Xterionix
f95ee61ad5
- Spawn category ( #225 )
2024-03-16 00:36:15 +01:00
Xterionix
4778547e37
Update can fly ( #218 )
...
* - Add min to health
* - Update timer flag to match sniffer.json
* - Update can_fly
* - Remove load on low memory
2024-02-21 19:17:56 +01:00
Xterionix
7d78709c52
Update timer flag component ( #217 )
...
* - Add min to health
* - Update timer flag to match sniffer.json
2024-02-20 09:18:09 +01:00
DaanV2
dc7518a7c4
Merge branch 'main' of https://github.com/Blockception/Minecraft-bedrock-json-schemas
2024-02-17 12:32:57 +01:00
DaanV2
98fc2bb2c3
Applying some schemas fixes
2024-02-17 12:32:54 +01:00
Xterionix
0283fe124d
- Add min to health ( #216 )
2024-02-17 11:36:10 +01:00
Xterionix
c56338d900
Update blocks and items to newest format ( #215 )
...
* Add emit_vibration
* Add min and max bounds to collision_box
* Remove experimental label from crafting_table
* Fix flammable definition
* Add geometry.cross
* Add culling property to block_culling_rules
* Add max length to loot
* Remove part visibility
* Remove experimental label from placement filter
* Add min max bounds to selection box
* Remove unit cube as deprecated
* Remove armor component
* Add protection to wearable
* Remove render offsets
* Remove on_dig
* Remove dye powder
* Remove knockback resistance
* Update durability
* Remove foil
* Add glint
* Update hand_equipped
* Update food
* Remove frame from :icon
* Remove max damage
* Remove on_use
* Remove on_use_on
* Update max stack size
* Update repairable
* Updated :shooter
* Update stacked by data
* Add use modifiers
* Remove use_duration
* Remove weapon
* Add allow_off_hand
* Add can_destroy_in_creative
* Add damage
* Fix max_stack_size
* Add enchantable
* Add hover text color
* Add liquid clipped
* Add record
* Add should_despawn
* Tags component
* Add use_animation
* Update item components
* Update block components
* Update source/behavior/entities/format/events.json
---------
Co-authored-by: Daan Verstraten <daanverstraten@hotmail.com >
2024-02-11 12:05:56 +01:00
DaanV2
5a2d70ca64
Fixing shooter
2024-01-06 23:11:36 +01:00
DaanV2
c10db35451
Fixing angel_level
2024-01-06 23:06:54 +01:00
DaanV2
f4e46ef9e9
Adding sniff
2024-01-06 23:05:55 +01:00
DaanV2
f224ae3b24
Adding investigate_suspicious_location
2024-01-06 23:02:12 +01:00
DaanV2
94be6e147b
Fixing variable_max_auto_step
2024-01-06 22:44:01 +01:00
DaanV2
943584e62f
Fixing projectile -> particle
2024-01-06 22:43:51 +01:00
DaanV2
1a7feff399
Fixing rideable
2024-01-06 22:35:00 +01:00
DaanV2
8c5d7d7832
Adding melee_box_attack
2024-01-06 22:30:57 +01:00
DaanV2
2b97835b3b
Fixing behavior.go_and_give_items_to_owner -> on_item_throw
2024-01-06 22:25:09 +01:00
Piotr Brzozowski
a26d4e3351
Update entity components to 1.20.60 ( #204 )
2023-12-16 16:27:18 +01:00
Piotr Brzozowski
f87f305513
Update entity_sensor's schema to 1.20.60 ( #203 )
...
* Update entity_sensor's schema to 1.20.60
* Add cooldown field
2023-12-16 16:26:36 +01:00
Piotr Brzozowski
054b3f13a3
Add new entity filters ( #206 )
2023-12-16 16:24:25 +01:00
DaanV2
029760764a
Adding more to queue_command
2023-12-14 19:56:40 +01:00
DaanV2
0e87d1ac8c
Fixing up some things
2023-12-14 18:50:54 +01:00
DaanV2
47344e20ae
Updating format version
2023-11-28 19:49:09 +01:00
DaanV2
704bb96523
Fixing references
2023-10-24 22:01:21 +02:00
DaanV2
b79f694f7a
Updating filters and behaviors
2023-10-24 21:58:11 +02:00
DW623
8a7533a941
Updating Undocumented ( #180 )
...
* Updating UnDocumented
Updating Undocumented and Fix Component errors
* Update source/behavior/entities/format/components/is_stackable.json
* Update source/behavior/entities/format/components/is_stackable.json
---------
Co-authored-by: Daan Verstraten <daanverstraten@hotmail.com >
2023-08-14 08:21:03 +02:00
DaanV2
5e95c47562
Updated to support v1.20.10
2023-07-15 16:39:46 +02:00
Daan Verstraten
86171d9732
Fixes ( #177 )
...
* Adding block minecraft:transformation #176
* Updated heartbeat #171
* Fixing #152
2023-05-21 17:11:28 +02:00
StealthyX
f82955035c
Update anger_level.json ( #175 )
...
Updated the anger_level.json
"default_annoyingness" can be a float, int, or string, and the warden is currently using an integer so I've made a change so this will use a "number" instead of a "string" for its value type as it's more flexible.
Also added a missing warden argument called "default_projectile_annoyingness": 35
Added some documentation for the above.
2023-05-12 11:35:24 +02:00
DaanV2
0c8fd98887
Extendiing properties
2023-04-22 16:00:43 +02:00
DaanV2
e50ce686fa
Updated
2023-04-20 17:09:06 +02:00
DaanV2
4e97b01178
Fixing bool property #173
2023-04-19 20:15:08 +02:00
DaanV2
4a22026f0f
fixes Incorrect description for places, that accept entity_types #163
2023-04-18 20:38:45 +02:00
DaanV2
6f20997d34
Fixes Every filters field accepts an array as well #164
2023-04-18 20:36:37 +02:00
DaanV2
c952108cad
Updated player.exhaustion, which fixes #153
2023-04-17 21:59:55 +02:00
DaanV2
11758cad24
Updated health documentation, fixes #172
2023-04-17 21:49:53 +02:00
StealthyX
42cab4f25a
minecraft:physics - added "push_towards_closest_space" ( #170 )
...
Updated physics.json with new variable "push_towards_closest_space" and updated documentation to be consistent, added another example.
The "push_towards_closest_space" is found on enmtities/player.json in the behavior pack in the version 1.19.50
2023-04-02 09:06:14 +02:00
DaanV2
485b2487d7
Fixing
2023-04-01 19:09:51 +02:00
StealthyX
59af768ca0
Fixed float_property.json to the number value type. ( #169 )
...
Updated float_property.json to the value type "number" instead of "string"
2023-03-20 16:10:14 +01:00
StealthyX
61629392d7
Update has_equipment.json - Added "inventory" enum ( #166 )
...
Added missing "inventory" enum to the has_equipment component.
2023-03-20 11:56:32 +01:00
DaanV2
7efd70ec36
Updated knockback_resistance to reflect documentation
2023-03-20 11:39:56 +01:00
StealthyX
46f7df7b5f
Updated int_property.json so the value type. ( #167 )
...
Updated int_property.json so the value type is "integer" instead of "string"
2023-03-20 11:38:08 +01:00
StealthyX
d318bd05dd
Updated knockback_resistance component's max value ( #168 )
...
The minecraft:ender_dragon uses a value that is 100x higher than 1.0, I've increased the max cap on this component to at least that amount.
Found in the vanilla behavior pack.
ender_dragon.json
```
"minecraft:knockback_resistance": {
"value": 100,
"max": 100
}
```
Also added another example:
{
"value": 100
}
2023-03-20 11:36:03 +01:00
StealthyX
b68bcf68e6
Added missing "first_spawn_chance" information. ( #160 )
...
Added missing "first_spawn_chance" information to the projectile behavior inside of "minecraft:projectile" key inside of "on_hit" key inside of "spawn_chance" key.
2023-02-21 19:31:09 +01:00
DaanV2
f9ceb8fe98
Typo
2022-12-07 11:47:49 +01:00
DaanV2
282e46a296
Addeding property filters
2022-12-07 11:09:57 +01:00
DaanV2
8e0228de15
Updated behaviors and entities components
2022-12-07 10:40:43 +01:00
Daan Verstraten
cd517471e7
Feature/actor properties ( #138 )
...
* Added actor properties
* Adding Set Property in events
Co-authored-by: Daan Verstraten <daan@q42.nl >
2022-10-29 16:13:50 +02:00
Piotr Brzozowski
4b7a779f2c
Expand block reference schema ( #121 )
...
* Fix typo in module name
* Add sound_event schema and add it where appropriate
* Add more fields to block reference and fill some missing fields
* Use molang definition for tags
2022-10-06 13:03:40 +02:00
Piotr Brzozowski
c60e5c0d39
Add sound event schema and use where appropriate ( #120 )
...
* Fix typo in module name
* Add sound_event schema and add it where appropriate
2022-10-02 21:51:03 +02:00
Piotr Brzozowski
d088d35a1e
Fill defaults in entity behaviors ( #116 )
2022-10-01 23:06:21 +02:00