38ea808af5c254e3442e1c789381043d7116bdb3
* Implement some missing `ui/` schemas - Add `allow_debug_missing_texture` - Add `propagate_alpha` - Add `use_child_anchors` * Tweak descriptions of `item_ref` It should be noted that UI are referred to as "elements." Moreover, the examples used colon (`:`) instead of dots (`.`) which contradicts the given description. * Add more enum values to the `easing` property These are all known values, aside from the five that was given. * Update damage_source.json The list of damage sources have been updated and added new possible damage sources. Damage source `attack` has been deprecated going forward and has been split into two, namely: `entity_attack` and `entity_explosion`. Damage source `fatal` has also been deprecated in newer format/`min_engine` versions, and has caused content log errors upon testing. But will remain for backwards compatibility. This commit aims to resolve #185. Please refer to the damage sensor documentation here: https://github.com/MicrosoftDocs/minecraft-creator/blob/main/creator/Reference/Content/EntityReference/Examples/EntityComponents/minecraftComponent_damage_sensor.md * Define `pack_scope` and `product_type` fields for pack manifests With the release of Add-Ons in the marketplace, these property fields have become present in pack manifests. * Tweak RegExp for defining texture names - It will now match for a colon text (`:`) whereby namespaces are defined with - Fix completely off-the-mark RegExp for `item_texture.json` and `terrain_texture.json` files. * Add `FANCY` material enum * Merge branch
Minecraft-bedrock-json-schemas
The JSON validation schema files for Minecraft bedrock
Contributing
Any changes to the schemas are to be done through the source files in the folder source. These get converted and compressed through an action into smaller schemas. On other matters follow the Contribution guide.
This project could use help in filling in descriptions, titles and giving snippets!
JSON validation can give snippets for sub items, as well as description, but this hasn't always been filled out!
Manual Usage
Vscode
- Copy the
vscode-settings.jsonfile into the.vscodefolder in your project and rename it to:settings.json
OR - Copy the contents of
vscode-settings.jsoninto your.code-workspacefile under the property settings:
{
"folders": [ { "path": "." } ],
"settings": {
"json.schemas": [
...
]
}
}
Contents
Behavior files
Resource files
- Animations
- Animation Controllers
- Attachables
- Biomes client
- Blocks
- Entity
- Flipbook texture
- Fog
- Item texture
- Items
- Materials
- Models
- Music
- Particles
- Render Controllers
- Sounds
- Terrain texture
- Terrain list
- Texture Set
License
This project makes use of Microsoft open source license: CC-BY-4.0, MIT licenses.
Description
Languages
TypeScript
95.6%
JavaScript
3.3%
Makefile
1.1%