* - Added VV

* - Updated block culling

* - Added remove_in_peaceful

* - Added leashable_to

* - Updated leashable

* - Added body_rotation_always_follows_head

* - Added particle count to destruction_particles

* - Added uv_lock

* - Added liquid_settings to jigsaws

* - Added missing jigsaw fields

* - Added random_offset

* - Updated color grading description for one field

* - Added damaged_by_entity loot table condition

* - Added y offset to interact > spawn_items

* - Added is_riding_self filter

* - Added hides_player_location to wearable

* - Added henyey_greenstein_g to fog

* - Added block component movable

* - Removed internal markers for VV client biome components

* - Removed experimental marker for air controlled
This commit is contained in:
Xterionix
2025-06-02 17:48:10 +05:00
committed by GitHub
parent 6c6420b96f
commit caef874bf8
44 changed files with 1779 additions and 254 deletions

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{
"$id": "blockception.minecraft.behavior.blocks.minecraft.movable",
"title": "Movable",
"description": "[Experimental] This allows for blocks to configure how they should react when moved by a piston",
"type": "object",
"additionalProperties": false,
"required": [ "movement_type" ],
"properties": {
"movement_type": {
"title": "Movement Type",
"description": "How the block reacts to being pushed by another block like a piston. Must be one of the following options:\n\"push_pull\" - The default value for this field. The block will be pushed and pulled by a piston.\n\"push\" - The block will only be pulled by a piston and will ignore a sticky piston.\n\"popped\" - The block is destroyed when moved by a piston.\n\"immovable\" - The block is unaffected by a piston.",
"type": "string",
"enum": ["push_pull", "push", "popped", "immovable"]
},
"sticky": {
"title": "Sticky",
"description": "How the block should handle adjacent blocks around it when being pushed by another block like a piston. Must be one of the following options:\n\"same\" - Adjacent blocks to this block will be moved when moved. This excludes other blocks with the \"same\" property. This will only work with the movement_type: \"push_pull\".\n\"none\" - The default and will not move adjacent blocks.",
"type": "string"
}
}
}