Rain Tolerance",
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"type": "integer",
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"default": -1,
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"description": "If \."can_work_in_rain\" is false, this is the maximum number of ticks left in the goal where rain will not interrupt the goal"
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"description": "If \"can_work_in_rain\" is false, this is the maximum number of ticks left in the goal where rain will not interrupt the goal"
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}
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},
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"examples": [{}]
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@@ -15,7 +15,7 @@
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"broadcast_filters": {
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"title": "Broadcast Filters",
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"$ref": "../../filters/filters.json",
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"description": "Conditions that make this entry in the list valid."
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"description": "Conditions that make this entry in the list valid."
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},
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"filters": {
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"$ref": "../../filters/filters.json",
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@@ -36,25 +36,24 @@
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"description": "An entity family.",
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"pattern": "^.+$",
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"title": "Broadcast Targets"
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},
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}
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},
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"calm_event": {
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"title": "Calm Event",
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"title": "Calm Event",
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"$ref": "../types/event.json",
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"description": "Event to run after the number of seconds specified in duration expires (when the entity stops being \."angry\")"
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"description": "Event to run after the number of seconds specified in duration expires (when the entity stops being \"angry\")"
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},
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"angry_sound": {
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"title": "Angry Sound",
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"type": "string",
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"default": "",
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"description": "The sound event to play when the mob is angry."
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"description": "The sound event to play when the mob is angry."
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},
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"broadcast_anger_on_attack": {
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"title": "Broadcast Anger On Attack",
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"type": "boolean",
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"default": false,
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"description": "If true, other entities of the same entity definition within the broadcastRange will also become angry whenever this mob attacks."
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"description": "If true, other entities of the same entity definition within the broadcastRange will also become angry whenever this mob attacks."
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},
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"broadcast_anger_on_being_attacked": {
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"type": "boolean",
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@@ -66,13 +65,13 @@
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"title": "Duration",
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"type": "integer",
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"default": 25,
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"description": "The amount of time in seconds that the entity will be angry."
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"description": "The amount of time in seconds that the entity will be angry."
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},
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"duration_delta": {
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"title": "Duration Delta",
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"type": "integer",
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"default": 0,
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"description": "Variance in seconds added to the duration [-delta, delta]."
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"description": "Variance in seconds added to the duration [-delta, delta]."
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},
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"sound_interval": {
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"description": "The range of time in seconds to randomly wait before playing the sound again.",
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@@ -125,7 +125,7 @@
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"title": "Swing",
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"type": "boolean",
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"default": false,
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"description": "If true, the player will do the \."swing\" animation when interacting with this entity."
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"description": "If true, the player will do the \"swing\" animation when interacting with this entity."
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},
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"transform_to_item": {
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"title": "Transform To Item",
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@@ -208,7 +208,7 @@
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"properties": {
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"folder_name": {
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"type": "string",
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"description": "This represents the folder name located in \."subpacks\" folder. When user select this resolution Minecraft loads the content inside the folder.",
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"description": "This represents the folder name located in \"subpacks\" folder. When user select this resolution Minecraft loads the content inside the folder.",
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"title": "Folder Name"
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},
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"name": {
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