1.21.80 (#343)
* - Updated old biome format * - Added biome tags component * - Added dismount mode, and rider enter/exit event * - Made surface_color not required * - Update float wander goal * - Update follow mob behavior * - Added music def field * - Added camera fields to rideable * - Add array snippet * - Updated leashable component with presets * - Made texture field optional in destruction particles * - Marked isotropic as stable * - Moved can_be_stolen back * - Updated tempt goal * - Added float tempt behavior * - Made heightmap project optional * - Added distance based render methods * - Marked tint method as stable * - Added droop item y offset * - Added has_equipment_tag filter * - Remove unnused test.json * - Allow for custom components * - Add new block culling support * - Removed enum for biome tags in support of custom biomes * - Added replace_biomes component * - Fix errors
This commit is contained in:
@@ -1,39 +1,27 @@
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{
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"$schema": "http://json-schema.org/draft-07/schema",
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"$id": "minecraft.behavior.biomes",
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"$id": "blockception.minecraft.behavior.biome",
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"required": ["format_version", "minecraft:biome"],
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"type": "object",
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"examples": [{ "plains": { "format_version": "1.20.80" } }],
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"additionalProperties": {
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"type": "object",
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"title": "Biomes",
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"description": "The definition of a biome.",
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"additionalProperties": {
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"title": "Tag",
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"type": "object",
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"description": "Components with no namespace are treated as `tags': any name consisting of alphanumeric characters, `.` and `_` is permitted; the tag is attached to the biome so that either code or data may check for its existence; tag components may not have member fields.",
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"additionalProperties": false
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},
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"properties": {
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"format_version": { "$ref": "../../general/format_version.json" },
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"minecraft:capped_surface": { "$ref": "./components/capped_surface.json" },
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"minecraft:climate": { "$ref": "./components/climate.json" },
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"minecraft:consolidated_features": { "$ref": "./components/consolidated_features.json" },
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"minecraft:creature_spawn_probability": { "$ref": "./components/creature_spawn_probability.json" },
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"minecraft:frozen_ocean_surface": { "$ref": "./components/frozen_ocean_surface.json" },
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"minecraft:legacy_world_generation_rules": {
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"$ref": "./components/legacy_world_generation_rules.json"
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},
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"minecraft:mesa_surface": { "$ref": "./components/mesa_surface.json" },
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"minecraft:mountain_parameters": { "$ref": "./components/mountain_parameters.json" },
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"minecraft:nether_generation_rules": { "$ref": "./components/nether_generation_rules.json" },
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"minecraft:nether_surface": { "$ref": "./components/nether_surface.json" },
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"minecraft:overworld_generation_rules": { "$ref": "./components/overworld_generation_rules.json" },
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"minecraft:overworld_height": { "$ref": "./components/overworld_height.json" },
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"minecraft:surface_material_adjustments": { "$ref": "./components/surface_material_adjustments.json" },
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"minecraft:surface_parameters": { "$ref": "./components/surface_parameters.json" },
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"minecraft:swamp_surface": { "$ref": "./components/swamp_surface.json" },
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"minecraft:the_end_surface": { "$ref": "./components/the_end_surface.json" }
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"title": "Biome Behavior",
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"description": "The minecraft biome behavior specification.",
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"additionalProperties": false,
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"properties": {
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"format_version": { "$ref": "../../general/format_version.json" },
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"minecraft:biome": { "$ref": "./format/minecraft.biome.json" }
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},
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"defaultSnippets": [
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{
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"label": "New biome",
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"body": {
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"format_version": "${1:1.21.80}",
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"minecraft:biome": {
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"description": {
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"identifier": "$2:${3:${TM_FILENAME/[\\.].*//}}"
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},
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"components": "^{$4}"
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}
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}
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}
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}
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}
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]
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}
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@@ -1,31 +0,0 @@
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{
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"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.climate",
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"title": "Climate",
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"description": "Describes temperature, humidity, precipitation, etc. Biomes without this component will have default values.",
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"type": "object",
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"minProperties": 0,
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"maxProperties": 7,
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"additionalProperties": false,
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"properties": {
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"temperature": { "title": "Temperature", "description": "UNDOCUMENTED.", "$comment": "UNDOCUMENTED", "type": "number" },
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"downfall": { "title": "Downfall", "description": "UNDOCUMENTED.", "$comment": "UNDOCUMENTED", "type": "number" },
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"red_spores": { "title": "Red Spores", "description": "UNDOCUMENTED.", "$comment": "UNDOCUMENTED", "type": "number" },
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"blue_spores": { "title": "Blue Spores", "description": "UNDOCUMENTED.", "$comment": "UNDOCUMENTED", "type": "number" },
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"ash": { "title": "Ash", "description": "UNDOCUMENTED.", "$comment": "UNDOCUMENTED", "type": "number" },
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"white_ash": { "title": "White Ash", "description": "UNDOCUMENTED.", "$comment": "UNDOCUMENTED", "type": "number" },
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"snow_accumulation": {
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"title": "Snow Accumulation",
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"description": "UNDOCUMENTED.",
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"$comment": "UNDOCUMENTED",
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"type": "array",
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"items": [
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{
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"type": "number"
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},
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{
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"type": "number"
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}
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]
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}
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}
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}
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@@ -1,8 +0,0 @@
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{
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"$id": "minecraft.behavior.biomes.components.minecraft.consolidated_features",
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"title": "Consolidated Features",
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"description": "UNDOCUMENTED",
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"type": "object",
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"additionalProperties": false,
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"properties": {}
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}
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@@ -1,8 +0,0 @@
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{
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"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.legacy_world_generation_rules",
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"title": "Legacy World Generation Rules",
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"description": "Additional world generation control applicable only to legacy limited worlds.",
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"type": "object",
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"additionalProperties": false,
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"properties": {}
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}
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@@ -1,41 +0,0 @@
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{
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"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.mesa_surface",
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"title": "Mesa Surface",
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"description": "Similar to overworld_surface. Adds colored strata and optional pillars.",
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"type": "object",
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"minProperties": 0,
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"maxProperties": 10,
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"additionalProperties": false,
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"properties": {
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"top_material": { "title": "Top Material", "description": "Controls the block type used for the surface of this biome.", "string": "string" },
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"mid_material": {
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"title": "Mid Material",
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"description": "Controls the block type used in a layer below the surface of this biome.",
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"string": "string"
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},
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"sea_floor_material": {
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"title": "Sea Floor Material",
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"description": "Controls the block type used as a floor for bodies of water in this biome.",
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"string": "boostringlean"
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},
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"foundation_material": {
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"title": "Foundation Material",
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"description": "Controls the block type used deep underground in this biome.",
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"string": "string"
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},
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"sea_material": {
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"title": "Sea Material",
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"description": "Controls the block type used for the bodies of water in this biome.",
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"string": "string"
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},
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"sea_floor_depth": {
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"title": "Sea Floor Depth",
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"description": "Controls how deep below the world water level the floor should occur.",
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"type": "integer"
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},
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"clay_material": { "title": "Clay Material", "description": "UNDOCUMENTED.", "$comment": "UNDOCUMENTED", "type": "string" },
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"hard_clay_material": { "title": "Hard Clay Material", "description": "UNDOCUMENTED.", "$comment": "UNDOCUMENTED", "type": "string" },
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"bryce_pillars": { "title": "Bryce Pillars", "description": "UNDOCUMENTED.", "$comment": "UNDOCUMENTED", "type": "boolean" },
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"has_forest": { "title": "Has Forest", "description": "UNDOCUMENTED.", "$comment": "UNDOCUMENTED", "type": "boolean" }
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}
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}
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@@ -1,8 +0,0 @@
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{
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"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.nether_surface",
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"title": "Nether Surface",
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"description": "Use default Minecraft Nether terrain generation.",
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"type": "object",
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"additionalProperties": false,
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"properties": {}
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}
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@@ -1,32 +0,0 @@
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{
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"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.overworld_height",
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"title": "Overworld Height",
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"description": "Noise parameters used to drive terrain height in the Overworld.",
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"type": "object",
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"minProperties": 0,
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"maxProperties": 2,
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"additionalProperties": false,
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"properties": {
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"noise_params": {
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"title": "Noise Params",
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"description": "UNDOCUMENTED.",
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"$comment": "UNDOCUMENTED",
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"type": "array",
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"items": [
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{
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"type": "number"
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},
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{
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"type": "number"
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}
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]
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},
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"noise_type": {
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"title": "Noise Type",
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"description": "UNDOCUMENTED.",
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"$comment": "UNDOCUMENTED",
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"type": "string",
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"enum": ["stone_beach", "deep_ocean", "default", "default_mutated", "lowlands", "river", "ocean", "taiga", "mountains", "highlands", "mushroom", "less_extreme", "extreme", "beach", "swamp"]
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}
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}
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}
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@@ -1,5 +1,5 @@
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{
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||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.capped_surface",
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"$id": "blockception.minecraft.behavior.biomes.minecraft.capped_surface",
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"title": "Capped Surface",
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"description": "Generates surface on blocks with non-solid blocks above or below.",
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"type": "object",
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@@ -11,10 +11,7 @@
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"description": "Materials used for the surface ceiling.",
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"minItems": 1,
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"items": {
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"title": "Block Reference",
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"description": "A block reference.",
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"$comment": "UNDOCUMENTED",
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"type": "string"
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"$ref": "../../../../general/block/reference.json"
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}
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},
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"floor_materials": {
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@@ -22,18 +19,23 @@
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"description": "Materials used for the surface floor.",
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"minItems": 1,
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"items": {
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"title": "Block Reference",
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"description": "A block reference.",
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"$comment": "UNDOCUMENTED",
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"type": "string"
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"$ref": "../../../../general/block/reference.json"
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}
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},
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"sea_material": { "title": "Sea Material", "description": "Material used to replace air blocks below sea level.", "type": "string" },
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"sea_material": {
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"title": "Sea Material",
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"description": "Material used to replace air blocks below sea level.",
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"$ref": "../../../../general/block/reference.json"
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},
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"foundation_material": {
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"title": "Foundation Material",
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"description": "Material used to repalce solid blocks that are not surface blocks.",
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"type": "string"
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"$ref": "../../../../general/block/reference.json"
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},
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"beach_material": { "title": "Beach Material", "description": "Material used to decorate surface near sea level.", "type": "string" }
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"beach_material": {
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"title": "Beach Material",
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"description": "Material used to decorate surface near sea level.",
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"$ref": "../../../../general/block/reference.json"
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}
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}
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}
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52
source/behavior/biomes/format/components/climate.json
Normal file
52
source/behavior/biomes/format/components/climate.json
Normal file
@@ -0,0 +1,52 @@
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{
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"$id": "blockception.minecraft.behavior.biomes.minecraft.climate",
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"title": "Climate",
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"description": "Describes temperature, humidity, precipitation, etc. Biomes without this component will have default values.",
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"type": "object",
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||||
"additionalProperties": false,
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||||
"properties": {
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"ash": {
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||||
"title": "Ash",
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||||
"description": "Density of ash precipitation visuals.",
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||||
"type": "number"
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||||
},
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||||
"blue_spores": {
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||||
"title": "Blue Spores",
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||||
"description": "Density of blue spore precipitation visuals.",
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||||
"type": "number"
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||||
},
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||||
"downfall": {
|
||||
"title": "Downfall",
|
||||
"description": "Amount that precipitation affects colors and block changes.",
|
||||
"type": "number"
|
||||
},
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||||
"red_spores": {
|
||||
"title": "Red Spores",
|
||||
"description": "Density of blue spore precipitation visuals.",
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||||
"type": "number"
|
||||
},
|
||||
"snow_accumulation": {
|
||||
"title": "Snow Accumulation",
|
||||
"description": "Minimum and maximum snow level, each multiple of 0.125 is another snow layer.",
|
||||
"type": "array",
|
||||
"items": [
|
||||
{
|
||||
"type": "number"
|
||||
},
|
||||
{
|
||||
"type": "number"
|
||||
}
|
||||
]
|
||||
},
|
||||
"temperature": {
|
||||
"title": "Temperature",
|
||||
"description": "Temperature affects a variety of visual and behavioral things, including snow and ice placement, sponge drying, and sky color.",
|
||||
"type": "number"
|
||||
},
|
||||
"white_ash": {
|
||||
"title": "White Ash",
|
||||
"description": "Density of white ash precipitation visuals.",
|
||||
"type": "number"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.components.minecraft.creature_spawn_probability",
|
||||
"$id": "blockception.minecraft.behavior.biomes.minecraft.creature_spawn_probability",
|
||||
"title": "Creature Spawn Probability",
|
||||
"description": "Probability that creatures will spawn within the biome when a chunk is generated.",
|
||||
"type": "object",
|
||||
@@ -1,32 +1,35 @@
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.frozen_ocean_surface",
|
||||
"$id": "blockception.minecraft.behavior.biomes.minecraft.frozen_ocean_surface",
|
||||
"title": "Frozen Ocean Surface",
|
||||
"description": "Similar to overworld_surface. Adds icebergs.",
|
||||
"type": "object",
|
||||
"minProperties": 0,
|
||||
"maxProperties": 6,
|
||||
"additionalProperties": false,
|
||||
"required": ["top_material", "mid_material", "sea_floor_material", "foundation_material", "sea_material", "sea_floor_depth"],
|
||||
"properties": {
|
||||
"top_material": { "title": "Top Material", "description": "Controls the block type used for the surface of this biome.", "string": "string" },
|
||||
"top_material": {
|
||||
"title": "Top Material",
|
||||
"description": "Controls the block type used for the surface of this biome.",
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"mid_material": {
|
||||
"title": "Mid Material",
|
||||
"description": "Controls the block type used in a layer below the surface of this biome.",
|
||||
"string": "string"
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"sea_floor_material": {
|
||||
"title": "Sea Floor Material",
|
||||
"description": "Controls the block type used as a floor for bodies of water in this biome.",
|
||||
"string": "boostringlean"
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"foundation_material": {
|
||||
"title": "Foundation Material",
|
||||
"description": "Controls the block type used deep underground in this biome.",
|
||||
"string": "string"
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"sea_material": {
|
||||
"title": "Sea Material",
|
||||
"description": "Controls the block type used for the bodies of water in this biome.",
|
||||
"string": "string"
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"sea_floor_depth": {
|
||||
"title": "Sea Floor Depth",
|
||||
71
source/behavior/biomes/format/components/mesa_surface.json
Normal file
71
source/behavior/biomes/format/components/mesa_surface.json
Normal file
@@ -0,0 +1,71 @@
|
||||
{
|
||||
"$id": "blockception.minecraft.behavior.biomes.minecraft.mesa_surface",
|
||||
"title": "Mesa Surface",
|
||||
"description": "Similar to overworld_surface. Adds colored strata and optional pillars.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"required": [
|
||||
"top_material",
|
||||
"mid_material",
|
||||
"bryce_pillars",
|
||||
"clay_material",
|
||||
"foundation_material",
|
||||
"hard_clay_material",
|
||||
"has_forest",
|
||||
"sea_floor_depth",
|
||||
"sea_floor_material",
|
||||
"sea_material"
|
||||
],
|
||||
"properties": {
|
||||
"top_material": {
|
||||
"title": "Top Material",
|
||||
"description": "Controls the block type used for the surface of this biome.",
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"mid_material": {
|
||||
"title": "Mid Material",
|
||||
"description": "Controls the block type used in a layer below the surface of this biome.",
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"sea_floor_material": {
|
||||
"title": "Sea Floor Material",
|
||||
"description": "Controls the block type used as a floor for bodies of water in this biome.",
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"foundation_material": {
|
||||
"title": "Foundation Material",
|
||||
"description": "Controls the block type used deep underground in this biome.",
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"sea_material": {
|
||||
"title": "Sea Material",
|
||||
"description": "Controls the block type used for the bodies of water in this biome.",
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"sea_floor_depth": {
|
||||
"title": "Sea Floor Depth",
|
||||
"description": "Controls how deep below the world water level the floor should occur.",
|
||||
"type": "integer"
|
||||
},
|
||||
"clay_material": {
|
||||
"title": "Clay Material",
|
||||
"description": "Base clay block to use.",
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"hard_clay_material": {
|
||||
"title": "Hard Clay Material",
|
||||
"description": "Hardened clay block to use.",
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"bryce_pillars": {
|
||||
"title": "Bryce Pillars",
|
||||
"description": "Whether the mesa generates with pillars.",
|
||||
"type": "boolean"
|
||||
},
|
||||
"has_forest": {
|
||||
"title": "Has Forest",
|
||||
"description": "Places coarse dirt and grass at high altitudes.",
|
||||
"type": "boolean"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,50 +1,49 @@
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.mountain_parameters",
|
||||
"title": "Mountain parameters",
|
||||
"$id": "blockception.minecraft.behavior.biomes.minecraft.mountain_parameters",
|
||||
"title": "Mountain Parameters",
|
||||
"description": "Noise parameters used to drive mountain terrain generation in Overworld.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"minProperties": 0,
|
||||
"maxProperties": 3,
|
||||
"properties": {
|
||||
"steep_material_adjustment": {
|
||||
"type": "object",
|
||||
"title": "Steep material adjustment",
|
||||
"title": "Steep Material Adjustment",
|
||||
"description": "Defines surface material for steep slopes.",
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"material": {
|
||||
"type": "string",
|
||||
"title": "Material",
|
||||
"description": "Block type use as steep material."
|
||||
"description": "Block type use as steep material.",
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"north_slopes": {
|
||||
"type": "boolean",
|
||||
"title": "North slopes",
|
||||
"description": "Enable for north facing slopes."
|
||||
"title": "North Slopes",
|
||||
"description": "Enable for north-facing slopes."
|
||||
},
|
||||
"south_slopes": {
|
||||
"type": "boolean",
|
||||
"title": "South slopes",
|
||||
"description": "Enable for south facing slopes."
|
||||
"title": "South Slopes",
|
||||
"description": "Enable for south-facing slopes."
|
||||
},
|
||||
"west_slopes": {
|
||||
"type": "boolean",
|
||||
"title": "West slopes",
|
||||
"description": "Enable for west facing slopes."
|
||||
"title": "West Slopes",
|
||||
"description": "Enable for west-facing slopes."
|
||||
},
|
||||
"east_slopes": {
|
||||
"type": "boolean",
|
||||
"title": "East slopes",
|
||||
"description": "Enable for east facing slopes."
|
||||
"title": "East Slopes",
|
||||
"description": "Enable for east-facing slopes."
|
||||
}
|
||||
}
|
||||
},
|
||||
"top_slide": {
|
||||
"title": "Top slide",
|
||||
"title": "Top Slide",
|
||||
"description": "Controls the density tapering that happens at the top of the world to prevent terrain from reaching too high.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"required": ["enabled"],
|
||||
"properties": {
|
||||
"enabled": {
|
||||
"title": "Enabled",
|
||||
@@ -1,5 +1,5 @@
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.nether_generation_rules",
|
||||
"$id": "blockception.minecraft.behavior.biomes.minecraft.multinoise_generation_rules",
|
||||
"title": "Nether Generation Rules",
|
||||
"description": "Controls how this biome is instantiated (and then potentially modified) during world generation of the nether.",
|
||||
"type": "object",
|
||||
@@ -25,6 +25,10 @@
|
||||
"description": "Weirdness with which this biome should selected, relative to other biomes.",
|
||||
"type": "number"
|
||||
},
|
||||
"weight": { "title": "Weight", "description": "Weight with which this biome should selected, relative to other biomes.", "type": "number" }
|
||||
"weight": {
|
||||
"title": "Weight",
|
||||
"description": "Weight with which this biome should selected, relative to other biomes.",
|
||||
"type": "number"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.overworld_generation_rules",
|
||||
"$id": "blockception.minecraft.behavior.biomes.minecraft.overworld_generation_rules",
|
||||
"title": "Overworld Generation Rules",
|
||||
"description": "Control how this biome is instantiated (and then potentially modified) during world generation of the overworld.",
|
||||
"type": "object",
|
||||
@@ -9,39 +9,32 @@
|
||||
"oneOf": [
|
||||
{
|
||||
"type": "string",
|
||||
"title": "Block Reference",
|
||||
"description": "UNDOCUMENTED.",
|
||||
"$comment": "UNDOCUMENTED"
|
||||
"title": "Biome",
|
||||
"description": "String name of a Biome."
|
||||
},
|
||||
{
|
||||
"type": "array",
|
||||
"description": "UNDOCUMENTED.",
|
||||
"$comment": "UNDOCUMENTED",
|
||||
"description": "Array of any size. If an array, each entry can be a Biome name string, or an array of size 2, where the first entry is a Biome name and the second entry is a positive integer representing how that Biome is weighted against other entries. If no weight is provided, a weight of 1 is used..",
|
||||
"title": "Block Reference",
|
||||
"minItems": 1,
|
||||
"items": {
|
||||
"oneOf": [
|
||||
{
|
||||
"type": "string",
|
||||
"description": "UNDOCUMENTED.",
|
||||
"$comment": "UNDOCUMENTED",
|
||||
"title": "Block Reference"
|
||||
"title": "Biome",
|
||||
"description": "String name of a Biome."
|
||||
},
|
||||
{
|
||||
"type": "array",
|
||||
"description": "UNDOCUMENTED.",
|
||||
"$comment": "UNDOCUMENTED",
|
||||
"items": [
|
||||
{
|
||||
"title": "Biome Reference",
|
||||
"description": "UNDOCUMENTED.",
|
||||
"$comment": "UNDOCUMENTED",
|
||||
"type": "string"
|
||||
"type": "string",
|
||||
"title": "Biome",
|
||||
"description": "String name of a Biome."
|
||||
},
|
||||
{
|
||||
"title": "_",
|
||||
"description": "UNDOCUMENTED.",
|
||||
"$comment": "UNDOCUMENTED",
|
||||
"title": "Weight",
|
||||
"description": "A positive integer representing how that Biome is weighted against other entries..",
|
||||
"type": "integer"
|
||||
}
|
||||
]
|
||||
@@ -55,36 +48,30 @@
|
||||
"properties": {
|
||||
"hills_transformation": {
|
||||
"title": "Hills Transformation",
|
||||
"description": "UNDOCUMENTED.",
|
||||
"$comment": "UNDOCUMENTED",
|
||||
"description": "What biome to switch to when converting to a hilly biome.",
|
||||
"$ref": "#/definitions/transformation"
|
||||
},
|
||||
"mutate_transformation": {
|
||||
"title": "Mutate Transformation",
|
||||
"description": "UNDOCUMENTED.",
|
||||
"$comment": "UNDOCUMENTED",
|
||||
"description": "What biome to switch to when converting to a mutated biome.",
|
||||
"$ref": "#/definitions/transformation"
|
||||
},
|
||||
"river_transformation": {
|
||||
"title": "River Transformation",
|
||||
"description": "UNDOCUMENTED.",
|
||||
"$comment": "UNDOCUMENTED",
|
||||
"description": "What biome to switch to when converting to a river biome (if not the Vanilla 'river' biome).",
|
||||
"$ref": "#/definitions/transformation"
|
||||
},
|
||||
"shore_transformation": {
|
||||
"title": "Shore Transformation",
|
||||
"description": "UNDOCUMENTED.",
|
||||
"$comment": "UNDOCUMENTED",
|
||||
"description": "What biome to switch to when adjacent to an ocean biome.",
|
||||
"$ref": "#/definitions/transformation"
|
||||
},
|
||||
"generate_for_climates": {
|
||||
"title": "Generate For Climates",
|
||||
"description": "Controls the world generation climate categories that this biome can spawn for. A single biome can be associated with multiple categories with different weightings.",
|
||||
"description": "Controls the world generation climate categories that this biome can spawn for. A single biome can be associated with multiple categories with different weightings.",
|
||||
"type": "array",
|
||||
"items": {
|
||||
"title": "_",
|
||||
"description": "UNDOCUMENTED.",
|
||||
"$comment": "UNDOCUMENTED",
|
||||
"description": "An array of any size containing arrays of exactly two elements where the first entry is the climate category and the second is a positive integer.",
|
||||
"type": "array",
|
||||
"items": [
|
||||
{
|
||||
@@ -96,7 +83,8 @@
|
||||
{
|
||||
"title": "Weight",
|
||||
"description": "Weight with which this biome should be selected, relative to other biomes in the same category.",
|
||||
"type": "integer"
|
||||
"type": "integer",
|
||||
"minimum": 1
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
{
|
||||
"$id": "blockception.minecraft.behavior.biomes.minecraft.overworld_height",
|
||||
"title": "Overworld Height",
|
||||
"description": "Noise parameters used to drive terrain height in the Overworld.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"noise_params": {
|
||||
"title": "Noise Params",
|
||||
"description": "Array of 2 Floats.",
|
||||
"type": "array",
|
||||
"items": [
|
||||
{
|
||||
"title": "Depth",
|
||||
"type": "number",
|
||||
"description": "More negative means deeper underwater, while more positive means higher."
|
||||
},
|
||||
{
|
||||
"title": "Scale",
|
||||
"type": "number",
|
||||
"description": "Affects how much noise changes as it moves from the surface."
|
||||
}
|
||||
]
|
||||
},
|
||||
"noise_type": {
|
||||
"title": "Noise Type",
|
||||
"description": "Specifies a preset based on a built-in setting rather than manually using noise_params.",
|
||||
"type": "string",
|
||||
"enum": [
|
||||
"default",
|
||||
"default_mutated",
|
||||
"river",
|
||||
"ocean",
|
||||
"deep_ocean",
|
||||
"lowlands",
|
||||
"taiga",
|
||||
"mountains",
|
||||
"highlands",
|
||||
"extreme",
|
||||
"less_extreme",
|
||||
"beach",
|
||||
"stone_beach",
|
||||
"mushroom",
|
||||
"swamp"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
47
source/behavior/biomes/format/components/replace_biomes.json
Normal file
47
source/behavior/biomes/format/components/replace_biomes.json
Normal file
@@ -0,0 +1,47 @@
|
||||
{
|
||||
"$id": "blockception.minecraft.behavior.biomes.minecraft.replace_biomes",
|
||||
"title": "Replace Biomes",
|
||||
"description": "Replaces a specified portion of one or more Minecraft biomes.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"replacements": {
|
||||
"description": "List of biome replacement configurations. Retroactively adding a new replacement to the front of this list will cause the world generation to change. Please add any new replacements to the end of the list.",
|
||||
"type": "array",
|
||||
"items": {
|
||||
"title": "Biome Replacement",
|
||||
"description": "Represents the replacement information used to determine the placement of the overriding biome.",
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"dimension": {
|
||||
"description": "Dimension in which this replacement can happen.",
|
||||
"type": "string",
|
||||
"const": "minecraft:overworld"
|
||||
},
|
||||
"amount": {
|
||||
"description": "Noise value used to determine whether or not the replacement is attempted, similar to a percentage. Must be in the range (0.0, 1.0].",
|
||||
"type": "number",
|
||||
"exclusiveMinimum": 0.0,
|
||||
"maximum": 1.0
|
||||
},
|
||||
"targets": {
|
||||
"description": "Biomes that are going to be replaced by the overriding biome.",
|
||||
"type": "array",
|
||||
"items": {
|
||||
"type": "string"
|
||||
},
|
||||
"minItems": 1
|
||||
},
|
||||
"noise_frequency_scale": {
|
||||
"description": "Scaling value used to alter the frequency of replacement attempts. A lower frequency will mean a bigger contiguous biome area that occurs less often. A higher frequency will mean smaller contiguous biome areas that occur more often. Must be in the range (0.0, 100.0].",
|
||||
"type": "number",
|
||||
"exclusiveMinimum": 0.0,
|
||||
"maximum": 100.0
|
||||
}
|
||||
},
|
||||
"required": ["dimension", "targets", "amount", "noise_frequency_scale"]
|
||||
}
|
||||
}
|
||||
},
|
||||
"required": ["replacements"]
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.surface_material_adjustments",
|
||||
"$id": "blockception.minecraft.behavior.biomes.minecraft.surface_material_adjustments",
|
||||
"title": "Surface Material Adjustments",
|
||||
"description": "Specify fine-detail changes to blocks used in terrain generation (based on a noise function).",
|
||||
"type": "object",
|
||||
@@ -10,8 +10,7 @@
|
||||
"description": "All adjustments that match the column's noise values will be applied in the order listed.",
|
||||
"items": {
|
||||
"title": "Adjustment",
|
||||
"description": "UNDOCUMENTED.",
|
||||
"$comment": "UNDOCUMENTED",
|
||||
"description": "The specific blocks used for this surface adjustment.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
@@ -21,46 +20,45 @@
|
||||
"type": "array",
|
||||
"items": [
|
||||
{
|
||||
"$ref": "../../../molang/number.json",
|
||||
"$ref": "../../../../molang/number.json",
|
||||
"title": "Min"
|
||||
},
|
||||
{
|
||||
"$ref": "../../../molang/number.json",
|
||||
"$ref": "../../../../molang/number.json",
|
||||
"title": "Max"
|
||||
}
|
||||
]
|
||||
},
|
||||
"materials": {
|
||||
"title": "Materials",
|
||||
"description": "UNDOCUMENTED.",
|
||||
"$comment": "UNDOCUMENTED",
|
||||
"description": "The specific blocks used for this surface adjustment.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"top_material": {
|
||||
"title": "Top Material",
|
||||
"description": "Controls the block type used for the surface of this biome when this adjustment is active.",
|
||||
"type": "string"
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"mid_material": {
|
||||
"title": "Mid Material",
|
||||
"description": "Controls the block type used in a layer below the surface of this biome when this adjustment is active.",
|
||||
"type": "string"
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"sea_floor_material": {
|
||||
"title": "Sea Floor Material",
|
||||
"description": "Controls the block type used as a floor for bodies of water in this biome when this adjustment is active.",
|
||||
"type": "string"
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"foundation_material": {
|
||||
"title": "Top Materials",
|
||||
"description": "Controls the block type used deep underground in this biome when this adjustment is active.",
|
||||
"type": "string"
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"sea_material": {
|
||||
"title": "Top Materials",
|
||||
"description": "Controls the block type used in the bodies of water in this biome when this adjustment is active.",
|
||||
"type": "string"
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -80,6 +78,11 @@
|
||||
"title": "Max"
|
||||
}
|
||||
]
|
||||
},
|
||||
"noise_frequency_scale": {
|
||||
"title": "Noise Frequency Scale",
|
||||
"description": "The scale to multiply by the position when accessing the noise value for the material adjustments.",
|
||||
"type": "number"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,32 +1,35 @@
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.surface_parameters",
|
||||
"$id": "blockception.minecraft.behavior.biomes.minecraft.surface_parameters",
|
||||
"title": "Surface Parameters",
|
||||
"description": "Control the blocks used for the default Minecraft Overworld terrain generation.",
|
||||
"type": "object",
|
||||
"minProperties": 0,
|
||||
"maxProperties": 6,
|
||||
"required": ["foundation_material", "mid_material", "sea_floor_depth", "sea_floor_material", "sea_material", "top_material"],
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"top_material": { "title": "Top Material", "description": "Controls the block type used for the surface of this biome.", "string": "string" },
|
||||
"top_material": {
|
||||
"title": "Top Material",
|
||||
"description": "Controls the block type used for the surface of this biome.",
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"mid_material": {
|
||||
"title": "Mid Material",
|
||||
"description": "Controls the block type used in a layer below the surface of this biome.",
|
||||
"string": "string"
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"sea_floor_material": {
|
||||
"title": "Sea Floor Material",
|
||||
"description": "Controls the block type used as a floor for bodies of water in this biome.",
|
||||
"string": "boostringlean"
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"foundation_material": {
|
||||
"title": "Foundation Material",
|
||||
"description": "Controls the block type used deep underground in this biome.",
|
||||
"string": "string"
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"sea_material": {
|
||||
"title": "Sea Material",
|
||||
"description": "Controls the block type used for the bodies of water in this biome.",
|
||||
"string": "string"
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"sea_floor_depth": {
|
||||
"title": "Sea Floor Depth",
|
||||
@@ -1,36 +1,35 @@
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.swamp_surface",
|
||||
"$id": "blockception.minecraft.behavior.biomes.minecraft.swamp_surface",
|
||||
"title": "Swamp Surface",
|
||||
"description": "Similar to overworld_surface. Adds swamp surface details.",
|
||||
"type": "object",
|
||||
"minProperties": 0,
|
||||
"maxProperties": 6,
|
||||
"required": ["foundation_material", "mid_material", "sea_floor_depth", "sea_floor_material", "sea_material", "top_material"],
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"top_material": {
|
||||
"title": "Top Material",
|
||||
"description": "Controls the block type used for the surface of this biome.",
|
||||
"string": "string"
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"mid_material": {
|
||||
"title": "Mid Material",
|
||||
"description": "Controls the block type used in a layer below the surface of this biome.",
|
||||
"string": "string"
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"sea_floor_material": {
|
||||
"title": "Sea Floor Material",
|
||||
"description": "Controls the block type used as a floor for bodies of water in this biome.",
|
||||
"string": "boostringlean"
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"foundation_material": {
|
||||
"title": "Foundation Material",
|
||||
"description": "Controls the block type used deep underground in this biome.",
|
||||
"string": "string"
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"sea_material": {
|
||||
"title": "Sea Material",
|
||||
"description": "Controls the block type used for the bodies of water in this biome.",
|
||||
"string": "string"
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"sea_floor_depth": {
|
||||
"title": "Sea Floor Depth",
|
||||
20
source/behavior/biomes/format/components/tags.json
Normal file
20
source/behavior/biomes/format/components/tags.json
Normal file
@@ -0,0 +1,20 @@
|
||||
{
|
||||
"$id": "blockception.minecraft.behavior.biomes.minecraft.tags",
|
||||
"title": "Tags",
|
||||
"description": "Attach arbitrary string tags to this biome.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"required": ["tags"],
|
||||
"properties": {
|
||||
"tags": {
|
||||
"title": "Tags",
|
||||
"description": "Array of string tags used by other systems such as entity spawning",
|
||||
"type": "array",
|
||||
"uniqueItems": true,
|
||||
"minItems": 1,
|
||||
"items": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,8 @@
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.the_end_surface",
|
||||
"$id": "blockception.minecraft.behavior.biomes.minecraft.the_end_surface",
|
||||
"title": "End Surface",
|
||||
"description": "Use default Minecraft End terrain generation.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": {}
|
||||
}
|
||||
}
|
||||
51
source/behavior/biomes/format/minecraft.biome.json
Normal file
51
source/behavior/biomes/format/minecraft.biome.json
Normal file
@@ -0,0 +1,51 @@
|
||||
{
|
||||
"$schema": "http://json-schema.org/draft-07/schema",
|
||||
"$id": "blockception.minecraft.behavior.biomes",
|
||||
"title": "Biome Definition",
|
||||
"description": "A custom biome definition.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"required": ["description", "components"],
|
||||
"definitions": {
|
||||
"components_ref": {
|
||||
"type": "object",
|
||||
"title": "Components",
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"minecraft:capped_surface": { "$ref": "./components/capped_surface.json" },
|
||||
"minecraft:climate": { "$ref": "./components/climate.json" },
|
||||
"minecraft:creature_spawn_probability": { "$ref": "./components/creature_spawn_probability.json" },
|
||||
"minecraft:frozen_ocean_surface": { "$ref": "./components/frozen_ocean_surface.json" },
|
||||
"minecraft:mesa_surface": { "$ref": "./components/mesa_surface.json" },
|
||||
"minecraft:mountain_parameters": { "$ref": "./components/mountain_parameters.json" },
|
||||
"minecraft:multinoise_generation_rules": { "$ref": "./components/multinoise_generation_rules.json" },
|
||||
"minecraft:overworld_generation_rules": { "$ref": "./components/overworld_generation_rules.json" },
|
||||
"minecraft:overworld_height": { "$ref": "./components/overworld_height.json" },
|
||||
"minecraft:replace_biomes": { "$ref": "./components/replace_biomes.json" },
|
||||
"minecraft:surface_material_adjustments": { "$ref": "./components/surface_material_adjustments.json" },
|
||||
"minecraft:surface_parameters": { "$ref": "./components/surface_parameters.json" },
|
||||
"minecraft:swamp_surface": { "$ref": "./components/swamp_surface.json" },
|
||||
"minecraft:tags": { "$ref": "./components/tags.json" },
|
||||
"minecraft:the_end_surface": { "$ref": "./components/the_end_surface.json" }
|
||||
}
|
||||
}
|
||||
},
|
||||
"properties": {
|
||||
"description": {
|
||||
"title": "Biome Description",
|
||||
"description": "The description for this biome.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"required": ["identifier"],
|
||||
"properties": {
|
||||
"identifier": {
|
||||
"title": "Identifier",
|
||||
"description": "The identifier for this biome. The name must include a namespace and must not use the Minecraft namespace unless overriding a Vanilla biome.",
|
||||
"type": "string",
|
||||
"$ref": "../../../general/identifier.json"
|
||||
}
|
||||
}
|
||||
},
|
||||
"components": { "$ref": "#/definitions/components_ref" }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user