Updated to 1.21.50 (#330)
* - Add new client biome components * - Added built-in block tags * - Add liquid detection block component * - Add item visual component * - Allow ambient_occlusion to use floats * - Added cannot_be_attacked and ignore component * - Added play_sound event response * - Added summon_event property to summon_entity behavior * - Updated home and looked_at components * - Added compostable item component * - Added jigsaws * - Added processor_lists * - Made identifier required in jigsaws * - Added structure sets * - Remove compressed volume file * - Add template pools * - Setup jigsaw schemas * - Added broadcast_when_dying * - Update interact.vibration * - Fix format_version ref in jigsaw schemas
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@@ -2,13 +2,13 @@
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"$id": "blockception.minecraft.behavior.blocks.minecraft.material_instances",
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"title": "Material Instances",
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"description": "The material instances for a block. Maps face or material_instance names in a geometry file to an actual material instance. You can assign a material instance object to any of these faces: \"up\", \"down\", \"north\", \"south\", \"east\", \"west\", or \"*\". You can also give an instance the name of your choosing such as \"my_instance\", and then assign it to a face by doing \"north\":\"my_instance\".",
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"required": [],
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"required": [ ],
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"examples": [
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{ "*": {} },
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{ "custom_sides": {} },
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{ "up": {} },
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{ "down": {} },
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{ "north": {} },
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{ "*": { } },
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{ "custom_sides": { } },
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{ "up": { } },
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{ "down": { } },
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{ "north": { } },
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{ "south": "custom_sides" },
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{ "east": "custom_sides" },
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{ "west": "custom_sides" }
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@@ -27,9 +27,17 @@
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"properties": {
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"ambient_occlusion": {
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"title": "Ambient Occlusion",
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"type": "boolean",
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"default": true,
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"description": "Should this material have ambient occlusion applied when lighting? If true, shadows will be created around and underneath the block."
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"description": "Should this material have ambient occlusion applied when lighting? If true, shadows will be created around and underneath the block.",
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"anyOf": [
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{
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"type": "boolean",
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"default": true
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},
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{
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"type": "number",
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"minimum": 0 //TODO: Check if there's a maximum value
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}
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]
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},
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"face_dimming": {
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"title": "Face Dimming",
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@@ -43,7 +51,7 @@
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"default": "opaque",
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"description": "The render method to use. Must be one of these options: opaque - Used for a regular block texture without an alpha layer. Does not allow for transparency or translucency. double_sided - Used for completely disabling backface culling. blend - Used for a block like stained glass. Allows for transparency and translucency (slightly transparent textures). alpha_test - Used for a block like the vanilla (unstained) glass. Does not allow for translucency, only fully opaque or fully transparent textures. Also disables backface culling.",
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"markdownDescription": "The render method to use. Must be one of these options: \nopaque - Used for a regular block texture without an alpha layer. Does not allow for transparency or translucency.\ndouble_sided - Used for completely disabling backface culling.\nblend - Used for a block like stained glass. Allows for transparency and translucency (slightly transparent textures).\nalpha_test - Used for a block like the vanilla (unstained) glass. Does not allow for translucency, only fully opaque or fully transparent textures. Also disables backface culling.",
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"enum": ["opaque", "double_sided", "blend", "alpha_test", "alpha_test_single_sided"]
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"enum": [ "opaque", "double_sided", "blend", "alpha_test", "alpha_test_single_sided" ]
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},
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"texture": {
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"title": "Texture",
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