1.21.80 (#343)
* - Updated old biome format * - Added biome tags component * - Added dismount mode, and rider enter/exit event * - Made surface_color not required * - Update float wander goal * - Update follow mob behavior * - Added music def field * - Added camera fields to rideable * - Add array snippet * - Updated leashable component with presets * - Made texture field optional in destruction particles * - Marked isotropic as stable * - Moved can_be_stolen back * - Updated tempt goal * - Added float tempt behavior * - Made heightmap project optional * - Added distance based render methods * - Marked tint method as stable * - Added droop item y offset * - Added has_equipment_tag filter * - Remove unnused test.json * - Allow for custom components * - Add new block culling support * - Removed enum for biome tags in support of custom biomes * - Added replace_biomes component * - Fix errors
This commit is contained in:
41
source/behavior/biomes/format/components/capped_surface.json
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41
source/behavior/biomes/format/components/capped_surface.json
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@@ -0,0 +1,41 @@
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{
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||||
"$id": "blockception.minecraft.behavior.biomes.minecraft.capped_surface",
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"title": "Capped Surface",
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"description": "Generates surface on blocks with non-solid blocks above or below.",
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"type": "object",
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"additionalProperties": false,
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"required": ["floor_materials", "ceiling_materials", "sea_material", "foundation_material"],
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"properties": {
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"ceiling_materials": {
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"title": "Ceiling Materials",
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"description": "Materials used for the surface ceiling.",
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"minItems": 1,
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"items": {
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"$ref": "../../../../general/block/reference.json"
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}
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},
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"floor_materials": {
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"title": "Floor Materials",
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"description": "Materials used for the surface floor.",
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"minItems": 1,
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"items": {
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"$ref": "../../../../general/block/reference.json"
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}
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},
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"sea_material": {
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"title": "Sea Material",
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"description": "Material used to replace air blocks below sea level.",
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"$ref": "../../../../general/block/reference.json"
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},
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"foundation_material": {
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"title": "Foundation Material",
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"description": "Material used to repalce solid blocks that are not surface blocks.",
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"$ref": "../../../../general/block/reference.json"
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},
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"beach_material": {
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"title": "Beach Material",
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"description": "Material used to decorate surface near sea level.",
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"$ref": "../../../../general/block/reference.json"
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}
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}
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}
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52
source/behavior/biomes/format/components/climate.json
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52
source/behavior/biomes/format/components/climate.json
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@@ -0,0 +1,52 @@
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{
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"$id": "blockception.minecraft.behavior.biomes.minecraft.climate",
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"title": "Climate",
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"description": "Describes temperature, humidity, precipitation, etc. Biomes without this component will have default values.",
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"ash": {
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"title": "Ash",
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"description": "Density of ash precipitation visuals.",
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"type": "number"
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},
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"blue_spores": {
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"title": "Blue Spores",
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"description": "Density of blue spore precipitation visuals.",
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"type": "number"
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},
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"downfall": {
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"title": "Downfall",
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"description": "Amount that precipitation affects colors and block changes.",
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"type": "number"
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},
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"red_spores": {
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"title": "Red Spores",
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"description": "Density of blue spore precipitation visuals.",
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"type": "number"
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},
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"snow_accumulation": {
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"title": "Snow Accumulation",
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"description": "Minimum and maximum snow level, each multiple of 0.125 is another snow layer.",
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"type": "array",
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"items": [
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{
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"type": "number"
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},
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{
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"type": "number"
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}
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]
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},
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"temperature": {
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"title": "Temperature",
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"description": "Temperature affects a variety of visual and behavioral things, including snow and ice placement, sponge drying, and sky color.",
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"type": "number"
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},
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"white_ash": {
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"title": "White Ash",
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"description": "Density of white ash precipitation visuals.",
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"type": "number"
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}
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}
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}
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@@ -0,0 +1,16 @@
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{
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"$id": "blockception.minecraft.behavior.biomes.minecraft.creature_spawn_probability",
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"title": "Creature Spawn Probability",
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"description": "Probability that creatures will spawn within the biome when a chunk is generated.",
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"probability": {
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"type": "number",
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"title": "Probability",
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"description": "Probabiltity between [0.0, 0.75] of creatures spawning within the biome on chunk generation.",
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"minimum": 0.0,
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"maximum": 0.75
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}
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}
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}
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@@ -0,0 +1,40 @@
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{
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"$id": "blockception.minecraft.behavior.biomes.minecraft.frozen_ocean_surface",
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"title": "Frozen Ocean Surface",
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"description": "Similar to overworld_surface. Adds icebergs.",
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"type": "object",
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"additionalProperties": false,
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"required": ["top_material", "mid_material", "sea_floor_material", "foundation_material", "sea_material", "sea_floor_depth"],
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"properties": {
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"top_material": {
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"title": "Top Material",
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"description": "Controls the block type used for the surface of this biome.",
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"$ref": "../../../../general/block/reference.json"
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},
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"mid_material": {
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"title": "Mid Material",
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"description": "Controls the block type used in a layer below the surface of this biome.",
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"$ref": "../../../../general/block/reference.json"
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},
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"sea_floor_material": {
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"title": "Sea Floor Material",
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"description": "Controls the block type used as a floor for bodies of water in this biome.",
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"$ref": "../../../../general/block/reference.json"
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},
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"foundation_material": {
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"title": "Foundation Material",
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"description": "Controls the block type used deep underground in this biome.",
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"$ref": "../../../../general/block/reference.json"
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},
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"sea_material": {
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"title": "Sea Material",
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"description": "Controls the block type used for the bodies of water in this biome.",
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"$ref": "../../../../general/block/reference.json"
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},
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"sea_floor_depth": {
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"title": "Sea Floor Depth",
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"description": "Controls how deep below the world water level the floor should occur.",
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"type": "integer"
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}
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}
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}
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71
source/behavior/biomes/format/components/mesa_surface.json
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71
source/behavior/biomes/format/components/mesa_surface.json
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{
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"$id": "blockception.minecraft.behavior.biomes.minecraft.mesa_surface",
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"title": "Mesa Surface",
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"description": "Similar to overworld_surface. Adds colored strata and optional pillars.",
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"type": "object",
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"additionalProperties": false,
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"required": [
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"top_material",
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"mid_material",
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"bryce_pillars",
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"clay_material",
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"foundation_material",
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"hard_clay_material",
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"has_forest",
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"sea_floor_depth",
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"sea_floor_material",
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"sea_material"
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],
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"properties": {
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"top_material": {
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"title": "Top Material",
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"description": "Controls the block type used for the surface of this biome.",
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"$ref": "../../../../general/block/reference.json"
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},
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"mid_material": {
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"title": "Mid Material",
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"description": "Controls the block type used in a layer below the surface of this biome.",
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"$ref": "../../../../general/block/reference.json"
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},
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"sea_floor_material": {
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"title": "Sea Floor Material",
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"description": "Controls the block type used as a floor for bodies of water in this biome.",
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"$ref": "../../../../general/block/reference.json"
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},
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"foundation_material": {
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"title": "Foundation Material",
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"description": "Controls the block type used deep underground in this biome.",
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"$ref": "../../../../general/block/reference.json"
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},
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"sea_material": {
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"title": "Sea Material",
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"description": "Controls the block type used for the bodies of water in this biome.",
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"$ref": "../../../../general/block/reference.json"
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},
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"sea_floor_depth": {
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"title": "Sea Floor Depth",
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"description": "Controls how deep below the world water level the floor should occur.",
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"type": "integer"
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},
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"clay_material": {
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"title": "Clay Material",
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"description": "Base clay block to use.",
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"$ref": "../../../../general/block/reference.json"
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},
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"hard_clay_material": {
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"title": "Hard Clay Material",
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"description": "Hardened clay block to use.",
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"$ref": "../../../../general/block/reference.json"
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},
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"bryce_pillars": {
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"title": "Bryce Pillars",
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"description": "Whether the mesa generates with pillars.",
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"type": "boolean"
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},
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"has_forest": {
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"title": "Has Forest",
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"description": "Places coarse dirt and grass at high altitudes.",
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"type": "boolean"
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}
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}
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}
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@@ -0,0 +1,55 @@
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{
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"$id": "blockception.minecraft.behavior.biomes.minecraft.mountain_parameters",
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"title": "Mountain Parameters",
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"description": "Noise parameters used to drive mountain terrain generation in Overworld.",
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"steep_material_adjustment": {
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"type": "object",
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"title": "Steep Material Adjustment",
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"description": "Defines surface material for steep slopes.",
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"additionalProperties": false,
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"properties": {
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"material": {
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"title": "Material",
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"description": "Block type use as steep material.",
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"$ref": "../../../../general/block/reference.json"
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},
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"north_slopes": {
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"type": "boolean",
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"title": "North Slopes",
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"description": "Enable for north-facing slopes."
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},
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"south_slopes": {
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"type": "boolean",
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"title": "South Slopes",
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"description": "Enable for south-facing slopes."
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},
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"west_slopes": {
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"type": "boolean",
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"title": "West Slopes",
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"description": "Enable for west-facing slopes."
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},
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"east_slopes": {
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"type": "boolean",
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"title": "East Slopes",
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"description": "Enable for east-facing slopes."
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}
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}
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},
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"top_slide": {
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"title": "Top Slide",
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"description": "Controls the density tapering that happens at the top of the world to prevent terrain from reaching too high.",
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"type": "object",
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"additionalProperties": false,
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"required": ["enabled"],
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"properties": {
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"enabled": {
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"title": "Enabled",
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"description": "If false, top slide will be disabled. If true, other parameters will be taken into account"
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}
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}
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||||
}
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}
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}
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@@ -0,0 +1,34 @@
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{
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"$id": "blockception.minecraft.behavior.biomes.minecraft.multinoise_generation_rules",
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"title": "Nether Generation Rules",
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"description": "Controls how this biome is instantiated (and then potentially modified) during world generation of the nether.",
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"type": "object",
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||||
"additionalProperties": false,
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||||
"properties": {
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||||
"target_temperature": {
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||||
"title": "Target Temperature",
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||||
"description": "Temperature with which this biome should selected, relative to other biomes.",
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||||
"type": "number"
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||||
},
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||||
"target_humidity": {
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||||
"title": "Target Humidity",
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||||
"description": "Humidity with which this biome should selected, relative to other biomes.",
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||||
"type": "number"
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||||
},
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||||
"target_altitude": {
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||||
"title": "Target Altitude",
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||||
"description": "Altitude with which this biome should selected, relative to other biomes.",
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||||
"type": "number"
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||||
},
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||||
"target_weirdness": {
|
||||
"title": "Target Weirdness",
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||||
"description": "Weirdness with which this biome should selected, relative to other biomes.",
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||||
"type": "number"
|
||||
},
|
||||
"weight": {
|
||||
"title": "Weight",
|
||||
"description": "Weight with which this biome should selected, relative to other biomes.",
|
||||
"type": "number"
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||||
}
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||||
}
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||||
}
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||||
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||||
{
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||||
"$id": "blockception.minecraft.behavior.biomes.minecraft.overworld_generation_rules",
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||||
"title": "Overworld Generation Rules",
|
||||
"description": "Control how this biome is instantiated (and then potentially modified) during world generation of the overworld.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"definitions": {
|
||||
"transformation": {
|
||||
"oneOf": [
|
||||
{
|
||||
"type": "string",
|
||||
"title": "Biome",
|
||||
"description": "String name of a Biome."
|
||||
},
|
||||
{
|
||||
"type": "array",
|
||||
"description": "Array of any size. If an array, each entry can be a Biome name string, or an array of size 2, where the first entry is a Biome name and the second entry is a positive integer representing how that Biome is weighted against other entries. If no weight is provided, a weight of 1 is used..",
|
||||
"title": "Block Reference",
|
||||
"minItems": 1,
|
||||
"items": {
|
||||
"oneOf": [
|
||||
{
|
||||
"type": "string",
|
||||
"title": "Biome",
|
||||
"description": "String name of a Biome."
|
||||
},
|
||||
{
|
||||
"type": "array",
|
||||
"items": [
|
||||
{
|
||||
"type": "string",
|
||||
"title": "Biome",
|
||||
"description": "String name of a Biome."
|
||||
},
|
||||
{
|
||||
"title": "Weight",
|
||||
"description": "A positive integer representing how that Biome is weighted against other entries..",
|
||||
"type": "integer"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"properties": {
|
||||
"hills_transformation": {
|
||||
"title": "Hills Transformation",
|
||||
"description": "What biome to switch to when converting to a hilly biome.",
|
||||
"$ref": "#/definitions/transformation"
|
||||
},
|
||||
"mutate_transformation": {
|
||||
"title": "Mutate Transformation",
|
||||
"description": "What biome to switch to when converting to a mutated biome.",
|
||||
"$ref": "#/definitions/transformation"
|
||||
},
|
||||
"river_transformation": {
|
||||
"title": "River Transformation",
|
||||
"description": "What biome to switch to when converting to a river biome (if not the Vanilla 'river' biome).",
|
||||
"$ref": "#/definitions/transformation"
|
||||
},
|
||||
"shore_transformation": {
|
||||
"title": "Shore Transformation",
|
||||
"description": "What biome to switch to when adjacent to an ocean biome.",
|
||||
"$ref": "#/definitions/transformation"
|
||||
},
|
||||
"generate_for_climates": {
|
||||
"title": "Generate For Climates",
|
||||
"description": "Controls the world generation climate categories that this biome can spawn for. A single biome can be associated with multiple categories with different weightings.",
|
||||
"type": "array",
|
||||
"items": {
|
||||
"description": "An array of any size containing arrays of exactly two elements where the first entry is the climate category and the second is a positive integer.",
|
||||
"type": "array",
|
||||
"items": [
|
||||
{
|
||||
"title": "Climate Category",
|
||||
"description": "Name of a climate category.",
|
||||
"type": "string",
|
||||
"enum": ["medium", "warm", "lukewarm", "cold", "frozen"]
|
||||
},
|
||||
{
|
||||
"title": "Weight",
|
||||
"description": "Weight with which this biome should be selected, relative to other biomes in the same category.",
|
||||
"type": "integer",
|
||||
"minimum": 1
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
{
|
||||
"$id": "blockception.minecraft.behavior.biomes.minecraft.overworld_height",
|
||||
"title": "Overworld Height",
|
||||
"description": "Noise parameters used to drive terrain height in the Overworld.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"noise_params": {
|
||||
"title": "Noise Params",
|
||||
"description": "Array of 2 Floats.",
|
||||
"type": "array",
|
||||
"items": [
|
||||
{
|
||||
"title": "Depth",
|
||||
"type": "number",
|
||||
"description": "More negative means deeper underwater, while more positive means higher."
|
||||
},
|
||||
{
|
||||
"title": "Scale",
|
||||
"type": "number",
|
||||
"description": "Affects how much noise changes as it moves from the surface."
|
||||
}
|
||||
]
|
||||
},
|
||||
"noise_type": {
|
||||
"title": "Noise Type",
|
||||
"description": "Specifies a preset based on a built-in setting rather than manually using noise_params.",
|
||||
"type": "string",
|
||||
"enum": [
|
||||
"default",
|
||||
"default_mutated",
|
||||
"river",
|
||||
"ocean",
|
||||
"deep_ocean",
|
||||
"lowlands",
|
||||
"taiga",
|
||||
"mountains",
|
||||
"highlands",
|
||||
"extreme",
|
||||
"less_extreme",
|
||||
"beach",
|
||||
"stone_beach",
|
||||
"mushroom",
|
||||
"swamp"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
47
source/behavior/biomes/format/components/replace_biomes.json
Normal file
47
source/behavior/biomes/format/components/replace_biomes.json
Normal file
@@ -0,0 +1,47 @@
|
||||
{
|
||||
"$id": "blockception.minecraft.behavior.biomes.minecraft.replace_biomes",
|
||||
"title": "Replace Biomes",
|
||||
"description": "Replaces a specified portion of one or more Minecraft biomes.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"replacements": {
|
||||
"description": "List of biome replacement configurations. Retroactively adding a new replacement to the front of this list will cause the world generation to change. Please add any new replacements to the end of the list.",
|
||||
"type": "array",
|
||||
"items": {
|
||||
"title": "Biome Replacement",
|
||||
"description": "Represents the replacement information used to determine the placement of the overriding biome.",
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"dimension": {
|
||||
"description": "Dimension in which this replacement can happen.",
|
||||
"type": "string",
|
||||
"const": "minecraft:overworld"
|
||||
},
|
||||
"amount": {
|
||||
"description": "Noise value used to determine whether or not the replacement is attempted, similar to a percentage. Must be in the range (0.0, 1.0].",
|
||||
"type": "number",
|
||||
"exclusiveMinimum": 0.0,
|
||||
"maximum": 1.0
|
||||
},
|
||||
"targets": {
|
||||
"description": "Biomes that are going to be replaced by the overriding biome.",
|
||||
"type": "array",
|
||||
"items": {
|
||||
"type": "string"
|
||||
},
|
||||
"minItems": 1
|
||||
},
|
||||
"noise_frequency_scale": {
|
||||
"description": "Scaling value used to alter the frequency of replacement attempts. A lower frequency will mean a bigger contiguous biome area that occurs less often. A higher frequency will mean smaller contiguous biome areas that occur more often. Must be in the range (0.0, 100.0].",
|
||||
"type": "number",
|
||||
"exclusiveMinimum": 0.0,
|
||||
"maximum": 100.0
|
||||
}
|
||||
},
|
||||
"required": ["dimension", "targets", "amount", "noise_frequency_scale"]
|
||||
}
|
||||
}
|
||||
},
|
||||
"required": ["replacements"]
|
||||
}
|
||||
@@ -0,0 +1,91 @@
|
||||
{
|
||||
"$id": "blockception.minecraft.behavior.biomes.minecraft.surface_material_adjustments",
|
||||
"title": "Surface Material Adjustments",
|
||||
"description": "Specify fine-detail changes to blocks used in terrain generation (based on a noise function).",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"adjustments": {
|
||||
"title": "Adjustments",
|
||||
"description": "All adjustments that match the column's noise values will be applied in the order listed.",
|
||||
"items": {
|
||||
"title": "Adjustment",
|
||||
"description": "The specific blocks used for this surface adjustment.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"height_range": {
|
||||
"title": "Height Range",
|
||||
"description": "Defines a range of noise values [min, max] for which this adjustment should be applied.",
|
||||
"type": "array",
|
||||
"items": [
|
||||
{
|
||||
"$ref": "../../../../molang/number.json",
|
||||
"title": "Min"
|
||||
},
|
||||
{
|
||||
"$ref": "../../../../molang/number.json",
|
||||
"title": "Max"
|
||||
}
|
||||
]
|
||||
},
|
||||
"materials": {
|
||||
"title": "Materials",
|
||||
"description": "The specific blocks used for this surface adjustment.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"top_material": {
|
||||
"title": "Top Material",
|
||||
"description": "Controls the block type used for the surface of this biome when this adjustment is active.",
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"mid_material": {
|
||||
"title": "Mid Material",
|
||||
"description": "Controls the block type used in a layer below the surface of this biome when this adjustment is active.",
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"sea_floor_material": {
|
||||
"title": "Sea Floor Material",
|
||||
"description": "Controls the block type used as a floor for bodies of water in this biome when this adjustment is active.",
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"foundation_material": {
|
||||
"title": "Top Materials",
|
||||
"description": "Controls the block type used deep underground in this biome when this adjustment is active.",
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"sea_material": {
|
||||
"title": "Top Materials",
|
||||
"description": "Controls the block type used in the bodies of water in this biome when this adjustment is active.",
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
}
|
||||
}
|
||||
},
|
||||
"noise_range": {
|
||||
"title": "Noise Range",
|
||||
"description": "Defines a range of noise values [min, max] for which this adjustment should be applied.",
|
||||
"type": "array",
|
||||
"items": [
|
||||
{
|
||||
"minimum": -1,
|
||||
"maximum": 1,
|
||||
"title": "Min"
|
||||
},
|
||||
{
|
||||
"minimum": -1,
|
||||
"maximum": 1,
|
||||
"title": "Max"
|
||||
}
|
||||
]
|
||||
},
|
||||
"noise_frequency_scale": {
|
||||
"title": "Noise Frequency Scale",
|
||||
"description": "The scale to multiply by the position when accessing the noise value for the material adjustments.",
|
||||
"type": "number"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
{
|
||||
"$id": "blockception.minecraft.behavior.biomes.minecraft.surface_parameters",
|
||||
"title": "Surface Parameters",
|
||||
"description": "Control the blocks used for the default Minecraft Overworld terrain generation.",
|
||||
"type": "object",
|
||||
"required": ["foundation_material", "mid_material", "sea_floor_depth", "sea_floor_material", "sea_material", "top_material"],
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"top_material": {
|
||||
"title": "Top Material",
|
||||
"description": "Controls the block type used for the surface of this biome.",
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"mid_material": {
|
||||
"title": "Mid Material",
|
||||
"description": "Controls the block type used in a layer below the surface of this biome.",
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"sea_floor_material": {
|
||||
"title": "Sea Floor Material",
|
||||
"description": "Controls the block type used as a floor for bodies of water in this biome.",
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"foundation_material": {
|
||||
"title": "Foundation Material",
|
||||
"description": "Controls the block type used deep underground in this biome.",
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"sea_material": {
|
||||
"title": "Sea Material",
|
||||
"description": "Controls the block type used for the bodies of water in this biome.",
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"sea_floor_depth": {
|
||||
"title": "Sea Floor Depth",
|
||||
"description": "Controls how deep below the world water level the floor should occur.",
|
||||
"type": "integer"
|
||||
}
|
||||
}
|
||||
}
|
||||
40
source/behavior/biomes/format/components/swamp_surface.json
Normal file
40
source/behavior/biomes/format/components/swamp_surface.json
Normal file
@@ -0,0 +1,40 @@
|
||||
{
|
||||
"$id": "blockception.minecraft.behavior.biomes.minecraft.swamp_surface",
|
||||
"title": "Swamp Surface",
|
||||
"description": "Similar to overworld_surface. Adds swamp surface details.",
|
||||
"type": "object",
|
||||
"required": ["foundation_material", "mid_material", "sea_floor_depth", "sea_floor_material", "sea_material", "top_material"],
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"top_material": {
|
||||
"title": "Top Material",
|
||||
"description": "Controls the block type used for the surface of this biome.",
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"mid_material": {
|
||||
"title": "Mid Material",
|
||||
"description": "Controls the block type used in a layer below the surface of this biome.",
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"sea_floor_material": {
|
||||
"title": "Sea Floor Material",
|
||||
"description": "Controls the block type used as a floor for bodies of water in this biome.",
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"foundation_material": {
|
||||
"title": "Foundation Material",
|
||||
"description": "Controls the block type used deep underground in this biome.",
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"sea_material": {
|
||||
"title": "Sea Material",
|
||||
"description": "Controls the block type used for the bodies of water in this biome.",
|
||||
"$ref": "../../../../general/block/reference.json"
|
||||
},
|
||||
"sea_floor_depth": {
|
||||
"title": "Sea Floor Depth",
|
||||
"description": "Controls how deep below the world water level the floor should occur.",
|
||||
"type": "integer"
|
||||
}
|
||||
}
|
||||
}
|
||||
20
source/behavior/biomes/format/components/tags.json
Normal file
20
source/behavior/biomes/format/components/tags.json
Normal file
@@ -0,0 +1,20 @@
|
||||
{
|
||||
"$id": "blockception.minecraft.behavior.biomes.minecraft.tags",
|
||||
"title": "Tags",
|
||||
"description": "Attach arbitrary string tags to this biome.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"required": ["tags"],
|
||||
"properties": {
|
||||
"tags": {
|
||||
"title": "Tags",
|
||||
"description": "Array of string tags used by other systems such as entity spawning",
|
||||
"type": "array",
|
||||
"uniqueItems": true,
|
||||
"minItems": 1,
|
||||
"items": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"$id": "blockception.minecraft.behavior.biomes.minecraft.the_end_surface",
|
||||
"title": "End Surface",
|
||||
"description": "Use default Minecraft End terrain generation.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": {}
|
||||
}
|
||||
Reference in New Issue
Block a user