Updated for 1.21.70 along with other improvements (#337)
* Update vscode-settings.json * - Updated map color * - Added replaceable block component * - Effect durations can be set to infinite now * - Added support for entity sound variants * - Fix description for renders_when_invisible entity component * - Added is_collidable component * - Updated entity_sensor * - Added body_rotation_axis_aligned * - Updated projectile > on_hit * - Set min and max for collision_box * - Added locator field to sounds in animation controllers and animations * - Added new event response * - Removed peak_factor from mountain_parameters component * - Added isotropic field to material_instances * - Added tint field to material_instances * - Added input_air_controlled entity component * - Added use_beta_features property to entity.json * - Added missing match_tool property * - Added use_home_position_restriction to float_wander goal * - Added deferred client biome components * - Added dry_foliage_color client biome component * - Added destruction_particles * - Marked biome tinting as experimental * - Fix property_inheritance under breedable * - Fix inconsistency with scatter feature * - Update rideable description * - Allowed event.add/remove to be strings * - Added missing property in move_around_target behavior * - Made features accept block references * - Allowed repairable to use item descriptors * - Fix typo
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{
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"$id": "blockception.minecraft.behavior.blocks.minecraft.destruction_particles",
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"title": "Destruction Particles",
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"description": "[Experimental] Sets the particles that will be used when block is destroyed. This component can be omitted.",
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"type": "object",
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"additionalProperties": false,
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"required": ["texture"],
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"properties": {
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"texture": {
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"title": "Texture",
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"description": "The texture name used for the particle.",
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"type": "string"
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},
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"tint_method": {
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"title": "Tint Method",
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"description": "Tint multiplied to the color. Tint method logic varies, but often refers to the \"rain\" and \"temperature\" of the biome the block is placed in to compute the tint.",
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"type": "string",
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"$ref": "../../../../general/vanilla/tint_methods.json"
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}
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}
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}
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