Update blocks and items to newest format (#215)
* Add emit_vibration * Add min and max bounds to collision_box * Remove experimental label from crafting_table * Fix flammable definition * Add geometry.cross * Add culling property to block_culling_rules * Add max length to loot * Remove part visibility * Remove experimental label from placement filter * Add min max bounds to selection box * Remove unit cube as deprecated * Remove armor component * Add protection to wearable * Remove render offsets * Remove on_dig * Remove dye powder * Remove knockback resistance * Update durability * Remove foil * Add glint * Update hand_equipped * Update food * Remove frame from :icon * Remove max damage * Remove on_use * Remove on_use_on * Update max stack size * Update repairable * Updated :shooter * Update stacked by data * Add use modifiers * Remove use_duration * Remove weapon * Add allow_off_hand * Add can_destroy_in_creative * Add damage * Fix max_stack_size * Add enchantable * Add hover text color * Add liquid clipped * Add record * Add should_despawn * Tags component * Add use_animation * Update item components * Update block components * Update source/behavior/entities/format/events.json --------- Co-authored-by: Daan Verstraten <daanverstraten@hotmail.com>
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@@ -4,7 +4,7 @@
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"description": "Durability item component: how much damage can this item take before breaking.",
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"type": "object",
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"additionalProperties": false,
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"required": ["damage_chance"],
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"required": ["max_durability"],
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"properties": {
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"damage_chance": {
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"type": "object",
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@@ -20,7 +20,8 @@
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"max_durability": {
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"title": "Maximum Durability",
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"description": "Maximum durability is the amount of damage that this item can take before breaking.",
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"type": "integer"
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"type": "integer",
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"minimum": 0
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}
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},
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"examples": [
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