Update blocks and items to newest format (#215)
* Add emit_vibration * Add min and max bounds to collision_box * Remove experimental label from crafting_table * Fix flammable definition * Add geometry.cross * Add culling property to block_culling_rules * Add max length to loot * Remove part visibility * Remove experimental label from placement filter * Add min max bounds to selection box * Remove unit cube as deprecated * Remove armor component * Add protection to wearable * Remove render offsets * Remove on_dig * Remove dye powder * Remove knockback resistance * Update durability * Remove foil * Add glint * Update hand_equipped * Update food * Remove frame from :icon * Remove max damage * Remove on_use * Remove on_use_on * Update max stack size * Update repairable * Updated :shooter * Update stacked by data * Add use modifiers * Remove use_duration * Remove weapon * Add allow_off_hand * Add can_destroy_in_creative * Add damage * Fix max_stack_size * Add enchantable * Add hover text color * Add liquid clipped * Add record * Add should_despawn * Tags component * Add use_animation * Update item components * Update block components * Update source/behavior/entities/format/events.json --------- Co-authored-by: Daan Verstraten <daanverstraten@hotmail.com>
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source/behavior/items/format/components/enchantable.json
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37
source/behavior/items/format/components/enchantable.json
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{
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"$id": "blockception.minecraft.behavior.items.minecraft:enchantable",
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"title": "Enchantable",
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"description": "The enchantable component determines what enchantments can be applied to the item.",
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"type": "object",
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"additionalProperties": false,
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"required": ["slot"],
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"properties": {
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"slot": {
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"title": "Slot",
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"description": "If true you can always eat this item (even when not hungry), defaults to false.",
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"enum": [
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"axe",
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"bow",
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"armor_feet",
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"armor_torso",
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"armor_head",
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"armor_legs",
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"hoe",
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"pickaxe",
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"shovel",
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"elytra",
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"fishing_rod",
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"flintsteel",
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"sword",
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"shears",
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"cosmetic_head"
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]
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},
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"value": {
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"title": "Value",
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"description": "The value of the enchantment.",
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"type": "number",
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"minimum": 0
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}
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}
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}
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