1.21.90 (#350)
* - Added VV * - Updated block culling * - Added remove_in_peaceful * - Added leashable_to * - Updated leashable * - Added body_rotation_always_follows_head * - Added particle count to destruction_particles * - Added uv_lock * - Added liquid_settings to jigsaws * - Added missing jigsaw fields * - Added random_offset * - Updated color grading description for one field * - Added damaged_by_entity loot table condition * - Added y offset to interact > spawn_items * - Added is_riding_self filter * - Added hides_player_location to wearable * - Added henyey_greenstein_g to fog * - Added block component movable * - Removed internal markers for VV client biome components * - Removed experimental marker for air controlled
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@@ -51,12 +51,6 @@
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"condition": {
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"title": "Condition",
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"description": "It provides more control over which neighbor blocks will trigger a face or part to be culled.\n- \"default\" will pass the condition if the neighbor block is full and opaque. All conditions are an extension of \"default\", meaning a full and opaque neighbor will always be a passing condition, before the extended \"same_*\" condition is checked.\n- \"same_culling_layer\" will pass the condition if the neighbor block shares the same \"culling_layer\" as the block being occluded, defined in the geometry component. If either of the culling layers being compared is \"minecraft:culling_layer.undefined\", the condition will never pass.\n- \"same_block\" will pass the condition if the neighbor block has the same identifier.\n- \"same_block_permutation\" will pass the condition if the neighbor block has the same identifier and is the exact same permutation.",
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"type": "string",
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"enum": ["default", "same_culling_layer", "same_block", "same_block_permutation"]
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},
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"bone": {
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"title": "Bone",
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"description": "The bone within the geometry part",
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@@ -72,15 +66,27 @@
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"title": "Face",
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"description": "The face within the geometry part",
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"type": "string",
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"enum": ["up", "down", "north", "south", "east", "west"]
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"enum": [ "up", "down", "north", "south", "east", "west" ]
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}
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}
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},
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"cull_against_full_and_opaque": {
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"title": "Cull Against Full And Opaque",
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"description": "Whether to cull against a full, opaque block.",
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"type": "boolean",
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"default": true
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},
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"condition": {
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"title": "Condition",
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"description": "It provides more control over which neighbor blocks will trigger a face or part to be culled.\n- \"default\" will pass the condition if the neighbor block is full and opaque. All conditions are an extension of \"default\", meaning a full and opaque neighbor will always be a passing condition, before the extended \"same_*\" condition is checked.\n- \"same_culling_layer\" will pass the condition if the neighbor block shares the same \"culling_layer\" as the block being occluded, defined in the geometry component. If either of the culling layers being compared is \"minecraft:culling_layer.undefined\", the condition will never pass.\n- \"same_block\" will pass the condition if the neighbor block has the same identifier.\n- \"same_block_permutation\" will pass the condition if the neighbor block has the same identifier and is the exact same permutation.",
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"type": "string",
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"enum": [ "same_culling_layer", "same_block", "same_block_permutation" ]
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},
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"direction": {
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"title": "Direction",
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"description": "Specifies the direction of the neighbor block to check for culling. This direction rotates with a block's Transform component.",
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"type": "string",
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"enum": ["up", "down", "north", "south", "east", "west"] //TODO: Check if "side" and "all" work here too
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"enum": [ "up", "down", "north", "south", "east", "west" ] //TODO: Check if "side" and "all" work here too
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}
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}
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}
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