Updated to 1.21.50 (#330)

* - Add new client biome components
* - Added built-in block tags
* - Add liquid detection block component
* - Add item visual component
* - Allow ambient_occlusion to use floats
* - Added cannot_be_attacked and ignore component
* - Added play_sound event response
* - Added summon_event property to summon_entity behavior
* - Updated home and looked_at components
* - Added compostable item component
* - Added jigsaws
* - Added processor_lists
* - Made identifier required in jigsaws
* - Added structure sets
* - Remove compressed volume file
* - Add template pools
* - Setup jigsaw schemas
* - Added broadcast_when_dying
* - Update interact.vibration
* - Fix format_version ref in jigsaw schemas
This commit is contained in:
Xterionix
2024-12-05 20:54:27 +05:00
committed by GitHub
parent b4b53a8074
commit ec99529c64
36 changed files with 1131 additions and 39 deletions

View File

@@ -2,13 +2,13 @@
"$id": "blockception.minecraft.behavior.blocks.minecraft.material_instances",
"title": "Material Instances",
"description": "The material instances for a block. Maps face or material_instance names in a geometry file to an actual material instance. You can assign a material instance object to any of these faces: \"up\", \"down\", \"north\", \"south\", \"east\", \"west\", or \"*\". You can also give an instance the name of your choosing such as \"my_instance\", and then assign it to a face by doing \"north\":\"my_instance\".",
"required": [],
"required": [ ],
"examples": [
{ "*": {} },
{ "custom_sides": {} },
{ "up": {} },
{ "down": {} },
{ "north": {} },
{ "*": { } },
{ "custom_sides": { } },
{ "up": { } },
{ "down": { } },
{ "north": { } },
{ "south": "custom_sides" },
{ "east": "custom_sides" },
{ "west": "custom_sides" }
@@ -27,9 +27,17 @@
"properties": {
"ambient_occlusion": {
"title": "Ambient Occlusion",
"type": "boolean",
"default": true,
"description": "Should this material have ambient occlusion applied when lighting? If true, shadows will be created around and underneath the block."
"description": "Should this material have ambient occlusion applied when lighting? If true, shadows will be created around and underneath the block.",
"anyOf": [
{
"type": "boolean",
"default": true
},
{
"type": "number",
"minimum": 0 //TODO: Check if there's a maximum value
}
]
},
"face_dimming": {
"title": "Face Dimming",
@@ -43,7 +51,7 @@
"default": "opaque",
"description": "The render method to use. Must be one of these options: opaque - Used for a regular block texture without an alpha layer. Does not allow for transparency or translucency. double_sided - Used for completely disabling backface culling. blend - Used for a block like stained glass. Allows for transparency and translucency (slightly transparent textures). alpha_test - Used for a block like the vanilla (unstained) glass. Does not allow for translucency, only fully opaque or fully transparent textures. Also disables backface culling.",
"markdownDescription": "The render method to use. Must be one of these options: \nopaque - Used for a regular block texture without an alpha layer. Does not allow for transparency or translucency.\ndouble_sided - Used for completely disabling backface culling.\nblend - Used for a block like stained glass. Allows for transparency and translucency (slightly transparent textures).\nalpha_test - Used for a block like the vanilla (unstained) glass. Does not allow for translucency, only fully opaque or fully transparent textures. Also disables backface culling.",
"enum": ["opaque", "double_sided", "blend", "alpha_test", "alpha_test_single_sided"]
"enum": [ "opaque", "double_sided", "blend", "alpha_test", "alpha_test_single_sided" ]
},
"texture": {
"title": "Texture",