Updated bind to actor
This commit is contained in:
@@ -31,7 +31,8 @@
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"bind_to_actor": {
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"bind_to_actor": {
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"type": "boolean",
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"type": "boolean",
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"title": "Bind To Actor",
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"title": "Bind To Actor",
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"description": "Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor)."
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"description": "Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor).",
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"const": false
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},
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},
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"effect": {
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"effect": {
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"type": "string",
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"type": "string",
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@@ -29,7 +29,8 @@
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"bind_to_actor": {
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"bind_to_actor": {
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"type": "boolean",
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"type": "boolean",
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"title": "Bind To Actor",
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"title": "Bind To Actor",
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"description": "Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor)."
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"description": "Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor).",
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"const": false
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},
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},
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"effect": {
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"effect": {
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"type": "string",
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"type": "string",
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@@ -26,7 +26,8 @@
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"properties": {
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"properties": {
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"bind_to_actor": {
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"bind_to_actor": {
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"type": "boolean",
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"type": "boolean",
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"description": "Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor)."
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"description": "Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor).",
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"const": false
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},
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},
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"effect": { "type": "string", "description": "The name of a particle effect that should be played" },
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"effect": { "type": "string", "description": "The name of a particle effect that should be played" },
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"locator": { "type": "string", "description": "The name of a locator on the actor where the effect should be located" },
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"locator": { "type": "string", "description": "The name of a locator on the actor where the effect should be located" },
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@@ -22,7 +22,8 @@
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"properties": {
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"properties": {
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"bind_to_actor": {
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"bind_to_actor": {
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"type": "boolean",
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"type": "boolean",
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"description": "Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor)."
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"description": "Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor).",
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"const": false
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},
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},
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"effect": { "type": "string", "description": "The name of a particle effect that should be played" },
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"effect": { "type": "string", "description": "The name of a particle effect that should be played" },
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"locator": { "type": "string", "description": "The name of a locator on the actor where the effect should be located" },
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"locator": { "type": "string", "description": "The name of a locator on the actor where the effect should be located" },
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@@ -26,7 +26,8 @@
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"bind_to_actor": {
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"bind_to_actor": {
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"type": "boolean",
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"type": "boolean",
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"title": "Bind To Actor",
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"title": "Bind To Actor",
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"description": "Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor)."
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"description": "Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor).",
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"const": false
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},
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},
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"effect": { "type": "string", "title": "Effect", "description": "The name of a particle effect that should be played" },
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"effect": { "type": "string", "title": "Effect", "description": "The name of a particle effect that should be played" },
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"locator": { "type": "string", "title": "Locator", "description": "The name of a locator on the actor where the effect should be located" },
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"locator": { "type": "string", "title": "Locator", "description": "The name of a locator on the actor where the effect should be located" },
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@@ -26,7 +26,8 @@
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"bind_to_actor": {
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"bind_to_actor": {
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"type": "boolean",
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"type": "boolean",
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"title": "Bind To Actor",
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"title": "Bind To Actor",
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"description": "Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor)."
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"description": "Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor).",
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"const": false
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},
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},
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"effect": { "type": "string", "title": "Effect", "description": "The name of a particle effect that should be played" },
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"effect": { "type": "string", "title": "Effect", "description": "The name of a particle effect that should be played" },
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"locator": { "type": "string", "title": "Locator", "description": "The name of a locator on the actor where the effect should be located" },
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"locator": { "type": "string", "title": "Locator", "description": "The name of a locator on the actor where the effect should be located" },
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@@ -22,7 +22,8 @@
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"bind_to_actor": {
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"bind_to_actor": {
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"type": "boolean",
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"type": "boolean",
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"title": "Bind To Actor",
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"title": "Bind To Actor",
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"description": "Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor)."
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"description": "Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor).",
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"const": false
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}
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}
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}
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}
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},
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},
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@@ -22,7 +22,8 @@
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"bind_to_actor": {
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"bind_to_actor": {
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"type": "boolean",
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"type": "boolean",
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"title": "Bind To Actor",
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"title": "Bind To Actor",
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"description": "Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor)."
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"description": "Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor).",
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"const": false
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}
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}
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}
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}
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},
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},
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