CHANGELOG:
Added description for the "num_mip_levels" property, describing its function in setting mipmap levels.
Added description for the "padding" property, describing its function in adding buffer space to prevent texture bleeding.
Moved it towards the correct placements.
Updated the anger_level.json
"default_annoyingness" can be a float, int, or string, and the warden is currently using an integer so I've made a change so this will use a "number" instead of a "string" for its value type as it's more flexible.
Also added a missing warden argument called "default_projectile_annoyingness": 35
Added some documentation for the above.
Updated physics.json with new variable "push_towards_closest_space" and updated documentation to be consistent, added another example.
The "push_towards_closest_space" is found on enmtities/player.json in the behavior pack in the version 1.19.50
The minecraft:ender_dragon uses a value that is 100x higher than 1.0, I've increased the max cap on this component to at least that amount.
Found in the vanilla behavior pack.
ender_dragon.json
```
"minecraft:knockback_resistance": {
"value": 100,
"max": 100
}
```
Also added another example:
{
"value": 100
}
Added missing "first_spawn_chance" information to the projectile behavior inside of "minecraft:projectile" key inside of "on_hit" key inside of "spawn_chance" key.