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minecraft-bedrock-json-schemas/behaviour/entities/1.8.0/behaviors/minecraft.behavior.stroll_towards_village.json
2020-11-01 17:22:42 +01:00

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{
"$schema": "http://json-schema.org/draft-07/schema",
"$id": "blockception.minecraft.behaviour.entities.1.8.0.minecraft.behavior.stroll_towards_village",
"description": "Allows the mob to stay at a certain level when in liquid.",
"type": "object",
"title": "Behavior.stroll_towards_village 1.8.0",
"additionalProperties": false,
"required": [],
"properties": {
"priority": {
"ref": "types/base_priority.json"
},
"cooldown_time": {
"type": "number",
"default": 0,
"description": "Time in seconds the mob has to wait before using the goal again",
"title": "Cooldown time"
},
"goal_radius": {
"type": "number",
"default": 0.5,
"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
"title": "Goal radius"
},
"search_range": {
"type": "integer",
"default": 0,
"description": "The distance in blocks to search for points inside villages. If <= 0, find the closest village regardless of distance.",
"title": "Search range"
},
"speed_multiplier": {
"type": "number",
"default": 1,
"description": "Movement speed multiplier of the mob when using this AI Goal",
"title": "Speed multiplier"
},
"start_chance": {
"type": "number",
"default": 0.1,
"description": "This is the chance that the mob will start this goal, from 0 to 1",
"title": "Start chance"
}
}
}