Fixing strings

This commit is contained in:
DaanV2
2022-07-22 19:43:23 +02:00
parent 8b3778de6d
commit 96af3f2f26
13 changed files with 33 additions and 34 deletions

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@@ -41,7 +41,7 @@
"title": "Inner Boundary Time Increase", "title": "Inner Boundary Time Increase",
"type": "number", "type": "number",
"default": 0.25, "default": 0.25,
"description": "Time (in seconds) to add to attack path recalculation when the target is beyond the \."path_inner_boundary\"." "description": "Time (in seconds) to add to attack path recalculation when the target is beyond the \"path_inner_boundary\"."
}, },
"max_dist": { "max_dist": {
"title": "Max Dist", "title": "Max Dist",
@@ -75,7 +75,7 @@
"title": "Outer Boundary Time Increase", "title": "Outer Boundary Time Increase",
"type": "number", "type": "number",
"default": 0.5, "default": 0.5,
"description": "Time (in seconds) to add to attack path recalculation when the target is beyond the \."path_outer_boundary\"." "description": "Time (in seconds) to add to attack path recalculation when the target is beyond the \"path_outer_boundary\"."
}, },
"path_fail_time_increase": { "path_fail_time_increase": {
"title": "Path Fail Time Increase", "title": "Path Fail Time Increase",
@@ -87,19 +87,19 @@
"title": "Path Inner Boundary", "title": "Path Inner Boundary",
"type": "number", "type": "number",
"default": 16, "default": 16,
"description": "Distance at which to increase attack path recalculation by \."inner_boundary_tick_increase\"." "description": "Distance at which to increase attack path recalculation by \"inner_boundary_tick_increase\"."
}, },
"path_outer_boundary": { "path_outer_boundary": {
"title": "Path Outer Boundary", "title": "Path Outer Boundary",
"type": "number", "type": "number",
"default": 32, "default": 32,
"description": "Distance at which to increase attack path recalculation by \."outer_boundary_tick_increase\"." "description": "Distance at which to increase attack path recalculation by \"outer_boundary_tick_increase\"."
}, },
"random_stop_interval": { "random_stop_interval": {
"title": "Random Stop Interval", "title": "Random Stop Interval",
"type": "integer", "type": "integer",
"default": 0, "default": 0,
"description": "This entity will have a 1 in N chance to stop it's current attack, where N = \."random_stop_interval\"." "description": "This entity will have a 1 in N chance to stop it's current attack, where N = \"random_stop_interval\"."
}, },
"reach_multiplier": { "reach_multiplier": {
"title": "Reach Multiplier", "title": "Reach Multiplier",

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@@ -18,7 +18,7 @@
"title": "Continue Charge Threshold Time", "title": "Continue Charge Threshold Time",
"type": "number", "type": "number",
"default": 0.5, "default": 0.5,
"description": "If the dragon is outside the \."target_zone\" for longer than \"continue_charge_threshold_time\" seconds, the charge is canceled." "description": "If the dragon is outside the \"target_zone\" for longer than \"continue_charge_threshold_time\" seconds, the charge is canceled."
}, },
"flight_speed": { "flight_speed": {
"title": "Flight Speed", "title": "Flight Speed",

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@@ -54,7 +54,7 @@
"title": "View Angle", "title": "View Angle",
"type": "number", "type": "number",
"default": 10, "default": 10,
"description": "The target must be within \."view_angle\" degrees of the dragon's current rotation before a fireball can be shot." "description": "The target must be within \"view_angle\" degrees of the dragon's current rotation before a fireball can be shot."
} }
} }
} }

View File

@@ -27,7 +27,7 @@
"eat_and_replace_block_pairs": { "eat_and_replace_block_pairs": {
"title": "Eat And Replace Block Pairs", "title": "Eat And Replace Block Pairs",
"type": "array", "type": "array",
"description": "A collection of pairs of blocks; the first (\."eat_block\")is the block the entity should eat, the second (\"replace_block\") is the block that should replace the eaten block.", "description": "A collection of pairs of blocks; the first (\"eat_block\")is the block the entity should eat, the second (\"replace_block\") is the block that should replace the eaten block.",
"items": { "items": {
"type": "object", "type": "object",
"title": "Eat And Replace Block Pair", "title": "Eat And Replace Block Pair",

View File

@@ -35,7 +35,7 @@
"title": "Inner Boundary Time Increase", "title": "Inner Boundary Time Increase",
"type": "number", "type": "number",
"default": 0.25, "default": 0.25,
"description": "Time (in seconds) to add to attack path recalculation when the target is beyond the \."path_inner_boundary\"." "description": "Time (in seconds) to add to attack path recalculation when the target is beyond the \"path_inner_boundary\"."
}, },
"max_dist": { "max_dist": {
"title": "Max Dist", "title": "Max Dist",
@@ -74,7 +74,7 @@
"title": "Outer Boundary Time Increase", "title": "Outer Boundary Time Increase",
"type": "number", "type": "number",
"default": 0.5, "default": 0.5,
"description": "Time (in seconds) to add to attack path recalculation when the target is beyond the \."path_outer_boundary\"." "description": "Time (in seconds) to add to attack path recalculation when the target is beyond the \"path_outer_boundary\"."
}, },
"path_fail_time_increase": { "path_fail_time_increase": {
"title": "Path Fail Time Increase", "title": "Path Fail Time Increase",
@@ -86,19 +86,19 @@
"title": "Path Inner Boundary", "title": "Path Inner Boundary",
"type": "number", "type": "number",
"default": 16, "default": 16,
"description": "Distance at which to increase attack path recalculation by \."inner_boundary_tick_increase\"." "description": "Distance at which to increase attack path recalculation by \"inner_boundary_tick_increase\"."
}, },
"path_outer_boundary": { "path_outer_boundary": {
"title": "Path Outer Boundary", "title": "Path Outer Boundary",
"type": "number", "type": "number",
"default": 32, "default": 32,
"description": "Distance at which to increase attack path recalculation by \."outer_boundary_tick_increase\"." "description": "Distance at which to increase attack path recalculation by \"outer_boundary_tick_increase\"."
}, },
"random_stop_interval": { "random_stop_interval": {
"title": "Random Stop Interval", "title": "Random Stop Interval",
"type": "integer", "type": "integer",
"default": 0, "default": 0,
"description": "This entity will have a 1 in N chance to stop it's current attack, where N = \."random_stop_interval\"." "description": "This entity will have a 1 in N chance to stop it's current attack, where N = \"random_stop_interval\"."
}, },
"reach_multiplier": { "reach_multiplier": {
"title": "Reach Multiplier", "title": "Reach Multiplier",

View File

@@ -12,7 +12,7 @@
"title": "Attack Interval", "title": "Attack Interval",
"type": "number", "type": "number",
"default": 0, "default": 0,
"description": "Alternative to \."attack_interval_min\" & \"attack_interval_max\". Consistent reload-time (in seconds), when not using a charged shot. Does not scale with target-distance." "description": "Alternative to \"attack_interval_min\" & \"attack_interval_max\". Consistent reload-time (in seconds), when not using a charged shot. Does not scale with target-distance."
}, },
"attack_interval_max": { "attack_interval_max": {
"title": "Attack Interval Max", "title": "Attack Interval Max",
@@ -54,7 +54,7 @@
"title": "Charge Charged Trigger", "title": "Charge Charged Trigger",
"type": "number", "type": "number",
"default": 0, "default": 0,
"description": "Time (in seconds, then add \."charge_shoot_trigger\"), before a charged up attack is done charging. Charge-time decays while target is not in sight." "description": "Time (in seconds, then add \"charge_shoot_trigger\"), before a charged up attack is done charging. Charge-time decays while target is not in sight."
}, },
"charge_shoot_trigger": { "charge_shoot_trigger": {
"title": "Charge Shoot Trigger", "title": "Charge Shoot Trigger",

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@@ -13,7 +13,7 @@
"title": "Add Random Time Range", "title": "Add Random Time Range",
"type": "integer", "type": "integer",
"default": 3, "default": 3,
"description": "Additional time (in whole seconds), chosen randomly in the range of [0, \."add_random_time_range\"], to add to \"min_change_direction_time\"." "description": "Additional time (in whole seconds), chosen randomly in the range of [0, \"add_random_time_range\"], to add to \"min_change_direction_time\"."
}, },
"min_change_direction_time": { "min_change_direction_time": {
"title": "Min Change Direction Time", "title": "Min Change Direction Time",

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@@ -31,7 +31,7 @@
"title": "Inner Boundary Time Increase", "title": "Inner Boundary Time Increase",
"type": "number", "type": "number",
"default": 0.25, "default": 0.25,
"description": "Time (in seconds) to add to attack path recalculation when the target is beyond the \."path_inner_boundary\"." "description": "Time (in seconds) to add to attack path recalculation when the target is beyond the \"path_inner_boundary\"."
}, },
"max_dist": { "max_dist": {
"title": "Max Dist", "title": "Max Dist",
@@ -71,7 +71,7 @@
"title": "Outer Boundary Time Increase", "title": "Outer Boundary Time Increase",
"type": "number", "type": "number",
"default": 0.5, "default": 0.5,
"description": "Time (in seconds) to add to attack path recalculation when the target is beyond the \."path_outer_boundary\"." "description": "Time (in seconds) to add to attack path recalculation when the target is beyond the \"path_outer_boundary\"."
}, },
"path_fail_time_increase": { "path_fail_time_increase": {
"title": "Path Fail Time Increase", "title": "Path Fail Time Increase",
@@ -83,19 +83,19 @@
"title": "Path Inner Boundary", "title": "Path Inner Boundary",
"type": "number", "type": "number",
"default": 16, "default": 16,
"description": "Distance at which to increase attack path recalculation by \."inner_boundary_tick_increase\"." "description": "Distance at which to increase attack path recalculation by \"inner_boundary_tick_increase\"."
}, },
"path_outer_boundary": { "path_outer_boundary": {
"title": "Path Outer Boundary", "title": "Path Outer Boundary",
"type": "number", "type": "number",
"default": 32, "default": 32,
"description": "Distance at which to increase attack path recalculation by \."outer_boundary_tick_increase\"." "description": "Distance at which to increase attack path recalculation by \"outer_boundary_tick_increase\"."
}, },
"random_stop_interval": { "random_stop_interval": {
"title": "Random Stop Interval", "title": "Random Stop Interval",
"type": "integer", "type": "integer",
"default": 0, "default": 0,
"description": "This entity will have a 1 in N chance to stop it's current attack, where N = \."random_stop_interval\"." "description": "This entity will have a 1 in N chance to stop it's current attack, where N = \"random_stop_interval\"."
}, },
"reach_multiplier": { "reach_multiplier": {
"title": "Reach Multiplier", "title": "Reach Multiplier",

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@@ -47,7 +47,7 @@
"title": "Work In Rain Tolerance", "title": "Work In Rain Tolerance",
"type": "integer", "type": "integer",
"default": -1, "default": -1,
"description": "If \."can_work_in_rain\" is false, this is the maximum number of ticks left in the goal where rain will not interrupt the goal" "description": "If \"can_work_in_rain\" is false, this is the maximum number of ticks left in the goal where rain will not interrupt the goal"
} }
}, },
"examples": [ "examples": [

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@@ -87,7 +87,7 @@
"title": "Work In Rain Tolerance", "title": "Work In Rain Tolerance",
"type": "integer", "type": "integer",
"default": -1, "default": -1,
"description": "If \."can_work_in_rain\" is false, this is the maximum number of ticks left in the goal where rain will not interrupt the goal" "description": "If \"can_work_in_rain\" is false, this is the maximum number of ticks left in the goal where rain will not interrupt the goal"
} }
}, },
"examples": [{}] "examples": [{}]

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@@ -15,7 +15,7 @@
"broadcast_filters": { "broadcast_filters": {
"title": "Broadcast Filters", "title": "Broadcast Filters",
"$ref": "../../filters/filters.json", "$ref": "../../filters/filters.json",
"description": "Conditions that make this entry in the list valid." "description": "Conditions that make this entry in the list valid."
}, },
"filters": { "filters": {
"$ref": "../../filters/filters.json", "$ref": "../../filters/filters.json",
@@ -36,25 +36,24 @@
"description": "An entity family.", "description": "An entity family.",
"pattern": "^.+$", "pattern": "^.+$",
"title": "Broadcast Targets" "title": "Broadcast Targets"
}, }
}, },
"calm_event": { "calm_event": {
"title": "Calm Event", "title": "Calm Event",
"$ref": "../types/event.json", "$ref": "../types/event.json",
"description": "Event to run after the number of seconds specified in duration expires (when the entity stops being \."angry\")" "description": "Event to run after the number of seconds specified in duration expires (when the entity stops being \"angry\")"
}, },
"angry_sound": { "angry_sound": {
"title": "Angry Sound", "title": "Angry Sound",
"type": "string", "type": "string",
"default": "", "default": "",
"description": "The sound event to play when the mob is angry." "description": "The sound event to play when the mob is angry."
}, },
"broadcast_anger_on_attack": { "broadcast_anger_on_attack": {
"title": "Broadcast Anger On Attack", "title": "Broadcast Anger On Attack",
"type": "boolean", "type": "boolean",
"default": false, "default": false,
"description": "If true, other entities of the same entity definition within the broadcastRange will also become angry whenever this mob attacks." "description": "If true, other entities of the same entity definition within the broadcastRange will also become angry whenever this mob attacks."
}, },
"broadcast_anger_on_being_attacked": { "broadcast_anger_on_being_attacked": {
"type": "boolean", "type": "boolean",
@@ -66,13 +65,13 @@
"title": "Duration", "title": "Duration",
"type": "integer", "type": "integer",
"default": 25, "default": 25,
"description": "The amount of time in seconds that the entity will be angry." "description": "The amount of time in seconds that the entity will be angry."
}, },
"duration_delta": { "duration_delta": {
"title": "Duration Delta", "title": "Duration Delta",
"type": "integer", "type": "integer",
"default": 0, "default": 0,
"description": "Variance in seconds added to the duration [-delta, delta]." "description": "Variance in seconds added to the duration [-delta, delta]."
}, },
"sound_interval": { "sound_interval": {
"description": "The range of time in seconds to randomly wait before playing the sound again.", "description": "The range of time in seconds to randomly wait before playing the sound again.",

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@@ -125,7 +125,7 @@
"title": "Swing", "title": "Swing",
"type": "boolean", "type": "boolean",
"default": false, "default": false,
"description": "If true, the player will do the \."swing\" animation when interacting with this entity." "description": "If true, the player will do the \"swing\" animation when interacting with this entity."
}, },
"transform_to_item": { "transform_to_item": {
"title": "Transform To Item", "title": "Transform To Item",

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@@ -208,7 +208,7 @@
"properties": { "properties": {
"folder_name": { "folder_name": {
"type": "string", "type": "string",
"description": "This represents the folder name located in \."subpacks\" folder. When user select this resolution Minecraft loads the content inside the folder.", "description": "This represents the folder name located in \"subpacks\" folder. When user select this resolution Minecraft loads the content inside the folder.",
"title": "Folder Name" "title": "Folder Name"
}, },
"name": { "name": {