Updated to 1.21.50 (#330)
* - Add new client biome components * - Added built-in block tags * - Add liquid detection block component * - Add item visual component * - Allow ambient_occlusion to use floats * - Added cannot_be_attacked and ignore component * - Added play_sound event response * - Added summon_event property to summon_entity behavior * - Updated home and looked_at components * - Added compostable item component * - Added jigsaws * - Added processor_lists * - Made identifier required in jigsaws * - Added structure sets * - Remove compressed volume file * - Add template pools * - Setup jigsaw schemas * - Added broadcast_when_dying * - Update interact.vibration * - Fix format_version ref in jigsaw schemas
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source/behavior/blocks/format/components/item_visual.json
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20
source/behavior/blocks/format/components/item_visual.json
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{
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"$id": "blockception.minecraft.behavior.blocks.minecraft.item_visual",
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"title": "Item Visual",
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"description": "The description identifier of the geometry and material used to render the item of this block.\nExperimental toggles required: Upcoming Creator Features",
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"type": "object",
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"additionalProperties": false,
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"required": [ "geometry", "material_instances" ],
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"properties": {
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"geometry": {
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"title": "Geometry",
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"description": "The \"minecraft:geometry\" component that will be used for the item.",
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"$ref": "./geometry.json"
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},
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"material_instances": {
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"title": "Geometry",
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"description": "The \"minecraft:material_instances\" component that will be used for the item.",
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"$ref": "./material_instances.json"
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}
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}
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}
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{
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"$id": "blockception.minecraft.behavior.blocks.minecraft.liquid_detection",
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"title": "Liquid Detection",
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"description": "The definitions for how a block behaves when detecting liquid. Only one rule definition is allowed per liquid type - if multiple are specified, the first will be used and the rest will be ignored.\nExperimental toggles required: Upcoming Creator Features",
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"type": "object",
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"additionalProperties": false,
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"required": [ ],
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"definitions": {
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"definition_rule": {
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"title": "Definition Rule",
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"description": "The definition rule that specifies the behavior for one liquid type.",
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"can_contain_liquid": {
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"title": "Can Contain Liquid",
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"description": "Whether this block can contain the liquid. For example, if the liquid type is water, this means the block can be waterlogged.",
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"type": "boolean",
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"default": false
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},
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"liquid_type": {
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"title": "Liquid Type",
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"description": "The type of liquid this detection rule is for.",
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"type": "string",
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"enum": [ "water" ],
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"default": "water"
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},
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"on_liquid_touches": {
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"title": "On Liquid Touches",
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"description": "How the block reacts to flowing water. Must be one of the following options:\n\"blocking\" - The default value for this field. The block stops the liquid from flowing.\n\"broken\" - The block is destroyed completely.\n\"popped\" - The block is destroyed and its item is spawned.\n\"no_reaction\" - The block is unaffected; visually, the liquid will flow through the block.",
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"type": "string",
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"enum": [ "blocking", "broken", "popped", "no_reaction" ],
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"default": "blocking"
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},
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"stops_liquid_flowing_from_direction": {
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"title": "Stops Liquid Flowing From Direction",
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"description": "When a block contains a liquid, controls the directions in which the liquid can't flow out from the block. Also controls the directions in which a block can stop liquid flowing into it if no_reaction is set for the on_liquid_touches field. The default is an empty list; this means that liquid can flow out of all directions by default.",
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"type": "array",
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"uniqueItems": true,
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"items": {
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"type": "string",
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"enum": [ "up", "down", "north", "south", "east", "west", "side", "all" ]
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}
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}
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}
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}
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},
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"properties": {
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"detection_rules": {
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"type": "array",
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"items": {
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"$ref": "#/definitions/definition_rule"
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}
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}
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}
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}
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@@ -2,13 +2,13 @@
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"$id": "blockception.minecraft.behavior.blocks.minecraft.material_instances",
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"title": "Material Instances",
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"description": "The material instances for a block. Maps face or material_instance names in a geometry file to an actual material instance. You can assign a material instance object to any of these faces: \"up\", \"down\", \"north\", \"south\", \"east\", \"west\", or \"*\". You can also give an instance the name of your choosing such as \"my_instance\", and then assign it to a face by doing \"north\":\"my_instance\".",
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"required": [],
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"required": [ ],
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"examples": [
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{ "*": {} },
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{ "custom_sides": {} },
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{ "up": {} },
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{ "down": {} },
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{ "north": {} },
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{ "*": { } },
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{ "custom_sides": { } },
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{ "up": { } },
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{ "down": { } },
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{ "north": { } },
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{ "south": "custom_sides" },
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{ "east": "custom_sides" },
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{ "west": "custom_sides" }
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@@ -27,9 +27,17 @@
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"properties": {
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"ambient_occlusion": {
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"title": "Ambient Occlusion",
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"type": "boolean",
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"default": true,
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"description": "Should this material have ambient occlusion applied when lighting? If true, shadows will be created around and underneath the block."
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"description": "Should this material have ambient occlusion applied when lighting? If true, shadows will be created around and underneath the block.",
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"anyOf": [
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{
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"type": "boolean",
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"default": true
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},
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{
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"type": "number",
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"minimum": 0 //TODO: Check if there's a maximum value
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}
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]
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},
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"face_dimming": {
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"title": "Face Dimming",
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@@ -43,7 +51,7 @@
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"default": "opaque",
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"description": "The render method to use. Must be one of these options: opaque - Used for a regular block texture without an alpha layer. Does not allow for transparency or translucency. double_sided - Used for completely disabling backface culling. blend - Used for a block like stained glass. Allows for transparency and translucency (slightly transparent textures). alpha_test - Used for a block like the vanilla (unstained) glass. Does not allow for translucency, only fully opaque or fully transparent textures. Also disables backface culling.",
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"markdownDescription": "The render method to use. Must be one of these options: \nopaque - Used for a regular block texture without an alpha layer. Does not allow for transparency or translucency.\ndouble_sided - Used for completely disabling backface culling.\nblend - Used for a block like stained glass. Allows for transparency and translucency (slightly transparent textures).\nalpha_test - Used for a block like the vanilla (unstained) glass. Does not allow for translucency, only fully opaque or fully transparent textures. Also disables backface culling.",
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"enum": ["opaque", "double_sided", "blend", "alpha_test", "alpha_test_single_sided"]
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"enum": [ "opaque", "double_sided", "blend", "alpha_test", "alpha_test_single_sided" ]
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},
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"texture": {
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"title": "Texture",
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@@ -23,8 +23,10 @@
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"minecraft:flammable": { "$ref": "./components/flammable.json" },
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"minecraft:friction": { "$ref": "./components/friction.json" },
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"minecraft:geometry": { "$ref": "./components/geometry.json" },
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"minecraft:item_visual": { "$ref": "./components/item_visual.json" },
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"minecraft:light_dampening": { "$ref": "./components/light_dampening.json" },
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"minecraft:light_emission": { "$ref": "./components/light_emission.json" },
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"minecraft:liquid_detection": { "$ref": "./components/liquid_detection.json" },
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"minecraft:loot": { "$ref": "./components/loot.json" },
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"minecraft:map_color": { "$ref": "./components/map_color.json" },
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"minecraft:material_instances": { "$ref": "./components/material_instances.json" },
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@@ -34,7 +36,19 @@
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"minecraft:transformation": { "$ref": "./components/transformation.json" },
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"minecraft:custom_components": { "$ref": "./components/custom_components.json" },
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"minecraft:tick": { "$ref": "./components/tick.json" },
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"minecraft:entity_fall_on": { "$ref": "./components/entity_fall_on.json" }
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"minecraft:entity_fall_on": { "$ref": "./components/entity_fall_on.json" },
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// Tags
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"tag:minecraft:diamond_tier_destructible": { },
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"tag:minecraft:iron_tier_destructible": { },
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"tag:minecraft:is_axe_item_destructible": { },
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"tag:minecraft:is_hoe_item_destructible": { },
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"tag:minecraft:is_mace_item_destructible": { },
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"tag:minecraft:is_pickaxe_item_destructible": { },
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"tag:minecraft:is_shears_item_destructible": { },
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"tag:minecraft:is_shovel_item_destructible": { },
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"tag:minecraft:is_sword_item_destructible": { },
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"tag:minecraft:netherite_tier_destructible": { },
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"tag:minecraft:stone_tier_destructible": { }
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},
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"patternProperties": {
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"tag:.+": {
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