Updated to 1.21.50 (#330)
* - Add new client biome components * - Added built-in block tags * - Add liquid detection block component * - Add item visual component * - Allow ambient_occlusion to use floats * - Added cannot_be_attacked and ignore component * - Added play_sound event response * - Added summon_event property to summon_entity behavior * - Updated home and looked_at components * - Added compostable item component * - Added jigsaws * - Added processor_lists * - Made identifier required in jigsaws * - Added structure sets * - Remove compressed volume file * - Add template pools * - Setup jigsaw schemas * - Added broadcast_when_dying * - Update interact.vibration * - Fix format_version ref in jigsaw schemas
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@@ -138,7 +138,9 @@
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"vibration": {
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"title": "Vibration",
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"type": "string",
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"description": "Vibration to emit when the interaction occurs. Admitted values are entity_interact (used by default), shear, and none (no vibration emitted)."
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"default": "entity_interact",
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"description": "Vibration to emit when the interaction occurs. Admitted values are none (no vibration emitted), shear, entity_die, entity_act, entity_interact.",
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"enum": ["none", "shear", "entity_die", "entity_act", "entity_interact"]
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},
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"give_item": {
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"title": "Give Item",
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