Updated to 1.21.50 (#330)
* - Add new client biome components * - Added built-in block tags * - Add liquid detection block component * - Add item visual component * - Allow ambient_occlusion to use floats * - Added cannot_be_attacked and ignore component * - Added play_sound event response * - Added summon_event property to summon_entity behavior * - Updated home and looked_at components * - Added compostable item component * - Added jigsaws * - Added processor_lists * - Made identifier required in jigsaws * - Added structure sets * - Remove compressed volume file * - Add template pools * - Setup jigsaw schemas * - Added broadcast_when_dying * - Update interact.vibration * - Fix format_version ref in jigsaw schemas
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{
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"$id": "blockception.minecraft.behavior.worldgen.template_pools.minecraft.template_pool",
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"type": "object",
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"title": "Template Pool",
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"additionalProperties": false,
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"definitions": {
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"template_pool_element": {
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"title": "Template Pool Element",
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"description": "A template pool item used to define the element and its weight.",
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"type": "object",
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"additionalProperties": false,
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"required": [ "element" ],
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"properties": {
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"element": {
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"title": "Element",
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"description": "A grouping of a Structure Template, the Processor List to use when placing the structure, and its weight that determines the likelihood of the element being chosen.",
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"type": "object",
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"properties": {
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"element_type": {
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"title": "Element Type",
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"description": " The type of element.",
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"type": "string",
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"const": "minecraft:single_pool_element"
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},
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"location": {
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"title": "Location",
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"description": "The path of the structure file. This path is relative to the behavior pack's \"structures\" folder.",
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"type": "string"
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},
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"processors": {
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"title": "Processors",
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"description": "The identifier of the processor list to use when placing the structure.",
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"type": "string"
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}
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},
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"required": [
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"element_type",
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"location",
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"processors"
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]
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},
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"projection": {
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"title": "Projection",
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"description": "Specifies how structures should be placed relative to the terrain.",
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"type": "string",
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"default": "rigid",
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"anyOf": [
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{
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"const": "rigid",
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"description": "Structures are placed without any height adjustment."
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},
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{
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"const": "terrain_matching",
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"description": "Structures are placed relative to the terrain height. Structure blocks will adjust along the Y axis to match the ground."
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}
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]
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},
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"weight": {
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"title": "Weight",
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"description": "The weighted probability of choosing the element from the pool. For example, a template pool containing 2 structures with weights of 1 and 3 will have a 25% and 75% chance of being chosen respectively.",
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"type": "integer",
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"minimum": 1.0,
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"maximum": 200.0
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}
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}
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}
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},
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"required": [ "description", "elements" ],
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"properties": {
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"description": {
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"title": "Description",
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"description": "The description of this template pool.",
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"type": "object",
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"additionalProperties": false,
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"required": [ "identifier" ],
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"properties": {
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"identifier": {
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"title": "Identifier",
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"description": "Identifier of the template pool. This is used by both the start_pool property of the Jigsaw Structure JSON and the Jigsaw Block's Target Pool field.",
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"type": "string"
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}
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}
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},
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"elements": {
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"title": "Elements",
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"description": "An array of pool elements.",
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"type": "array",
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"minItems": 1,
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"items": {
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}
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},
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"fallback": {
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"title": "Fallback",
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"description": "Fallback template pool to use if no element in the pool can be placed successfully.",
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"type": "string"
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}
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}
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}
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13
source/behavior/worldgen/template_pools/template_pool.json
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13
source/behavior/worldgen/template_pools/template_pool.json
Normal file
@@ -0,0 +1,13 @@
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{
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"$schema": "http://json-schema.org/draft-07/schema",
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"$id": "blockception.minecraft.behavior.worldgen.template_pools.template_pool",
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"type": "object",
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"title": "Template Pool",
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"description": "Used to pair block rules with Structure Templates and to randomly place Structure Templates using a weighted list.",
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"required": [ "format_version", "minecraft:template_pool" ],
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"additionalProperties": false,
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"properties": {
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"format_version": { "$ref": "../../../general/format_version.json" },
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"minecraft:template_pool": { "$ref": "./format/minecraft.template_pool.json" }
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}
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}
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