1.21.90 (#350)
* - Added VV * - Updated block culling * - Added remove_in_peaceful * - Added leashable_to * - Updated leashable * - Added body_rotation_always_follows_head * - Added particle count to destruction_particles * - Added uv_lock * - Added liquid_settings to jigsaws * - Added missing jigsaw fields * - Added random_offset * - Updated color grading description for one field * - Added damaged_by_entity loot table condition * - Added y offset to interact > spawn_items * - Added is_riding_self filter * - Added hides_player_location to wearable * - Added henyey_greenstein_g to fog * - Added block component movable * - Removed internal markers for VV client biome components * - Removed experimental marker for air controlled
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55
source/behavior/blocks/format/components/random_offset.json
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55
source/behavior/blocks/format/components/random_offset.json
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{
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"$id": "blockception.minecraft.behavior.blocks.minecraft.random_offset",
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"title": "Random Offset",
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"description": "[Experimental] This allows for blocks to randomly offset like foliage does in the Vanilla game",
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"type": "object",
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"additionalProperties": false,
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"definitions": {
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"entry": {
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"range": {
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"title": "Range",
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"description": "This is the range of possible values we can pick from",
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"type": "object",
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"additionalProperties": false,
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"properties": { //TODO: Find out if -4 and 4 are the min and max values allowed
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"min": {
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"title": "Min",
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"description": "Lower bound",
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"type": "integer"
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},
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"max": {
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"title": "Max",
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"description": "Upper bound",
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"type": "integer"
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}
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}
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},
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"steps": {
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"title": "Steps",
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"description": "This is the equally spaced steps across the given range. Provide 0 for all possible values in the range",
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"type": "integer"
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}
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}
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}
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},
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"properties": {
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"x": {
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"title": "X",
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"description": "Random offset on the x-axis",
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"$ref": "#/definitions/entry"
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},
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"y": {
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"title": "Y",
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"description": "Random offset on the y-axis",
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"$ref": "#/definitions/entry"
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},
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"z": {
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"title": "Z",
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"description": "Random offset on the z-axis",
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"$ref": "#/definitions/entry"
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}
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}
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}
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