Xterionix ec99529c64 Updated to 1.21.50 (#330)
* - Add new client biome components
* - Added built-in block tags
* - Add liquid detection block component
* - Add item visual component
* - Allow ambient_occlusion to use floats
* - Added cannot_be_attacked and ignore component
* - Added play_sound event response
* - Added summon_event property to summon_entity behavior
* - Updated home and looked_at components
* - Added compostable item component
* - Added jigsaws
* - Added processor_lists
* - Made identifier required in jigsaws
* - Added structure sets
* - Remove compressed volume file
* - Add template pools
* - Setup jigsaw schemas
* - Added broadcast_when_dying
* - Update interact.vibration
* - Fix format_version ref in jigsaw schemas
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Minecraft-bedrock-json-schemas

Compress Json Schemas Format json files Unit Test

The JSON validation schema files for Minecraft bedrock

Contributing

Any changes to the schemas are to be done through the source files in the folder source. These get converted and compressed through an action into smaller schemas. On other matters follow the Contribution guide.

This project could use help in filling in descriptions, titles and giving snippets!

JSON validation can give snippets for sub items, as well as description, but this hasn't always been filled out!

Manual Usage

Vscode

  • Copy the vscode-settings.json file into the .vscode folder in your project and rename it to: settings.json
    OR
  • Copy the contents of vscode-settings.json into your .code-workspace file under the property settings:
{
  "folders": [ { "path": "." } ],
  "settings": {
    "json.schemas": [
      ...
    ]
  }
}

Contents

Behavior files

Resource files

License

This project makes use of Microsoft open source license: CC-BY-4.0, MIT licenses.

Description
No description provided
Readme BSD-3-Clause 8.6 MiB
Languages
TypeScript 95.6%
JavaScript 3.3%
Makefile 1.1%