Fixing strings
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@@ -15,7 +15,7 @@
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"broadcast_filters": {
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"title": "Broadcast Filters",
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"$ref": "../../filters/filters.json",
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"description": "Conditions that make this entry in the list valid."
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"description": "Conditions that make this entry in the list valid."
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},
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"filters": {
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"$ref": "../../filters/filters.json",
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@@ -36,25 +36,24 @@
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"description": "An entity family.",
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"pattern": "^.+$",
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"title": "Broadcast Targets"
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},
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}
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},
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"calm_event": {
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"title": "Calm Event",
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"title": "Calm Event",
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"$ref": "../types/event.json",
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"description": "Event to run after the number of seconds specified in duration expires (when the entity stops being \."angry\")"
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"description": "Event to run after the number of seconds specified in duration expires (when the entity stops being \"angry\")"
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},
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"angry_sound": {
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"title": "Angry Sound",
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"type": "string",
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"default": "",
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"description": "The sound event to play when the mob is angry."
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"description": "The sound event to play when the mob is angry."
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},
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"broadcast_anger_on_attack": {
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"title": "Broadcast Anger On Attack",
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"type": "boolean",
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"default": false,
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"description": "If true, other entities of the same entity definition within the broadcastRange will also become angry whenever this mob attacks."
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"description": "If true, other entities of the same entity definition within the broadcastRange will also become angry whenever this mob attacks."
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},
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"broadcast_anger_on_being_attacked": {
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"type": "boolean",
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@@ -66,13 +65,13 @@
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"title": "Duration",
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"type": "integer",
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"default": 25,
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"description": "The amount of time in seconds that the entity will be angry."
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"description": "The amount of time in seconds that the entity will be angry."
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},
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"duration_delta": {
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"title": "Duration Delta",
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"type": "integer",
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"default": 0,
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"description": "Variance in seconds added to the duration [-delta, delta]."
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"description": "Variance in seconds added to the duration [-delta, delta]."
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},
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"sound_interval": {
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"description": "The range of time in seconds to randomly wait before playing the sound again.",
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@@ -125,7 +125,7 @@
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"title": "Swing",
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"type": "boolean",
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"default": false,
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"description": "If true, the player will do the \."swing\" animation when interacting with this entity."
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"description": "If true, the player will do the \"swing\" animation when interacting with this entity."
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},
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"transform_to_item": {
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"title": "Transform To Item",
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